
Clever Conjurer
Creature — Gnome Wizard2/3$0.18
Mage Hand — : Untap target permanent not named Clever Conjurer. Activate only as a sorcery.
Legal in Commander
Is
Does
Combos 84
Clever Conjurer + Illusionist's Bracers + Vizier of Tumbling Sands
- Infinite untap of permanents you control
- Infinite mana permanents you control can produce
Commander Spellbook ↗How it works
Before you start
Illusionist's Bracers attached to Vizier of Tumbling Sands. Vizier of Tumbling Sands and Clever Conjurer do not have summoning sickness.
Steps
Activate any mana-producing permanent by tapping it, adding at least {1}. Activate Vizier of Tumbling Sands by tapping it, targeting the mana-producing permanent. Illusionist's Bracers triggers, copying Vizier of Tumbling Sands's ability, targeting Clever Conjurer. Resolve both abilities, untapping the permanent and Clever Conjurer. Activate Clever Conjurer by tapping it, untapping Vizier of Tumbling Sands. Repeat.
Clever Conjurer + Unctus, Grand Metatect + Vizier of Tumbling Sands
- Infinite looting
Commander Spellbook ↗How it works
Before you start
Clever Conjurer and Vizier of Tumbling Sands do not have summoning sickness.
Steps
Activate Clever Conjurer by tapping it, targeting Vizier of Tumbling Sands. Clever Conjurer triggers, causing you to loot. Resolve the Clever Conjurer ability, untapping Vizier of Tumbling Sands. Activate Vizier of Tumbling Sands by tapping it, targeting Clever Conjurer. Vizier of Tumbling Sands triggers, causing you to loot. Resolve the Vizier of Tumbling Sands ability, untapping Clever Conjurer. Repeat.
Clever Conjurer + Unctus, Grand Metatect + Kelpie Guide
- Infinite looting
Commander Spellbook ↗How it works
Before you start
Clever Conjurer and Kelpie Guide do not have summoning sickness.
Steps
Activate Clever Conjurer by tapping it, targeting Kelpie Guide. Clever Conjurer triggers, causing you to loot. Resolve the Clever Conjurer ability, untapping Kelpie Guide. Activate Kelpie Guide by tapping it, targeting Clever Conjurer. Kelpie Guide triggers, causing you to loot. Resolve the Kelpie Guide ability, untapping Clever Conjurer. Repeat.
Clever Conjurer + Unctus, Grand Metatect + Ioreth of the Healing House
- Infinite looting
Commander Spellbook ↗How it works
Before you start
Clever Conjurer and Ioreth of the Healing House do not have summoning sickness.
Steps
Activate Clever Conjurer by tapping it, targeting Ioreth of the Healing House. Clever Conjurer triggers, causing you to loot. Resolve the Clever Conjurer ability, untapping Ioreth of the Healing House. Activate Ioreth of the Healing House by tapping it, targeting Clever Conjurer. Ioreth of the Healing House triggers, causing you to loot. Resolve the Ioreth of the Healing House ability, untapping Clever Conjurer. Repeat.
Clever Conjurer + Unctus, Grand Metatect + Forensic Researcher
- Infinite looting
Commander Spellbook ↗How it works
Before you start
Clever Conjurer and Forensic Researcher do not have summoning sickness.
Steps
Activate Clever Conjurer by tapping it, targeting Forensic Researcher. Clever Conjurer triggers, causing you to loot. Resolve the Clever Conjurer ability, untapping Forensic Researcher. Activate Forensic Researcher by tapping it, targeting Clever Conjurer. Forensic Researcher triggers, causing you to loot. Resolve the Forensic Researcher ability, untapping Clever Conjurer. Repeat.
Clever Conjurer + High Tide + Freed from the Real
- Infinite untap of permanents you control
- Infinite blue mana
- Infinite mana permanents you control can produce
Commander Spellbook ↗How it works
Before you start
You control an Island. Freed from the Real attached to Clever Conjurer. Clever Conjurer does not have summoning sickness.
Steps
Cast High Tide by paying {U}. Activate an Island by tapping it, adding {U}. High Tide triggers, adding {U}. Activate Clever Conjurer by tapping it, untapping the Island. Activate Freed from the Real by paying {U}, untapping Clever Conjurer. Repeat from step 2
Clever Conjurer + Unctus, Grand Metatect + Fatestitcher
- Infinite looting
Commander Spellbook ↗How it works
Before you start
Clever Conjurer and Fatestitcher do not have summoning sickness.
Steps
Activate Clever Conjurer by tapping it, targeting Fatestitcher. Clever Conjurer triggers, causing you to loot. Resolve the Clever Conjurer ability, untapping Fatestitcher. Activate Fatestitcher by tapping it, targeting Clever Conjurer. Fatestitcher triggers, causing you to loot. Resolve the Fatestitcher ability, untapping Clever Conjurer. Repeat.
Clever Conjurer + High Tide + Pemmin's Aura
- Infinite untap of permanents you control
- Infinite blue mana
- Infinite mana permanents you control can produce
Commander Spellbook ↗How it works
Before you start
You control an Island. Pemmin's Aura attached to Clever Conjurer. Clever Conjurer does not have summoning sickness.
Steps
Cast High Tide by paying {U}. Activate an Island by tapping it, adding {U}. High Tide triggers, adding {U}. Activate Clever Conjurer by tapping it, untapping the Island. Activate Pemmin's Aura by paying {U}, untapping Clever Conjurer. Repeat from step 2
Clever Conjurer + Unctus, Grand Metatect + North Pole Patrol
- Infinite looting
Commander Spellbook ↗How it works
Before you start
Clever Conjurer and North Pole Patrol do not have summoning sickness.
Steps
Activate Clever Conjurer by tapping it, targeting North Pole Patrol. Clever Conjurer triggers, causing you to loot. Resolve the Clever Conjurer ability, untapping North Pole Patrol. Activate North Pole Patrol by tapping it, targeting Clever Conjurer. North Pole Patrol triggers, causing you to loot. Resolve the North Pole Patrol ability, untapping Clever Conjurer. Repeat.
Clever Conjurer + Unctus, Grand Metatect + Second Wind
- Infinite looting
Commander Spellbook ↗How it works
Before you start
Second Wind attached to Clever Conjurer. Clever Conjurer does not have summoning sickness.
Steps
Activate Clever Conjurer by tapping it, targeting Second Wind. Clever Conjurer triggers, causing you to loot. Resolve the Clever Conjurer ability, untapping Second Wind. Activate Second Wind's second ability by tapping it, untapping Clever Conjurer. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Aang and KataraClever Conjurer taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
- Azami, Lady of ScrollsClever Conjurer is a Wizard, which Azami, Lady of Scrolls can use.
- Inalla, Archmage RitualistClever Conjurer is a Wizard, which Inalla, Archmage Ritualist can use.
- Kaza, Roil ChaserClever Conjurer is a Wizard, which Kaza, Roil Chaser can use.
- Naban, Dean of IterationClever Conjurer is a Wizard, which Naban, Dean of Iteration can use.
- Naru Meha, Master WizardClever Conjurer is a Wizard, which Naru Meha, Master Wizard can use.
- Adeliz, the Cinder WindClever Conjurer is a Wizard, which Adeliz, the Cinder Wind can use.
- The Destined WarriorClever Conjurer is a Wizard, which The Destined Warrior can use.
- Gandalf, Party GuestClever Conjurer is a Wizard, which Gandalf, Party Guest can use.
- The Fifth DoctorThe Fifth Doctor untaps your creatures and Clever Conjurer taps your creatures.