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Second Wind

Second Wind

Enchantment — Aura$0.96

Enchant creature : Tap enchanted creature. : Untap enchanted creature.

Legal in Commander

Is

Does

Combos 3

  • Second Wind + Unctus, Grand Metatect + Vizier of Tumbling Sands

    • Infinite looting

    522 decks on Commander Spellbook

    How it works

    Before you start

    Second Wind attached to Vizier of Tumbling Sands. Vizier of Tumbling Sands does not have summoning sickness.

    Steps

    Activate Vizier of Tumbling Sands by tapping it, targeting Second Wind. Vizier of Tumbling Sands triggers, causing you to loot. Resolve the Vizier of Tumbling Sands ability, untapping Second Wind. Activate Second Wind's second ability by tapping it, untapping Vizier of Tumbling Sands. Repeat.

    Commander Spellbook ↗
  • Second Wind + Unctus, Grand Metatect + Kelpie Guide

    • Infinite looting

    514 decks on Commander Spellbook

    How it works

    Before you start

    Second Wind attached to Kelpie Guide. Kelpie Guide does not have summoning sickness.

    Steps

    Activate Kelpie Guide's first ability by tapping it, targeting Second Wind. Kelpie Guide triggers, causing you to loot. Resolve the Kelpie Guide ability, untapping Second Wind. Activate Second Wind's second ability by tapping it, untapping Kelpie Guide. Repeat.

    Commander Spellbook ↗
  • Second Wind + Unctus, Grand Metatect + Clever Conjurer

    • Infinite looting

    342 decks on Commander Spellbook

    How it works

    Before you start

    Second Wind attached to Clever Conjurer. Clever Conjurer does not have summoning sickness.

    Steps

    Activate Clever Conjurer by tapping it, targeting Second Wind. Clever Conjurer triggers, causing you to loot. Resolve the Clever Conjurer ability, untapping Second Wind. Activate Second Wind's second ability by tapping it, untapping Clever Conjurer. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Hakim, LoreweaverSecond Wind untaps your creatures and Hakim, Loreweaver taps your creatures.
  2. Terra, Magical Adept // Esper TerraSecond Wind untaps your creatures and Terra, Magical Adept // Esper Terra taps your creatures.
  3. Hei Bai, Forest GuardianSecond Wind untaps your creatures and Hei Bai, Forest Guardian taps your creatures.
  4. Ertai, the CorruptedSecond Wind untaps your creatures and Ertai, the Corrupted taps your creatures.
  5. Go-Shintai of Life's OriginSecond Wind untaps your creatures and Go-Shintai of Life's Origin taps your creatures.
  6. Hanna, Ship's NavigatorSecond Wind untaps your creatures and Hanna, Ship's Navigator taps your creatures.
  7. Marina VendrellSecond Wind untaps your creatures and Marina Vendrell taps your creatures.
  8. Estrid, the MaskedSecond Wind is an Aura, which Estrid, the Masked can use.
  9. Bruna, Light of AlabasterSecond Wind is an Aura, which Bruna, Light of Alabaster can use.
  10. Galea, Kindler of HopeSecond Wind is an Aura, which Galea, Kindler of Hope can use.

View Second Wind on Scryfall