
Sage of the Maze
Creature — Elf Wizard1/3$0.34
: Add two mana in any combination of colors. : Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery. Tap an untapped Gate you control: Untap this creature.
Legal in Commander
Is
Does
Combos 26
Sage of the Maze + Freed from the Real
- Infinite colored mana
Commander Spellbook ↗How it works
Before you start
Sage of the Maze does not have summoning sickness.
Steps
Activate Sage of the Maze's first ability by tapping it, adding {U} and one mana of any color. Activate Freed from the Real's second ability by paying {U}, untapping Sage of the Maze. Repeat.
Sage of the Maze + Pemmin's Aura
- Infinite colored mana
Commander Spellbook ↗How it works
Before you start
Sage of the Maze does not have summoning sickness.
Steps
Activate Sage of the Maze's first ability by tapping it, adding {U} and one mana of any color. Activate Pemmin's Aura's first ability by paying {U}, untapping Sage of the Maze. Repeat.
Sage of the Maze + Ashaya, Soul of the Wild + Scryb Ranger
- Infinite colored mana
Commander Spellbook ↗How it works
Steps
Activate Sage of the Maze by tapping it, adding {G}{G}. Activate Scryb Ranger by returning it from the battlefield to your hand, untapping Sage of the Maze. Cast Scryb Ranger by paying {1}{G}. Repeat.
Sage of the Maze + Marvin, Murderous Mimic + Pili-Pala
- Infinite colored mana
Commander Spellbook ↗How it works
Before you start
Marvin does not have summoning sickness.
Steps
Activate Marvin using Sage of the Maze's ability by tapping it, adding two mana of any color(s). Activate Marvin using Pili-Pala's ability by paying {2} and untapping it, adding one mana of any color. Repeat.
Sage of the Maze + Marvin, Murderous Mimic + Horseshoe Crab
- Infinite colored mana
Commander Spellbook ↗How it works
Before you start
Marvin does not have summoning sickness.
Steps
Activate Marvin using Sage of the Maze's ability by tapping it, adding {1}{U}. Activate Marvin using Horseshoe Crab's ability by paying {U}, untapping it. Repeat.
Sage of the Maze + Arcanis the Omnipotent + Tolarian Kraken
- Infinite card draw
Commander Spellbook ↗How it works
Steps
Activate Sage of the Maze by tapping it, adding {2}. Activate Arcanis's first ability by tapping it, causing you to draw three cards. Tolarian Kraken triggers three times. Resolve the first two triggers, causing you to pay {2} to untap Arcanis and Sage of the Maze. Resolve the last Tolarian Kraken trigger, choosing not to pay. Repeat.
Sage of the Maze + Marvin, Murderous Mimic + Simic Ragworm
- Infinite colored mana
Commander Spellbook ↗How it works
Before you start
Marvin does not have summoning sickness.
Steps
Activate Marvin using Sage of the Maze's ability by tapping it, adding {1}{U}. Activate Marvin using Simic Ragworm's ability by paying {U}, untapping it. Repeat.
Sage of the Maze + Marvin, Murderous Mimic + Farmstead Gleaner
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Steps
Activate Marvin using Sage of the Maze's ability by tapping it, adding {2}. Activate Marvin using Farmstead Gleaner's ability by paying {2} and untapping it, putting a +1/+1 counter on Marvin. Repeat.
Sage of the Maze + Wirewood Symbiote + Mirror Entity
- Infinite creature LTB
- Infinite creature ETB
- Infinite storm count
Commander Spellbook ↗How it works
Before you start
Sage of the Maze does not have summoning sickness.
Steps
Activate Sage of the Maze's first ability by tapping it, adding {1}{G}. Cast Wirewood Symbiote by paying {G}. Activate Mirror Entity by paying {1}, giving creatures you control all creature types and base power and toughness 1/1 until end of turn. Activate Wirewood Symbiote by returning it from the battlefield to your hand, untapping Sage of the Maze. Repeat.
Sage of the Maze + Marvin, Murderous Mimic + Morphling
- Infinite colored mana
Commander Spellbook ↗How it works
Before you start
Marvin does not have summoning sickness.
Steps
Activate Marvin using Sage of the Maze's ability by tapping it, adding {1}{U}. Activate Marvin using Morphling's ability by paying {U}, untapping it. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Dionus, Elvish ArchdruidSage of the Maze is an Elf, which Dionus, Elvish Archdruid can use.
- Saryth, the Viper's FangSage of the Maze taps your creatures, which Saryth, the Viper's Fang can use because it cares how many of your creatures are tapped.
- Aang and KataraSage of the Maze taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
- Autumn Willow, HarmonySage of the Maze taps your creatures, which Autumn Willow, Harmony can use because it triggers when your creature becomes tapped.
- Emmara, Soul of the AccordSage of the Maze taps your creatures, which Emmara, Soul of the Accord can use because it triggers when your creature becomes tapped.
- Wylie Duke, Atiin HeroSage of the Maze taps your creatures, which Wylie Duke, Atiin Hero can use because it triggers when your creature becomes tapped.
- Annie Flash, the VeteranSage of the Maze taps your creatures, which Annie Flash, the Veteran can use because it triggers when your creature becomes tapped.
- Zar Ojanen, Scion of EfravaSage of the Maze taps your creatures, which Zar Ojanen, Scion of Efrava can use because it triggers when your creature becomes tapped.
- Radha, Coalition WarlordSage of the Maze taps your creatures, which Radha, Coalition Warlord can use because it triggers when your creature becomes tapped.
- Lieutenant Hikaru SuluSage of the Maze taps your creatures, which Lieutenant Hikaru Sulu can use because it triggers when your creature becomes tapped.