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Spellbinder

Spellbinder

Artifact — Equipment$6.03

Imprint — When this Equipment enters, you may exile an instant card from your hand. Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip

colorlessLegal in Commander

Is

Rewards

Combos 16

  • Spellbinder + Teferi's Protection

    • Your life total can't change during your opponents' turns

    1,433 decks on Commander Spellbook

    How it works

    Before you start

    Spellbinder attached to a creature that can attack this turn and that cannot be blocked and killed by an opponent.

    Steps

    Deal combat damage to an opponent using the creature that has Spellbinder attached. Spellbinder triggers, casting a copy of Teferi's Protection without paying its mana cost. Resolve the copy of Teferi's Protection, phasing out all permanents you control and causing you to have protection from everything and preventing your life total from changing until your next turn. Repeat during each of your turns.

    Commander Spellbook ↗
  • Spellbinder + Savage Beating

    • Infinite combat phases
    • Infinite damage

    984 decks on Commander Spellbook

    How it works

    Before you start

    Spellbinder attached to a creature that can attack this turn and that cannot be blocked by an opponent.

    Steps

    Declare the creature with Spellbinder equipped as an attacker, attacking an opponent unable to block it. Deal combat damage with the creature, triggering Spellbinder, casting a copy of Savage Beating without paying its mana cost. Resolve Savage Beating, untapping all creatures you control and getting an additional combat phase after this one. Repeat.

    Commander Spellbook ↗
  • Spellbinder + Nexus of Fate

    • Infinite turns

    434 decks on Commander Spellbook

    How it works

    Before you start

    Spellbinder attached to a creature that can attack this turn and that cannot be blocked and killed by an opponent.

    Steps

    Deal combat damage with the creature that has Spellbinder attached. Spellbinder triggers, casting a copy of Nexus of Fate without paying its mana cost. Resolve Nexus of Fate, taking an extra turn after this one and shuffling your library. Repeat each turn.

    Commander Spellbook ↗
  • Spellbinder + Great Train Heist

    • Infinite combat phases
    • Infinite mana creatures you control can produce
    • Infinite combat damage

    355 decks on Commander Spellbook

    How it works

    Before you start

    Spellbinder attached to a creature that can attack this turn and that cannot be blocked by an opponent. Creatures you control can tap to produce at least {2}{R}.

    Steps

    Deal combat damage with the creature that has Spellbinder attached, triggering Spellbinder. Holding priority, activate any number of creatures you control by tapping them, adding at least {2}{R}. Resolve the Spellbinder trigger, casting a copy of Great Train Heist without paying its mana cost, and choosing to pay an additional {2}{R} to select its first mode, causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Spellbinder + Beacon of Tomorrows + Mystical Tutor

    • Infinite turns

    Mana needed: 51 decks on Commander Spellbook

    How it works

    Before you start

    Spellbinder attached to a creature you control.The creature with Spellbinder attached does not have summoning sickness, and cannot be blocked by an opponent.

    Steps

    Cast Beacon of Tomorrows by paying {6}{U}{U}, causing you to take an extra turn after this one and shuffle Beacon of Tomorrows into your library. Deal combat damage to an opponent using the creature that has Spellbinder attached. Spellbinder triggers, casting a copy of Mystical Tutor without paying its mana cost. Resolve the copy of Mystical Tutor, searching your library for Beacon of Tomorrows and putting it on top of your library. Move to your next turn, drawing Beacon of Tomorrows during your draw step. Repeat.

    Commander Spellbook ↗
  • Spellbinder + Final Fortune + Sundial of the Infinite

    • Infinite turns

    Mana needed: 48 decks on Commander Spellbook

    How it works

    Before you start

    Spellbinder attached to a creature that can attack this turn and that cannot be blocked by an opponent.

    Steps

    Deal combat damage to a player with the equipped creature. Spellbinder's second ability triggers, allowing you to cast a copy of Final Fortune without paying its mana cost. The Final Fortune copy resolves, causing you to take an extra turn after this one and creating a delayed triggered ability that will cause you to lose the game at the end of that turn. Repeat steps 1 to 3 on your next extra turn. At the beginning of your end step, a delayed triggered ability from Final Fortune triggers. In response, activate Sundial of the Infinite by paying {1} and tapping it, exiling that ability and ending the turn. Repeat from step 4 each turn.

    Commander Spellbook ↗
  • Spellbinder + Obeka, Brute Chronologist + Final Fortune

    • Infinite damage
    • Near-infinite turns

    33 decks on Commander Spellbook

    How it works

    Before you start

    Spellbinder attached to any creature other than Obeka. That creature can not be blocked.

    Steps

    Attack with equipped creature, dealing combat damage. Copy and cast Final Fortune with the Spellbinder trigger. Pass the turn. Attack with equipped creature, dealing combat damage. Copy and cast Final Fortune with the Spellbinder trigger. Pass the turn. When the lose the game trigger is on the stack, activate Obeka to end the turn, exiling the trigger. Repeat steps 3-6.

    Commander Spellbook ↗
  • Spellbinder + Beacon of Tomorrows + Vampiric Tutor

    • Near-infinite turns

    Mana needed: 9 decks on Commander Spellbook

    How it works

    Before you start

    Spellbinder attached to a creature you control.The creature with Spellbinder attached does not have summoning sickness, and cannot be blocked by an opponent.

    Steps

    Cast Beacon of Tomorrows by paying {6}{U}{U}, causing you to take an extra turn after this one and shuffle Beacon of Tomorrows into your library. Deal combat damage to an opponent using the creature that has Spellbinder attached. Spellbinder triggers, casting a copy of Vampiric Tutor without paying its mana cost. Resolve the copy of Vampiric Tutor, searching your library for Beacon of Tomorrows, putting it on top of your library and causing you to lose 2 life. Move to your next turn, drawing Beacon of Tomorrows during your draw step. Repeat. NOTE: This combo only persists as long as your life total remains above 2.

    Commander Spellbook ↗
  • Spellbinder + Said // Done + Capture of Jingzhou

    • Infinite turns

    Mana needed: 7 decks on Commander Spellbook

    How it works

    Before you start

    Spellbinder attached to a creature that can attack this turn, and that cannot be blocked and killed by an opponent.

    Steps

    Cast Capture of Jingzhou by paying {3}{U}{U}, causing you to take an extra turn after this one. Deal combat damage to an opponent using the creature that has Spellbinder attached. Spellbinder triggers, causing you to cast a copy of Said without paying its mana cost. Resolve Said, returning Capture of Jingzhou from your graveyard to your hand. Repeat each turn.

    Commander Spellbook ↗
  • Spellbinder + Said // Done + Temporal Manipulation

    • Infinite turns

    Mana needed: 7 decks on Commander Spellbook

    How it works

    Before you start

    Spellbinder attached to a creature that can attack this turn, and that cannot be blocked and killed by an opponent.

    Steps

    Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one. Deal combat damage to an opponent using the creature that has Spellbinder attached. Spellbinder triggers, causing you to cast a copy of Said without paying its mana cost. Resolve Said, returning Temporal Manipulation from your graveyard to your hand. Repeat each turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Gandalf the WhiteGandalf the White copies your triggered abilities, which Spellbinder can use because it has an enter-the-battlefield trigger.
  2. Urza, Lord ProtectorUrza, Lord Protector reduces your spell costs, which Spellbinder can use because it rewards an Instant or sorcery.
  3. Elesh Norn, Mother of MachinesElesh Norn, Mother of Machines copies your triggered abilities, which Spellbinder can use because it has an enter-the-battlefield trigger.
  4. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Spellbinder can use because it has an enter-the-battlefield trigger.
  5. Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Spellbinder can use because it has an enter-the-battlefield trigger.
  6. Mister FantasticMister Fantastic copies your triggered abilities, which Spellbinder can use because it has an enter-the-battlefield trigger.
  7. Baral, Chief of ComplianceBaral, Chief of Compliance reduces your spell costs, which Spellbinder can use because it rewards an Instant or sorcery.
  8. Grand Arbiter Augustin IVGrand Arbiter Augustin IV reduces your spell costs, which Spellbinder can use because it rewards an Instant or sorcery.
  9. Longshot, Rebel BowmanLongshot, Rebel Bowman reduces your spell costs, which Spellbinder can use because it rewards an Instant or sorcery.
  10. Eluge, the Shoreless SeaEluge, the Shoreless Sea reduces your spell costs, which Spellbinder can use because it rewards an Instant or sorcery.

View Spellbinder on Scryfall