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Arixmethes, Slumbering Isle

Arixmethes, Slumbering Isle

Legendary Creature — Kraken12/12$0.67

Arixmethes enters tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. : Add .

Legal in Commander

Is

Does

Rewards

Combos 31

  • Arixmethes, Slumbering Isle + Freed from the Real

    • Infinite green mana

    3,704 decks on Commander Spellbook

    How it works

    Before you start

    Arixmethes does not have summoning sickness. Arixmethes has no slumber counters on it. Freed from the Real attached to Arixmethes.

    Steps

    Activate Arixmethes, adding {U}{G}. Activate Freed from the Real, untapping Arixmethes. Repeat.

    Commander Spellbook ↗
  • Arixmethes, Slumbering Isle + Pemmin's Aura

    • Infinite green mana

    2,543 decks on Commander Spellbook

    How it works

    Before you start

    Arixmethes does not have summoning sickness. Arixmethes has no slumber counters on it. Pemmin's Aura attached to Arixmethes.

    Steps

    Activate Arixmethes, adding {U}{G}. Activate Pemmin's Aura, untapping Arixmethes. Repeat.

    Commander Spellbook ↗
  • Arixmethes, Slumbering Isle + Freed from the Real + Voyaging Satyr

    • Infinite green mana

    633 decks on Commander Spellbook

    How it works

    Before you start

    Voyaging Satyr does not have summoning sickness. Freed from the Real attached to Voyaging Satyr. Arixmethes has at least one slumber counter on it.

    Steps

    Activate Arixmethes by tapping it, adding {U}{G}. Activate Voyaging Satyr by tapping it, untapping Arixmethes. Activate Freed from the Real's last ability by paying {U}, untapping Voyaging Satyr. Repeat any number of times.

    Commander Spellbook ↗
  • Arixmethes, Slumbering Isle + Pemmin's Aura + Voyaging Satyr

    • Infinite green mana

    578 decks on Commander Spellbook

    How it works

    Before you start

    Voyaging Satyr does not have summoning sickness. Pemmin's Aura attached to Voyaging Satyr. Arixmethes has at least one slumber counter on it.

    Steps

    Activate Arixmethes by tapping it, adding {U}{G}. Activate Voyaging Satyr by tapping it, untapping Arixmethes. Activate Pemmin's Aura's first ability by paying {U}, untapping Voyaging Satyr. Repeat any number of times.

    Commander Spellbook ↗
  • Arixmethes, Slumbering Isle + Freed from the Real + Vizier of Tumbling Sands

    • Infinite green mana

    337 decks on Commander Spellbook

    How it works

    Before you start

    Vizier of Tumbling Sands does not have summoning sickness. Freed from the Real attached to Vizier of Tumbling Sands. Arixmethes has at least one slumber counter on it.

    Steps

    Activate Arixmethes by tapping it, adding {U}{G}. Activate Vizier of Tumbling Sands by tapping it, untapping Arixmethes. Activate Freed from the Real's last ability by paying {U}, untapping Vizier of Tumbling Sands. Repeat any number of times.

    Commander Spellbook ↗
  • Arixmethes, Slumbering Isle + Pemmin's Aura + Vizier of Tumbling Sands

    • Infinite green mana

    221 decks on Commander Spellbook

    How it works

    Before you start

    Vizier of Tumbling Sands does not have summoning sickness. Pemmin's Aura attached to Vizier of Tumbling Sands. Arixmethes has at least one slumber counter on it.

    Steps

    Activate Arixmethes by tapping it, adding {U}{G}. Activate Vizier of Tumbling Sands by tapping it, untapping Arixmethes. Activate Pemmin's Aura's first ability by paying {U}, untapping Vizier of Tumbling Sands. Repeat any number of times.

    Commander Spellbook ↗
  • Arixmethes, Slumbering Isle + Freed from the Real + Fatestitcher

    • Infinite green mana

    129 decks on Commander Spellbook

    How it works

    Before you start

    Fatestitcher does not have summoning sickness. Freed from the Real attached to Fatestitcher. Arixmethes has at least one slumber counter on it.

    Steps

    Activate Arixmethes by tapping it, adding {U}{G}. Activate Fatestitcher by tapping it, untapping Arixmethes. Activate Freed from the Real's last ability by paying {U}, untapping Fatestitcher. Repeat any number of times.

    Commander Spellbook ↗
  • Arixmethes, Slumbering Isle + Pemmin's Aura + Fatestitcher

    • Infinite green mana

    98 decks on Commander Spellbook

    How it works

    Before you start

    Fatestitcher does not have summoning sickness. Pemmin's Aura attached to Fatestitcher. Arixmethes has at least one slumber counter on it.

    Steps

    Activate Arixmethes by tapping it, adding {U}{G}. Activate Fatestitcher by tapping it, untapping Arixmethes. Activate Pemmin's Aura's first ability by paying {U}, untapping Fatestitcher. Repeat any number of times.

    Commander Spellbook ↗
  • Arixmethes, Slumbering Isle + Training Grounds + Umbral Mantle

    • Infinite colored mana
    • Infinitely large creature until end of turn
    • Infinite mana creatures you control can produce

    48 decks on Commander Spellbook

    How it works

    Before you start

    Arixmethes is a creaure and does not have summoning sickness. Umbral Mantle attached to Arixmethes.

    Steps

    Activate Arixmethes by tapping it, adding {U}{G}. Activate Arixmethes by paying {1} and untapping it, giving it +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗
  • Arixmethes, Slumbering Isle + Biomancer's Familiar + Umbral Mantle

    • Infinite colored mana
    • Infinitely large creature until end of turn
    • Infinite mana creatures you control can produce

    47 decks on Commander Spellbook

    How it works

    Before you start

    Arixmethes is a creaure and does not have summoning sickness. Umbral Mantle attached to Arixmethes.

    Steps

    Activate Arixmethes by tapping it, adding {U}{G}. Activate Arixmethes by paying {1} and untapping it, giving it +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Aang and KataraArixmethes, Slumbering Isle taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  2. Avatar Aang // Aang, Master of ElementsAvatar Aang // Aang, Master of Elements reduces your spell costs, which Arixmethes, Slumbering Isle can use because it rewards an Instant or sorcery.
  3. Kiora, Sovereign of the DeepArixmethes, Slumbering Isle is a Kraken, which Kiora, Sovereign of the Deep can use.
  4. Kenessos, Priest of ThassaArixmethes, Slumbering Isle is a Kraken, which Kenessos, Priest of Thassa can use.
  5. Derevi, Empyrial TacticianDerevi, Empyrial Tactician untaps your creatures and Arixmethes, Slumbering Isle taps your creatures.
  6. The Thirteenth DoctorThe Thirteenth Doctor untaps your creatures and Arixmethes, Slumbering Isle taps your creatures.
  7. Xolatoyac, the Smiling FloodXolatoyac, the Smiling Flood untaps your creatures and Arixmethes, Slumbering Isle taps your creatures.
  8. Estrid, the MaskedEstrid, the Masked untaps your creatures and Arixmethes, Slumbering Isle taps your creatures.
  9. Jorn, God of Winter // Kaldring, the RimestaffJorn, God of Winter // Kaldring, the Rimestaff untaps your creatures and Arixmethes, Slumbering Isle taps your creatures.
  10. D'Vana Tendi, Optimistic EnsignD'Vana Tendi, Optimistic Ensign untaps your creatures and Arixmethes, Slumbering Isle taps your creatures.

View Arixmethes, Slumbering Isle on Scryfall