
Mobilize
Sorcery$1.05
Untap all creatures you control.
Legal in Commander
Is
Does
Combos 5
Mobilize + Eternal Witness + Kogla, the Titan Ape
- Infinite colored mana
- Infinite colorless mana
Commander Spellbook ↗How it works
Steps
Cast Mobilize. Tap your creatures for {3}{G}{G}{G}{G}. Spend {1}{G} to return Eternal Witness. Cast Eternal Witness for {1}{G}{G}, returning Mobilize. Repeat.
Mobilize + Kitsa, Otterball Elite
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
Kitsa does not have summoning sickness. Kitsa has power 2 or greater. Creatures you control can tap to produce at least {2}.
Steps
Cast Mobilize by paying {G}. Kitsa's prowess ability triggers, giving it +1/+1 until end of turn. Holding priority, activate any number of creatures by tapping them, adding at least {2}. Activate Kitsa's second ability by paying {2} and tapping it, copying Mobilize. Resolve the copy of Mobilize, untapping all creatures you control. Repeat from step 3.
Mobilize + Charnelhoard Wurm + Viridian Longbow
- Infinite damage
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
Charnelhoard Wurm does not have summoning sickness. Viridian Longbow attached to Charnelhoard Wurm. Creatures you control can tap to produce at least {G}.
Steps
Activate all mana-producing creatures you control by tapping them, adding at least {G}. Activate Charnelhoard Wurm by tapping it, dealing 1 damage to an opponent. Charnelhoard Wurm triggers, returning Mobilize to your hand from your graveyard. Cast Mobilize by paying {G}, untapping all creatures you control. Repeat. If creatures you control can tap to produce at least {1}{G}, this combo will net infinite mana.
Mobilize + Charnelhoard Wurm + Burning Anger
- Infinite damage
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
Charnelhoard Wurm does not have summoning sickness. Burning Anger attached to Charnelhoard Wurm. Creatures you control can tap to produce at least {G}.
Steps
Activate all mana-producing creatures you control by tapping them, adding at least {G}. Activate Charnelhoard Wurm by tapping it, dealing damage equal to its power to an opponent. Charnelhoard Wurm triggers, returning Mobilize to your hand from your graveyard. Cast Mobilize by paying {G}, untapping all creatures you control. Repeat. If creatures you control can tap to produce at least {1}{G}, this combo nets infinite mana.
Mobilize + Charnelhoard Wurm + Heavy Arbalest
- Infinite damage
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
Charnelhoard Wurm does not have summoning sickness. Heavy Arbalest attached to Charnelhoard Wurm. Creatures you control can tap to produce at least {G}.
Steps
Activate all mana-producing creatures you control by tapping them, adding at least {G}. Activate Charnelhoard Wurm by tapping it, dealing 2 damage to an opponent. Charnelhoard Wurm triggers, returning Mobilize to your hand from your graveyard. Cast Mobilize by paying {G}, untapping all creatures you control. Repeat. If creatures you control can tap to produce at least {1}{G}, this combo will net infinite mana.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Magus Lucea KaneMobilize untaps your creatures and Magus Lucea Kane taps your creatures.
- Saryth, the Viper's FangMobilize untaps your creatures and Saryth, the Viper's Fang taps your creatures.
- Crystal, Inhuman PrincessMobilize untaps your creatures and Crystal, Inhuman Princess taps your creatures.
- Mister FantasticMobilize untaps your creatures and Mister Fantastic taps your creatures.
- Arixmethes, Slumbering IsleMobilize untaps your creatures and Arixmethes, Slumbering Isle taps your creatures.
- Aang and KataraMobilize untaps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped, though the fit is only partial.
- Aeve, Progenitor OozeMobilize is an Instant or sorcery, which Aeve, Progenitor Ooze can use.
- Storm, Force of NatureMobilize is an Instant or sorcery, which Storm, Force of Nature can use.
- Kalamax, the StormsireMobilize is an Instant or sorcery, which Kalamax, the Stormsire can use.
- Riku of Two ReflectionsMobilize is an Instant or sorcery, which Riku of Two Reflections can use.