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Thrumming Stone

Thrumming Stone

Legendary Artifact$20.13

Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)

colorlessLegal in Commander

Is

Combos 9

  • Thrumming Stone + Memory Lapse + Swarm Intelligence

    • Infinite magecraft triggers
    • Infinite storm count

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Steps

    Cast any other spell, or wait for an opponent to cast one. Cast Memory Lapse by paying {1}{U}, targeting that spell. Swarm Intelligence and Thrumming Stone trigger. Resolve the Swarm Intelligence trigger, creating a copy of Memory Lapse, targeting the original Memory Lapse. Resolve the copy of Memory Lapse, countering the original Memory Lapse and putting it on top of your library. Resolve the Thrumming Stone trigger from step 3, revealing the top four cards of your library and casting Memory Lapse without paying its mana cost. Repeat from step 3.

    Commander Spellbook ↗
  • Thrumming Stone + Memory Lapse + Thousand-Year Storm

    • Infinite magecraft triggers
    • Infinite storm count

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    You have cast at least one instant and/or sorcery this turn.

    Steps

    Cast any other spell, or wait for an opponent to cast one. Cast Memory Lapse by paying {1}{U}, targeting that spell. Thousand-Year Storm and Thrumming Stone trigger. Resolve the Thousand-Year Storm trigger, creating at least one copy of Memory Lapse, with each copy targeting the original Memory Lapse. Resolve the first copy of Memory Lapse, countering the original Memory Lapse and putting it on top of your library. All remaining Memory Lapse copies fizzle due to no longer having a legal target. Resolve the Thrumming Stone trigger from step 3, revealing the top four cards of your library and casting Memory Lapse without paying its mana cost. Repeat from step 3.

    Commander Spellbook ↗
  • Thrumming Stone + Hinder + Thousand-Year Storm

    • Infinite magecraft triggers
    • Infinite storm count

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Before you start

    You have cast at least one instant and/or sorcery this turn.

    Steps

    Cast any other spell, or wait for an opponent to cast one. Cast Hinder by paying {1}{U}{U}, targeting that spell. Thousand-Year Storm and Thrumming Stone trigger. Resolve the Thousand-Year Storm trigger, creating at least one copy of Hinder, with each copy targeting the original Hinder. Resolve the first copy of Hinder, countering the original Hinder and putting it on top of your library. All remaining Hinder copies fizzle due to no longer having a legal target. Resolve the Thrumming Stone trigger from step 3, revealing the top four cards of your library and casting Hinder without paying its mana cost. Repeat from step 3.

    Commander Spellbook ↗
  • Thrumming Stone + Hinder + Bonus Round

    • Infinite magecraft triggers
    • Infinite storm count

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Steps

    Cast Bonus Round by paying {1}{R}{R}. Thrumming Stone triggers, revealing the top four cards of your library and putting them on the bottom of your library. Resolve Bonus Round, copying all instants and sorceries cast after it this turn. Cast any other spell, or wait for an opponent to cast one. Cast Hinder by paying {1}{U}{U}, targeting that spell. Bonus Round and Thrumming Stone trigger. Resolve the Bonus Round trigger, creating a copy of Hinder, targeting the original Hinder. Resolve the copy of Hinder, countering the original Hinder and putting it on top of your library. Resolve the Thrumming Stone trigger from step 6, revealing the top four cards of your library and casting Hinder without paying its mana cost. Repeat from step 6.

    Commander Spellbook ↗
  • Thrumming Stone + Memory Lapse + Bonus Round

    • Infinite magecraft triggers
    • Infinite storm count

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Steps

    Cast Bonus Round by paying {1}{R}{R}. Thrumming Stone triggers, revealing the top four cards of your library and putting them on the bottom of your library. Resolve Bonus Round, copying all instants and sorceries cast after it this turn. Cast any other spell, or wait for an opponent to cast one. Cast Memory Lapse by paying {1}{U}, targeting that spell. Bonus Round and Thrumming Stone trigger. Resolve the Bonus Round trigger, creating a copy of Memory Lapse, targeting the original Memory Lapse. Resolve the copy of Memory Lapse, countering the original Memory Lapse and putting it on top of your library. Resolve the Thrumming Stone trigger from step 6, revealing the top four cards of your library and casting Memory Lapse without paying its mana cost. Repeat from step 6.

    Commander Spellbook ↗
  • Thrumming Stone + Hinder + Swarm Intelligence

    • Infinite magecraft triggers
    • Infinite storm count

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Cast any other spell, or wait for an opponent to cast one. Cast Hinder by paying {1}{U}{U}, targeting that spell. Swarm Intelligence and Thrumming Stone trigger. Resolve the Swarm Intelligence trigger, creating a copy of Hinder, targeting the original Hinder. Resolve the copy of Hinder, countering the original Hinder and putting it on top of your library. Resolve the Thrumming Stone trigger from step 3, revealing the top four cards of your library and casting Hinder without paying its mana cost. Repeat from step 3.

    Commander Spellbook ↗
  • Thrumming Stone + Lapse of Certainty + Swarm Intelligence

    • Infinite magecraft triggers
    • Infinite storm count

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Cast any other spell, or wait for an opponent to cast one. Cast Lapse of Certainty by paying {2}{W}, targeting that spell. Swarm Intelligence and Thrumming Stone trigger. Resolve the Swarm Intelligence trigger, creating a copy of Lapse of Certainty, targeting the original Lapse of Certainty. Resolve the copy of Lapse of Certainty, countering the original Lapse of Certainty and putting it on top of your library. Resolve the Thrumming Stone trigger from step 3, revealing the top four cards of your library and casting Lapse of Certainty without paying its mana cost. Repeat from step 3.

    Commander Spellbook ↗
  • Thrumming Stone + Lapse of Certainty + Bonus Round

    • Infinite magecraft triggers
    • Infinite storm count

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Cast Bonus Round by paying {1}{R}{R}. Thrumming Stone triggers, revealing the top four cards of your library and putting them on the bottom of your library. Resolve Bonus Round, copying all instants and sorceries cast after it this turn. Cast any other spell, or wait for an opponent to cast one. Cast Lapse of Certainty by paying {2}{W}, targeting that spell. Bonus Round and Thrumming Stone trigger. Resolve the Bonus Round trigger, creating a copy of Lapse of Certainty, targeting the original Lapse of Certainty. Resolve the copy of Lapse of Certainty, countering the original Lapse of Certainty and putting it on top of your library. Resolve the Thrumming Stone trigger from step 6, revealing the top four cards of your library and casting Lapse of Certainty without paying its mana cost. Repeat from step 6.

    Commander Spellbook ↗
  • Thrumming Stone + Lapse of Certainty + Thousand-Year Storm

    • Infinite magecraft triggers
    • Infinite storm count

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You have cast at least one instant and/or sorcery this turn.

    Steps

    Cast any other spell, or wait for an opponent to cast one. Cast Lapse of Certainty by paying {2}{W}, targeting that spell. Thousand-Year Storm and Thrumming Stone trigger. Resolve the Thousand-Year Storm trigger, creating at least one copy of Lapse of Certainty, with each copy targeting the original Lapse of Certainty. Resolve the first copy of Lapse of Certainty, countering the original Lapse of Certainty and putting it on top of your library. All remaining Lapse of Certainty copies fizzle due to no longer having a legal target. Resolve the Thrumming Stone trigger from step 3, revealing the top four cards of your library and casting Lapse of Certainty without paying its mana cost. Repeat from step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Jhoira, Weatherlight CaptainThrumming Stone is an Artifact, which Jhoira, Weatherlight Captain can use.
  2. Teshar, Ancestor's ApostleThrumming Stone is an Artifact, which Teshar, Ancestor's Apostle can use.
  3. Samwise GamgeeThrumming Stone is an Artifact, which Samwise Gamgee can use.
  4. Glóin, Dwarf EmissaryThrumming Stone is an Artifact, which Glóin, Dwarf Emissary can use.
  5. Gandalf the WhiteThrumming Stone is an Artifact, which Gandalf the White can use.
  6. Basim Ibn IshaqThrumming Stone is an Artifact, which Basim Ibn Ishaq can use.
  7. Arbaaz MirThrumming Stone is an Artifact, which Arbaaz Mir can use.
  8. Traxos, Scourge of KroogThrumming Stone is an Artifact, which Traxos, Scourge of Kroog can use.
  9. Bayek of SiwaThrumming Stone is an Artifact, which Bayek of Siwa can use.
  10. Elena, Turk RecruitThrumming Stone is an Artifact, which Elena, Turk Recruit can use.

View Thrumming Stone on Scryfall