leylines
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Mobilize

Mobilize

Sorcery$1.05

Untap all creatures you control.

Legal in Commander

Is

Does

Combos 5

  • Mobilize + Eternal Witness + Kogla, the Titan Ape

    • Infinite colored mana
    • Infinite colorless mana

    Mana needed: 307 decks on Commander Spellbook

    How it works

    Steps

    Cast Mobilize. Tap your creatures for {3}{G}{G}{G}{G}. Spend {1}{G} to return Eternal Witness. Cast Eternal Witness for {1}{G}{G}, returning Mobilize. Repeat.

    Commander Spellbook ↗
  • Mobilize + Kitsa, Otterball Elite

    • Infinite mana creatures you control can produce

    Mana needed: 99 decks on Commander Spellbook

    How it works

    Before you start

    Kitsa does not have summoning sickness. Kitsa has power 2 or greater. Creatures you control can tap to produce at least {2}.

    Steps

    Cast Mobilize by paying {G}. Kitsa's prowess ability triggers, giving it +1/+1 until end of turn. Holding priority, activate any number of creatures by tapping them, adding at least {2}. Activate Kitsa's second ability by paying {2} and tapping it, copying Mobilize. Resolve the copy of Mobilize, untapping all creatures you control. Repeat from step 3.

    Commander Spellbook ↗
  • Mobilize + Charnelhoard Wurm + Viridian Longbow

    • Infinite damage
    • Infinite mana creatures you control can produce

    0 decks on Commander Spellbook

    How it works

    Before you start

    Charnelhoard Wurm does not have summoning sickness. Viridian Longbow attached to Charnelhoard Wurm. Creatures you control can tap to produce at least {G}.

    Steps

    Activate all mana-producing creatures you control by tapping them, adding at least {G}. Activate Charnelhoard Wurm by tapping it, dealing 1 damage to an opponent. Charnelhoard Wurm triggers, returning Mobilize to your hand from your graveyard. Cast Mobilize by paying {G}, untapping all creatures you control. Repeat. If creatures you control can tap to produce at least {1}{G}, this combo will net infinite mana.

    Commander Spellbook ↗
  • Mobilize + Charnelhoard Wurm + Burning Anger

    • Infinite damage
    • Infinite mana creatures you control can produce

    0 decks on Commander Spellbook

    How it works

    Before you start

    Charnelhoard Wurm does not have summoning sickness. Burning Anger attached to Charnelhoard Wurm. Creatures you control can tap to produce at least {G}.

    Steps

    Activate all mana-producing creatures you control by tapping them, adding at least {G}. Activate Charnelhoard Wurm by tapping it, dealing damage equal to its power to an opponent. Charnelhoard Wurm triggers, returning Mobilize to your hand from your graveyard. Cast Mobilize by paying {G}, untapping all creatures you control. Repeat. If creatures you control can tap to produce at least {1}{G}, this combo nets infinite mana.

    Commander Spellbook ↗
  • Mobilize + Charnelhoard Wurm + Heavy Arbalest

    • Infinite damage
    • Infinite mana creatures you control can produce

    0 decks on Commander Spellbook

    How it works

    Before you start

    Charnelhoard Wurm does not have summoning sickness. Heavy Arbalest attached to Charnelhoard Wurm. Creatures you control can tap to produce at least {G}.

    Steps

    Activate all mana-producing creatures you control by tapping them, adding at least {G}. Activate Charnelhoard Wurm by tapping it, dealing 2 damage to an opponent. Charnelhoard Wurm triggers, returning Mobilize to your hand from your graveyard. Cast Mobilize by paying {G}, untapping all creatures you control. Repeat. If creatures you control can tap to produce at least {1}{G}, this combo will net infinite mana.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Magus Lucea KaneMobilize untaps your creatures and Magus Lucea Kane taps your creatures.
  2. Saryth, the Viper's FangMobilize untaps your creatures and Saryth, the Viper's Fang taps your creatures.
  3. Crystal, Inhuman PrincessMobilize untaps your creatures and Crystal, Inhuman Princess taps your creatures.
  4. Mister FantasticMobilize untaps your creatures and Mister Fantastic taps your creatures.
  5. Arixmethes, Slumbering IsleMobilize untaps your creatures and Arixmethes, Slumbering Isle taps your creatures.
  6. Aang and KataraMobilize untaps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped, though the fit is only partial.
  7. Aeve, Progenitor OozeMobilize is an Instant or sorcery, which Aeve, Progenitor Ooze can use.
  8. Storm, Force of NatureMobilize is an Instant or sorcery, which Storm, Force of Nature can use.
  9. Kalamax, the StormsireMobilize is an Instant or sorcery, which Kalamax, the Stormsire can use.
  10. Riku of Two ReflectionsMobilize is an Instant or sorcery, which Riku of Two Reflections can use.

View Mobilize on Scryfall