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North Pole Patrol

North Pole Patrol

Creature — Human Soldier Ally2/3$0.22

: Untap another target permanent you control. Waterbend , : Tap target creature an opponent controls. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)

Legal in Commander

Is

Does

Combos 70

  • North Pole Patrol + Unctus, Grand Metatect + Ioreth of the Healing House

    • Infinite looting

    900 decks on Commander Spellbook

    How it works

    Before you start

    North Pole Patrol and Ioreth of the Healing House do not have summoning sickness.

    Steps

    Activate North Pole Patrol by tapping it, targeting Ioreth of the Healing House. North Pole Patrol triggers, causing you to loot. Resolve the North Pole Patrol ability, untapping Ioreth of the Healing House. Activate Ioreth of the Healing House by tapping it, targeting North Pole Patrol. Ioreth of the Healing House triggers, causing you to loot. Resolve the Ioreth of the Healing House ability, untapping North Pole Patrol. Repeat.

    Commander Spellbook ↗
  • North Pole Patrol + Unctus, Grand Metatect + Vizier of Tumbling Sands

    • Infinite looting

    837 decks on Commander Spellbook

    How it works

    Before you start

    North Pole Patrol and Vizier of Tumbling Sands do not have summoning sickness.

    Steps

    Activate North Pole Patrol by tapping it, targeting Vizier of Tumbling Sands. North Pole Patrol triggers, causing you to loot. Resolve the North Pole Patrol ability, untapping Vizier of Tumbling Sands. Activate Vizier of Tumbling Sands by tapping it, targeting North Pole Patrol. Vizier of Tumbling Sands triggers, causing you to loot. Resolve the Vizier of Tumbling Sands ability, untapping North Pole Patrol. Repeat.

    Commander Spellbook ↗
  • North Pole Patrol + Unctus, Grand Metatect + Kelpie Guide

    • Infinite looting

    820 decks on Commander Spellbook

    How it works

    Before you start

    Kelpie Guide and North Pole Patrol do not have summoning sickness.

    Steps

    Activate Kelpie Guide by tapping it, targeting North Pole Patrol. Kelpie Guide triggers, causing you to loot. Resolve the Kelpie Guide ability, untapping North Pole Patrol. Activate North Pole Patrol by tapping it, targeting Kelpie Guide. North Pole Patrol triggers, causing you to loot. Resolve the North Pole Patrol ability, untapping Kelpie Guide. Repeat.

    Commander Spellbook ↗
  • North Pole Patrol + Unctus, Grand Metatect + Forensic Researcher

    • Infinite looting

    686 decks on Commander Spellbook

    How it works

    Before you start

    North Pole Patrol and Forensic Researcher do not have summoning sickness.

    Steps

    Activate North Pole Patrol by tapping it, targeting Forensic Researcher. North Pole Patrol triggers, causing you to loot. Resolve the North Pole Patrol ability, untapping Forensic Researcher. Activate Forensic Researcher by tapping it, targeting North Pole Patrol. Forensic Researcher triggers, causing you to loot. Resolve the Forensic Researcher ability, untapping North Pole Patrol. Repeat.

    Commander Spellbook ↗
  • North Pole Patrol + High Tide + Freed from the Real

    • Infinite untap of permanents you control
    • Infinite blue mana
    • Infinite mana permanents you control can produce

    Mana needed: 591 decks on Commander Spellbook

    How it works

    Before you start

    You control an Island. Freed from the Real attached to North Pole Patrol. North Pole Patrol does not have summoning sickness.

    Steps

    Cast High Tide by paying {U}. Activate an Island by tapping it, adding {U}. High Tide triggers, adding {U}. Activate North Pole Patrol by tapping it, untapping the Island. Activate Freed from the Real by paying {U}, untapping North Pole Patrol. Repeat from step 2

    Commander Spellbook ↗
  • North Pole Patrol + Unctus, Grand Metatect + Fatestitcher

    • Infinite looting

    571 decks on Commander Spellbook

    How it works

    Before you start

    Fatestitcher and North Pole Patrol do not have summoning sickness.

    Steps

    Activate Fatestitcher by tapping it, targeting North Pole Patrol. Fatestitcher triggers, causing you to loot. Resolve the Fatestitcher ability, untapping North Pole Patrol. Activate North Pole Patrol by tapping it, targeting Fatestitcher. North Pole Patrol triggers, causing you to loot. Resolve the North Pole Patrol ability, untapping Fatestitcher. Repeat.

    Commander Spellbook ↗
  • North Pole Patrol + High Tide + Pemmin's Aura

    • Infinite untap of permanents you control
    • Infinite blue mana
    • Infinite mana permanents you control can produce

    Mana needed: 472 decks on Commander Spellbook

    How it works

    Before you start

    You control an Island. Pemmin's Aura attached to North Pole Patrol. North Pole Patrol does not have summoning sickness.

    Steps

    Cast High Tide by paying {U}. Activate an Island by tapping it, adding {U}. High Tide triggers, adding {U}. Activate North Pole Patrol by tapping it, untapping the Island. Activate Pemmin's Aura by paying {U}, untapping North Pole Patrol. Repeat from step 2

    Commander Spellbook ↗
  • North Pole Patrol + Unctus, Grand Metatect + Clever Conjurer

    • Infinite looting

    470 decks on Commander Spellbook

    How it works

    Before you start

    Clever Conjurer and North Pole Patrol do not have summoning sickness.

    Steps

    Activate Clever Conjurer by tapping it, targeting North Pole Patrol. Clever Conjurer triggers, causing you to loot. Resolve the Clever Conjurer ability, untapping North Pole Patrol. Activate North Pole Patrol by tapping it, targeting Clever Conjurer. North Pole Patrol triggers, causing you to loot. Resolve the North Pole Patrol ability, untapping Clever Conjurer. Repeat.

    Commander Spellbook ↗
  • North Pole Patrol + Unctus, Grand Metatect + Kiora's Follower

    • Infinite looting

    127 decks on Commander Spellbook

    How it works

    Before you start

    North Pole Patrol and Kiora's Follower do not have summoning sickness.

    Steps

    Activate North Pole Patrol by tapping it, targeting Kiora's Follower. North Pole Patrol triggers, causing you to loot. Resolve the North Pole Patrol ability, untapping Kiora's Follower. Activate Kiora's Follower by tapping it, targeting North Pole Patrol. Kiora's Follower triggers, causing you to loot. Resolve the Kiora's Follower ability, untapping North Pole Patrol. Repeat.

    Commander Spellbook ↗
  • North Pole Patrol + Hawkeye's Bow + Vizier of Tumbling Sands

    • Infinite damage

    71 decks on Commander Spellbook

    How it works

    Steps

    Activate Vizier of Tumbling Sands by tapping it, targeting North Pole Patrol. If Vizier of Tumbling Sands has Hawkeye's Bow attached to it, Hawkeye's Bow triggers, dealing 1 damage to each opponent. Resolve the Vizier of Tumbling Sands ability, untapping North Pole Patrol. Activate North Pole Patrol by tapping it, targeting Vizier of Tumbling Sands. If North Pole Patrol has Hawkeye's Bow attached to it, Hawkeye's Bow triggers, dealing 1 damage to each opponent. Resolve the North Pole Patrol ability, untapping Vizier of Tumbling Sands. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Captain America, Living LegendNorth Pole Patrol taps your creatures, which Captain America, Living Legend can use because it triggers when your creature becomes tapped.
  2. Saint Traft and Rem KarolusNorth Pole Patrol taps your creatures, which Saint Traft and Rem Karolus can use because it triggers when your creature becomes tapped.
  3. Unctus, Grand MetatectNorth Pole Patrol taps your creatures, which Unctus, Grand Metatect can use because it triggers when your creature becomes tapped.
  4. Aang and KataraNorth Pole Patrol taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  5. Kilo, Apogee MindNorth Pole Patrol taps your creatures, which Kilo, Apogee Mind can use because it triggers when your creature becomes tapped.
  6. Gran-GranNorth Pole Patrol taps your creatures, which Gran-Gran can use because it triggers when your creature becomes tapped.
  7. Neerdiv, Devious DiverNorth Pole Patrol taps your creatures, which Neerdiv, Devious Diver can use because it triggers when your creature becomes tapped.
  8. Master PakkuNorth Pole Patrol taps your creatures, which Master Pakku can use because it triggers when your creature becomes tapped.
  9. Tui and La, Moon and OceanNorth Pole Patrol taps your creatures, which Tui and La, Moon and Ocean can use because it triggers when your creature becomes tapped.
  10. Hemmer, Fixing What Is BrokenNorth Pole Patrol taps your creatures, which Hemmer, Fixing What Is Broken can use because it triggers when your creature becomes tapped.

View North Pole Patrol on Scryfall