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Training Grounds

Training Grounds

Enchantment$6.02

Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

Legal in Commander

Is

Combos 129

  • Training Grounds + Faerie Mastermind + Smothering Tithe

    • Infinite card draw for all players
    • Near-infinite colored mana
    • Near-infinite colorless mana
    • Near-infinite Treasure tokens

    Mana needed: 8,906 decks on Commander Spellbook

    How it works

    Before you start

    You have at least three opponents. Opponents are unable to pay for Smothering Tithe's trigger.

    Steps

    Activate Faerie Mastermind by paying {1}{U}, causing each player to draw a card. Smothering Tithe triggers for each opponent you have, creating at least three Treasure tokens. Activate two Treasures by tapping and sacrificing them, adding {1}{U}. Repeat.

    Commander Spellbook ↗
  • Training Grounds + Cloud of Faeries + Emiel the Blessed

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    4,704 decks on Commander Spellbook

    How it works

    Before you start

    You control up to two lands that can tap to produce at least {1}.

    Steps

    Activate up to two lands by tapping them, adding at least {1}. Activate Emiel the Blessed by paying {1}, blinking Cloud of Faeries. When Cloud of Faeries enters the battlefield, it triggers, untapping up to two lands. Repeat.

    Commander Spellbook ↗
  • Training Grounds + Marneus Calgar + Ashnod's Altar

    • Infinite card draw

    Mana needed: 3,638 decks on Commander Spellbook

    How it works

    Steps

    Activate Marneus by paying {4}, creating two 2/2 Astartes Warrior creature tokens. The tokens enter the battlefield, triggering Marneus, causing you to draw a card. Activate Ashnod's Altar twice by sacrificing both Astartes Warriors, adding {C}{C}{C}{C}. Repeat.

    Commander Spellbook ↗
  • Training Grounds + Sliver Queen + Ashnod's Altar

    • Infinite colorless mana
    • Infinite creature tokens

    Mana needed: 1,545 decks on Commander Spellbook

    How it works

    Steps

    Activate Sliver Queen by paying {1}, creating a 1/1 Sliver creature token. Activate Ashnod's Altar by sacrificing the Sliver token, adding {C}{C}. Repeat.

    Commander Spellbook ↗
  • Training Grounds + Basalt Monolith + Karn, the Great Creator

    • Infinite colorless mana

    1,346 decks on Commander Spellbook

    How it works

    Before you start

    Basalt Monolith does not have summoning sickness.

    Steps

    Activate Karn's first loyalty ability by putting a loyalty counter on it, causing Basalt Monolith to become an artifact creature until end of turn. Activate Basalt Monolith's first ability by tapping it, adding {C}{C}{C}. Activate Basalt Monolith's second ability by paying {1}, untapping it. Repeat.

    Commander Spellbook ↗
  • Training Grounds + Urza, Lord High Artificer + Pili-Pala

    • Cast all spells in your library
    • Infinite colored mana

    1,215 decks on Commander Spellbook

    How it works

    Before you start

    Pili-Pala does not have summoning sickness.

    Steps

    Activate Urza's first ability by tapping Pili-Pala, adding {U}. Activate Pili-Pala by paying {1} and untapping it, adding one mana of any color. Repeat. Once you have infinite mana, you may use it to activate Urza's ability.

    Commander Spellbook ↗
  • Training Grounds + Pili-Pala + Cryptolith Rite

    • Infinite colored mana

    889 decks on Commander Spellbook

    How it works

    Before you start

    Pili-Pala does not have summoning sickness.

    Steps

    Activate Pili-Pala by tapping it, adding {1}. Activate Pili-Pala by paying {1} due to Training Grounds and untapping it, adding one mana of any color. Repeat.

    Commander Spellbook ↗
  • Training Grounds + Emiel the Blessed + Earthcraft

    • Infinite creature ETB
    • Infinite creature LTB

    746 decks on Commander Spellbook

    How it works

    Before you start

    You control another nontoken creature. You control a basic land.

    Steps

    Activate a basic land by tapping it, adding {1}. Activate Emiel by paying {1}, blinking another nontoken creature you control. Activate Earthcraft by tapping a creature, untapping a basic land. Repeat.

    Commander Spellbook ↗
  • Training Grounds + Pili-Pala + Paradise Mantle

    • Infinite colored mana

    662 decks on Commander Spellbook

    How it works

    Before you start

    Paradise Mantle attached to Pili-Pala. Pili-Pala does not have summoning sickness.

    Steps

    Activate Pili-Pala by tapping it, adding {1}. Activate Pili-Pala by paying {1} due to Training Grounds and untapping it, adding one mana of any color. Repeat.

    Commander Spellbook ↗
  • Training Grounds + Super-Skrull + Smothering Tithe

    • Infinite card draw for any number of opponents

    Mana needed: 642 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot pay for Smothering Tithe's trigger.

    Steps

    Activate Super-Skrull's fourth ability by paying {3}{U} due to Training Grounds, causing an opponent to draw four cards. Smothering Tithe triggers four times, causing you to create four Treasure tokens. Activate the Treasures by tapping and sacrificing them, adding {3}{U}. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Zur, Eternal SchemerTraining Grounds is an Enchantment, which Zur, Eternal Schemer can use.
  2. Terra, Magical Adept // Esper TerraTraining Grounds is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
  3. Alela, Artful ProvocateurTraining Grounds is an Enchantment, which Alela, Artful Provocateur can use.
  4. Callaphe, Beloved of the SeaTraining Grounds is an Enchantment, which Callaphe, Beloved of the Sea can use.
  5. Tuvasa the SunlitTraining Grounds is an Enchantment, which Tuvasa the Sunlit can use.
  6. Hei Bai, Forest GuardianTraining Grounds is an Enchantment, which Hei Bai, Forest Guardian can use.
  7. Tatsunari, Toad RiderTraining Grounds is an Enchantment, which Tatsunari, Toad Rider can use.
  8. Eutropia the Twice-FavoredTraining Grounds is an Enchantment, which Eutropia the Twice-Favored can use.
  9. Kestia, the CultivatorTraining Grounds is an Enchantment, which Kestia, the Cultivator can use.
  10. Ertai, the CorruptedTraining Grounds is an Enchantment, which Ertai, the Corrupted can use.

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