
Charnelhoard Wurm
Creature — Wurm6/6$0.21
Trample Whenever this creature deals damage to an opponent, you may return target card from your graveyard to your hand.
Legal in Commander
Is
Rewards
Combos 20
Charnelhoard Wurm + Time Warp
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Charnelhoard Wurm does not have summoning sickness and cannot be blocked by an opponent.
Steps
Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one. Deal combat damage to an opponent using Charnelhoard Wurm. Charnelhoard Wurm triggers, returning Time Warp to your hand from your graveyard. Repeat each turn.
Charnelhoard Wurm + Capture of Jingzhou
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Charnelhoard Wurm does not have summoning sickness and cannot be blocked by an opponent.
Steps
Cast Capture of Jingzhou by paying {3}{U}{U}, causing you to take an extra turn after this one. Deal combat damage to an opponent using Charnelhoard Wurm. Charnelhoard Wurm triggers, returning Capture of Jingzhou to your hand from your graveyard. Repeat each turn.
Charnelhoard Wurm + Temporal Manipulation
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Charnelhoard Wurm does not have summoning sickness and cannot be blocked by an opponent.
Steps
Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one. Deal combat damage to an opponent using Charnelhoard Wurm. Charnelhoard Wurm triggers, returning Temporal Manipulation to your hand from your graveyard. Repeat each turn.
Charnelhoard Wurm + Walk the Aeons
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Charnelhoard Wurm does not have summoning sickness and cannot be blocked by an opponent.
Steps
Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one. Deal combat damage to an opponent using Charnelhoard Wurm. Charnelhoard Wurm triggers, returning Walk the Aeons to your hand from your graveyard. Repeat each turn.
Charnelhoard Wurm + Klauth, Unrivaled Ancient + Relentless Assault
- Infinite colored mana that can only be spent to cast spells
- Infinite combat damage
- Infinite combat phases
Commander Spellbook ↗How it works
Before you start
Charnelhoard Wurm does not have summoning sickness. Klauth and Charnelhoard Wurm cannot be blocked by an opponent.
Steps
Declare Charnelhoard Wurm and Klauth as attackers. Klauth triggers, adding at least {8}{R}{R} that can only be spent to cast spells. Deal combat damage to an opponent using Charnelhoard Wurm. Charnelhoard Wurm triggers, returning Relentless Assault from your graveyard to your hand. Cast Relentless Assault by paying {2}{R}{R}, causing you to untap all creatures that attacked this turn and to get an additional combat and main phase after this one. Repeat.
Charnelhoard Wurm + Grand Warlord Radha + Relentless Assault
- Infinite combat damage
- Infinite combat phases
- Infinite green mana
- Infinite red mana
Commander Spellbook ↗How it works
Before you start
You control at least two additional creatures that do not have summoning sickness. Charnelhoard Wurm does not have summoning sickness. An opponent cannot block creatures you control.
Steps
Declare Charnelhoard Wurm, Grand Warlord Radha and at least two other creatures as attackers. Grand Warlord Radha triggers, adding at least {R}{R}{R/G}{R/G} Deal combat damage to an opponent using Charnelhoard Wurm. Charnelhoard Wurm triggers, returning Relentless Assault from your graveyard to your hand. Cast Relentless Assault by paying {2}{R}{R}, causing you to untap all creatures that attacked this turn and to get an additional combat and main phase after this one. Repeat. If you attack with at least three additional creatures, this combo nets additional mana.
Charnelhoard Wurm + Borborygmos Enraged + Agatha's Soul Cauldron
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You have at least one land card in hand. Charnelhoard Wurm has at least one +1/+1 counter on it.
Steps
Activate Charnelhoard Wurm using Borborygmos Enraged's ability by discarding a land card, dealing 3 damage to an opponent. Charnelhoard Wurm triggers, returning a land card from your graveyard to your hand. Repeat.
Charnelhoard Wurm + Benefactor's Draught + Viridian Longbow
- Infinite card draw
- Near-infinite damage
- Near-infinite mana creatures you control can produce
- Near-infinite untap of creatures you control
Commander Spellbook ↗How it works
Before you start
Charnelhoard Wurm does not have summoning sickness. Viridian Longbow attached to Charnelhoard Wurm. Creatures you control can tap to produce at least {1}{G}.
Steps
Activate all mana-producing creatures you control by tapping them, adding at least {1}{G}. Activate Charnelhoard Wurm by tapping it, dealing 1 damage to an opponent. Charnelhoard Wurm triggers, returning Benefactor's Draught to your hand from your graveyard. Cast Benefactor's Draught by paying {1}{G}, untapping all creatures you control and causing you to draw a card. Repeat. If creatures you control can tap to produce at least {2}{G}, this combo will net near-infinite mana.
Charnelhoard Wurm + Vitalize + Viridian Longbow
- Infinite damage
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
Charnelhoard Wurm does not have summoning sickness. Viridian Longbow attached to Charnelhoard Wurm. Creatures you control can tap to produce at least {G}.
Steps
Activate all mana-producing creatures you control by tapping them, adding at least {G}. Activate Charnelhoard Wurm by tapping it, dealing 1 damage to an opponent. Charnelhoard Wurm triggers, returning Vitalize to your hand from your graveyard. Cast Vitalize by paying {G}, untapping all creatures you control. Repeat. If creatures you control can tap to produce at least {1}{G}, this combo will net infinite mana.
Charnelhoard Wurm + Mobilize + Viridian Longbow
- Infinite damage
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
Charnelhoard Wurm does not have summoning sickness. Viridian Longbow attached to Charnelhoard Wurm. Creatures you control can tap to produce at least {G}.
Steps
Activate all mana-producing creatures you control by tapping them, adding at least {G}. Activate Charnelhoard Wurm by tapping it, dealing 1 damage to an opponent. Charnelhoard Wurm triggers, returning Mobilize to your hand from your graveyard. Cast Mobilize by paying {G}, untapping all creatures you control. Repeat. If creatures you control can tap to produce at least {1}{G}, this combo will net infinite mana.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Terra, Magical Adept // Esper TerraTerra, Magical Adept // Esper Terra fills your graveyard, which Charnelhoard Wurm can use because it returns permanents from your graveyard.
- Scion of the Ur-DragonScion of the Ur-Dragon fills your graveyard, which Charnelhoard Wurm can use because it returns permanents from your graveyard.
- Lord WindgraceLord Windgrace fills your graveyard, which Charnelhoard Wurm can use because it returns permanents from your graveyard.
- Tazri, Stalwart SurvivorTazri, Stalwart Survivor fills your graveyard, which Charnelhoard Wurm can use because it returns permanents from your graveyard.
- Coram, the UndertakerCoram, the Undertaker fills your graveyard, which Charnelhoard Wurm can use because it returns permanents from your graveyard.