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Biomancer's Familiar

Biomancer's Familiar

Creature — Mutant2/2$1.76

Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana. : The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

Legal in Commander

Is

Does

Rewards

Combos 124

  • Biomancer's Familiar + Faerie Mastermind + Smothering Tithe

    • Infinite card draw for all players
    • Near-infinite colored mana
    • Near-infinite colorless mana
    • Near-infinite Treasure tokens

    Mana needed: 6,047 decks on Commander Spellbook

    How it works

    Before you start

    You have at least three opponents. Opponents are unable to pay for Smothering Tithe's trigger.

    Steps

    Activate Faerie Mastermind by paying {1}{U}, causing each player to draw a card. Smothering Tithe triggers for each opponent you have, creating at least three Treasure tokens. Activate two Treasures by tapping and sacrificing them, adding {1}{U}. Repeat.

    Commander Spellbook ↗
  • Biomancer's Familiar + Cloud of Faeries + Emiel the Blessed

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    4,511 decks on Commander Spellbook

    How it works

    Before you start

    You control up to two lands that can tap to produce at least {1}

    Steps

    Activate up to two lands by tapping them, adding at least {1}. Activate Emiel the Blessed by paying {1}, blinking Cloud of Faeries. When Cloud of Faeries enters the battlefield, it triggers, untapping up to two lands. Repeat.

    Commander Spellbook ↗
  • Biomancer's Familiar + Pili-Pala + Cryptolith Rite

    • Infinite colored mana

    998 decks on Commander Spellbook

    How it works

    Before you start

    Pili-Pala does not have summoning sickness.

    Steps

    Activate Pili-Pala by tapping it, adding {1}. Activate Pili-Pala by paying {1} due to Biomancer's Familiar and untapping it, adding one mana of any color. Repeat.

    Commander Spellbook ↗
  • Biomancer's Familiar + Emiel the Blessed + Earthcraft

    • Infinite creature ETB
    • Infinite creature LTB

    713 decks on Commander Spellbook

    How it works

    Before you start

    You control a basic land.

    Steps

    Activate a basic land by tapping it, adding {1}. Activate Emiel by paying {1}, blinking Biomancer's Familiar. Activate Earthcraft by tapping Biomancer's Familiar, untapping a basic land. Repeat.

    Commander Spellbook ↗
  • Biomancer's Familiar + Tazri, Stalwart Survivor + Knacksaw Clique

    • Exile each opponent's library

    645 decks on Commander Spellbook

    How it works

    Before you start

    Knacksaw Clique does not have summoning sickness.

    Steps

    Activate Knacksaw Clique by tapping it, adding {U} that can only be spent to activate abilities. Activate Knacksaw Clique by paying {U} and untapping it, exiling the top card of an opponent's library with the ability to cast that card this turn. Repeat.

    Commander Spellbook ↗
  • Biomancer's Familiar + Super-Skrull + Smothering Tithe

    • Infinite card draw for any number of opponents

    Mana needed: 576 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot pay for Smothering Tithe's trigger.

    Steps

    Activate Super-Skrull's fourth ability by paying {3}{U} due to Biomancer's Familiar, causing an opponent to draw four cards. Smothering Tithe triggers four times, causing you to create four Treasure tokens. Activate the Treasures by tapping and sacrificing them, adding {3}{U}. Repeat.

    Commander Spellbook ↗
  • Biomancer's Familiar + Tazri, Stalwart Survivor + Patrol Signaler

    • Infinite creature tokens

    515 decks on Commander Spellbook

    How it works

    Before you start

    Patrol Signaler does not have summoning sickness.

    Steps

    Activate Patrol Signaler by tapping it, adding {W} that can only be spent to activate abilities. Activate Patrol Signaler by paying {W} and untapping it, creating a 1/1 Kithkin Soldier creature token. Repeat.

    Commander Spellbook ↗
  • Biomancer's Familiar + Pili-Pala + Paradise Mantle

    • Infinite colored mana

    479 decks on Commander Spellbook

    How it works

    Before you start

    Paradise Mantle attached to Pili-Pala. Pili-Pala does not have summoning sickness.

    Steps

    Activate Pili-Pala by tapping it, adding {1}. Activate Pili-Pala by paying {1} due to Biomancer's Familiar and untapping it, adding one mana of any color. Repeat.

    Commander Spellbook ↗
  • Biomancer's Familiar + Sliver Queen + Ashnod's Altar

    • Infinite colorless mana
    • Infinite creature tokens

    Mana needed: 425 decks on Commander Spellbook

    How it works

    Steps

    Activate Sliver Queen by paying {1}, creating a 1/1 Sliver creature token. Activate Ashnod's Altar by sacrificing the Sliver token, adding {C}{C}. Repeat.

    Commander Spellbook ↗
  • Biomancer's Familiar + Tazri, Stalwart Survivor + Hateflayer

    • Infinite damage

    407 decks on Commander Spellbook

    How it works

    Before you start

    Hateflayer does not have summoning sickness.

    Steps

    Activate Hateflayer by tapping it, adding {R} that can only be spent to activate abilities. Activate Hateflayer by paying {R} and untapping it, dealing damage equal to its power to any target. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Mikey & Don, Party PlannersMikey & Don, Party Planners puts +1/+1 counters on your creatures, which Biomancer's Familiar can use.
  2. Roalesk, Apex HybridRoalesk, Apex Hybrid proliferates, which Biomancer's Familiar can use because it puts +1/+1 counters on your creatures.
  3. Aang and KataraBiomancer's Familiar taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  4. Moritte of the FrostMoritte of the Frost puts +1/+1 counters on your creatures, which Biomancer's Familiar can use.
  5. Heroes in a Half ShellHeroes in a Half Shell puts +1/+1 counters on your creatures, which Biomancer's Familiar can use.
  6. Atraxa, Praetors' VoiceAtraxa, Praetors' Voice proliferates, which Biomancer's Familiar can use because it puts +1/+1 counters on your creatures.
  7. Ezuri, Stalker of SpheresEzuri, Stalker of Spheres proliferates, which Biomancer's Familiar can use because it puts +1/+1 counters on your creatures.
  8. Tidus, Yuna's GuardianTidus, Yuna's Guardian proliferates, which Biomancer's Familiar can use because it puts +1/+1 counters on your creatures.
  9. Xavier Sal, Infested CaptainXavier Sal, Infested Captain proliferates, which Biomancer's Familiar can use because it puts +1/+1 counters on your creatures.
  10. Tam, the PossibilityTam, the Possibility proliferates, which Biomancer's Familiar can use because it puts +1/+1 counters on your creatures.

View Biomancer's Familiar on Scryfall