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Benefactor's Draught

Benefactor's Draught

Instant$14.42

Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card.

Legal in Commander

Is

Does

Combos 32

  • Benefactor's Draught + Isochron Scepter + Kiora's Follower

    • Infinite card draw
    • Near-infinite mana creatures you control can produce
    • Near-infinite untap of creatures you control

    199 decks on Commander Spellbook

    How it works

    Before you start

    Benefactor's Draught is exiled by Isochron Scepter. Kiora's Follower doesn't have summoning sickness. Creatures you control can tap to produce at least {2}.

    Steps

    Activate any number of creatures by tapping them, adding at least {2}. Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Benefactor's Draught without paying its mana cost. Resolve Benefactor's Draught, untapping all creatures you control and causing you to draw a card Activate Kiora's Follower by tapping it, untapping Isochron Scepter. Repeat.

    Commander Spellbook ↗
  • Benefactor's Draught + Isochron Scepter + Vizier of Tumbling Sands

    • Infinite card draw
    • Near-infinite mana creatures you control can produce
    • Near-infinite untap of creatures you control

    142 decks on Commander Spellbook

    How it works

    Before you start

    Benefactor's Draught is exiled by Isochron Scepter. Vizier of Tumbling Sands doesn't have summoning sickness. Creatures you control can tap to produce at least {2}.

    Steps

    Activate any number of creatures by tapping them, adding at least {2}. Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Benefactor's Draught without paying its mana cost. Resolve Benefactor's Draught, untapping all creatures you control and causing you to draw a card Activate Vizier of Tumbling Sands by tapping it, untapping Isochron Scepter. Repeat.

    Commander Spellbook ↗
  • Benefactor's Draught + Isochron Scepter + Aphetto Alchemist

    • Infinite card draw
    • Near-infinite mana creatures you control can produce
    • Near-infinite untap of creatures you control

    138 decks on Commander Spellbook

    How it works

    Before you start

    Benefactor's Draught is exiled by Isochron Scepter. Aphetto Alchemist doesn't have summoning sickness. Creatures you control can tap to produce at least {2}.

    Steps

    Activate any number of creatures by tapping them, adding at least {2}. Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Benefactor's Draught without paying its mana cost. Resolve Benefactor's Draught, untapping all creatures you control and causing you to draw a card Activate Aphetto Alchemist by tapping it, untapping Isochron Scepter. Repeat.

    Commander Spellbook ↗
  • Benefactor's Draught + Isochron Scepter + Ioreth of the Healing House

    • Infinite card draw
    • Near-infinite mana creatures you control can produce
    • Near-infinite untap of creatures you control

    137 decks on Commander Spellbook

    How it works

    Before you start

    Benefactor's Draught is exiled by Isochron Scepter. Ioreth of the Healing House doesn't have summoning sickness. Creatures you control can tap to produce at least {2}.

    Steps

    Activate any number of creatures by tapping them, adding at least {2}. Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Benefactor's Draught without paying its mana cost. Resolve Benefactor's Draught, untapping all creatures you control and causing you to draw a card Activate Ioreth of the Healing House by tapping it, untapping Isochron Scepter. Repeat.

    Commander Spellbook ↗
  • Benefactor's Draught + Isochron Scepter + Kelpie Guide

    • Infinite card draw
    • Near-infinite mana creatures you control can produce
    • Near-infinite untap of creatures you control

    103 decks on Commander Spellbook

    How it works

    Before you start

    Benefactor's Draught is exiled by Isochron Scepter. Kelpie Guide doesn't have summoning sickness. Creatures you control can tap to produce at least {2}.

    Steps

    Activate any number of creatures by tapping them, adding at least {2}. Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Benefactor's Draught without paying its mana cost. Resolve Benefactor's Draught, untapping all creatures you control and causing you to draw a card Activate Kelpie Guide by tapping it, untapping Isochron Scepter. Repeat.

    Commander Spellbook ↗
  • Benefactor's Draught + Isochron Scepter + Forensic Researcher

    • Infinite card draw
    • Near-infinite mana creatures you control can produce
    • Near-infinite untap of creatures you control

    73 decks on Commander Spellbook

    How it works

    Before you start

    Benefactor's Draught is exiled by Isochron Scepter. Forensic Researcher doesn't have summoning sickness. Creatures you control can tap to produce at least {2}.

    Steps

    Activate any number of creatures by tapping them, adding at least {2}. Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Benefactor's Draught without paying its mana cost. Resolve Benefactor's Draught, untapping all creatures you control and causing you to draw a card Activate Forensic Researcher by tapping it, untapping Isochron Scepter. Repeat.

    Commander Spellbook ↗
  • Benefactor's Draught + Isochron Scepter + Fatestitcher

    • Infinite card draw
    • Near-infinite mana creatures you control can produce
    • Near-infinite untap of creatures you control

    54 decks on Commander Spellbook

    How it works

    Before you start

    Benefactor's Draught is exiled by Isochron Scepter. Fatestitcher doesn't have summoning sickness. Creatures you control can tap to produce at least {2}.

    Steps

    Activate any number of creatures by tapping them, adding at least {2}. Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Benefactor's Draught without paying its mana cost. Resolve Benefactor's Draught, untapping all creatures you control and causing you to draw a card Activate Fatestitcher by tapping it, untapping Isochron Scepter. Repeat.

    Commander Spellbook ↗
  • Benefactor's Draught + Isochron Scepter + Clever Conjurer

    • Infinite card draw
    • Near-infinite mana creatures you control can produce
    • Near-infinite untap of creatures you control

    32 decks on Commander Spellbook

    How it works

    Before you start

    Benefactor's Draught is exiled by Isochron Scepter. Clever Conjurer doesn't have summoning sickness. Creatures you control can tap to produce at least {2}.

    Steps

    Activate any number of creatures by tapping them, adding at least {2}. Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Benefactor's Draught without paying its mana cost. Resolve Benefactor's Draught, untapping all creatures you control and causing you to draw a card Activate Clever Conjurer by tapping it, untapping Isochron Scepter. Repeat.

    Commander Spellbook ↗
  • Benefactor's Draught + Isochron Scepter + North Pole Patrol

    • Infinite card draw
    • Near-infinite mana creatures you control can produce
    • Near-infinite untap of creatures you control

    21 decks on Commander Spellbook

    How it works

    Before you start

    Benefactor's Draught is exiled by Isochron Scepter. North Pole Patrol doesn't have summoning sickness. Creatures you control can tap to produce at least {2}.

    Steps

    Activate any number of creatures by tapping them, adding at least {2}. Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Benefactor's Draught without paying its mana cost. Resolve Benefactor's Draught, untapping all creatures you control and causing you to draw a card Activate North Pole Patrol by tapping it, untapping Isochron Scepter. Repeat.

    Commander Spellbook ↗
  • Benefactor's Draught + Isochron Scepter + Karn, the Great Creator

    • Infinite card draw
    • Near-infinite mana creatures you control can produce
    • Near-infinite untap of creatures you control

    14 decks on Commander Spellbook

    How it works

    Before you start

    Benefactor's Draught is exiled by Isochron Scepter. Isochron Scepter doesn't have summoning sickness. Creatures you control can tap to produce at least {2}.

    Steps

    Animate Isochron Scepter using Karn, the Great Creator. Activate any number of creatures by tapping them, adding at least {2}. Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Benefactor's Draught without paying its mana cost. Resolve Benefactor's Draught, untapping all creatures you control and causing you to draw a card Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Magus Lucea KaneBenefactor's Draught untaps your creatures and Magus Lucea Kane taps your creatures.
  2. Saryth, the Viper's FangBenefactor's Draught untaps your creatures and Saryth, the Viper's Fang taps your creatures.
  3. Crystal, Inhuman PrincessBenefactor's Draught untaps your creatures and Crystal, Inhuman Princess taps your creatures.
  4. Mister FantasticBenefactor's Draught untaps your creatures and Mister Fantastic taps your creatures.
  5. Arixmethes, Slumbering IsleBenefactor's Draught untaps your creatures and Arixmethes, Slumbering Isle taps your creatures.
  6. Aang and KataraBenefactor's Draught untaps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped, though the fit is only partial.
  7. Aeve, Progenitor OozeBenefactor's Draught is an Instant or sorcery, which Aeve, Progenitor Ooze can use.
  8. Storm, Force of NatureBenefactor's Draught is an Instant or sorcery, which Storm, Force of Nature can use.
  9. Kalamax, the StormsireBenefactor's Draught is an Instant or sorcery, which Kalamax, the Stormsire can use.
  10. Riku of Two ReflectionsBenefactor's Draught is an Instant or sorcery, which Riku of Two Reflections can use.

View Benefactor's Draught on Scryfall