
Said // Done
Sorcery // Instant$0.19
Return target instant or sorcery card from your graveyard to your hand.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Legal in Commander
Is
Does
Rewards
Combos 7
Said // Done + Zethi, Arcane Blademaster + Time Warp
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Zethi does not have summoning sickness. An opponent cannot block and kill Zethi.
Steps
Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one. Move to your combat phase, and declare Zethi as an attacker. Zethi triggers, causing you to pay {2}{U} to cast a copy of Said. Resolve Said, returning Time Warp from your graveyard to your hand. Repeat each turn.
Said // Done + Zethi, Arcane Blademaster + Temporal Manipulation
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Zethi does not have summoning sickness. An opponent cannot block and kill Zethi.
Steps
Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one. Move to your combat phase, and declare Zethi as an attacker. Zethi triggers, causing you to pay {2}{U} to cast a copy of Said. Resolve Said, returning Temporal Manipulation from your graveyard to your hand. Repeat each turn.
Said // Done + Zethi, Arcane Blademaster + Walk the Aeons
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Zethi does not have summoning sickness. An opponent cannot block and kill Zethi.
Steps
Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one. Move to your combat phase, and declare Zethi as an attacker. Zethi triggers, causing you to pay {2}{U} to cast a copy of Said. Resolve Said, returning Walk the Aeons from your graveyard to your hand. Repeat each turn.
Said // Done + Zethi, Arcane Blademaster + Capture of Jingzhou
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Zethi does not have summoning sickness. An opponent cannot block and kill Zethi.
Steps
Cast Capture of Jingzhou by paying {3}{U}{U}, causing you to take an extra turn after this one. Move to your combat phase, and declare Zethi as an attacker. Zethi triggers, causing you to pay {2}{U} to cast a copy of Said. Resolve Said, returning Capture of Jingzhou from your graveyard to your hand. Repeat each turn.
Said // Done + Spellbinder + Capture of Jingzhou
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Spellbinder attached to a creature that can attack this turn, and that cannot be blocked and killed by an opponent.
Steps
Cast Capture of Jingzhou by paying {3}{U}{U}, causing you to take an extra turn after this one. Deal combat damage to an opponent using the creature that has Spellbinder attached. Spellbinder triggers, causing you to cast a copy of Said without paying its mana cost. Resolve Said, returning Capture of Jingzhou from your graveyard to your hand. Repeat each turn.
Said // Done + Spellbinder + Temporal Manipulation
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Spellbinder attached to a creature that can attack this turn, and that cannot be blocked and killed by an opponent.
Steps
Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one. Deal combat damage to an opponent using the creature that has Spellbinder attached. Spellbinder triggers, causing you to cast a copy of Said without paying its mana cost. Resolve Said, returning Temporal Manipulation from your graveyard to your hand. Repeat each turn.
Said // Done + Spellbinder + Time Warp
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Spellbinder attached to a creature that can attack this turn, and that cannot be blocked and killed by an opponent.
Steps
Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one. Deal combat damage to an opponent using the creature that has Spellbinder attached. Spellbinder triggers, causing you to cast a copy of Said without paying its mana cost. Resolve Said, returning Time Warp from your graveyard to your hand. Repeat each turn.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Lyse HextLyse Hext reduces your spell costs, which Said // Done can use because it rewards an Instant or sorcery.
- Baral, Chief of ComplianceBaral, Chief of Compliance reduces your spell costs, which Said // Done can use because it rewards an Instant or sorcery.
- Eluge, the Shoreless SeaEluge, the Shoreless Sea reduces your spell costs, which Said // Done can use because it rewards an Instant or sorcery.
- Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which Said // Done can use because it rewards an Instant or sorcery.
- Geist of Saint ThaliaGeist of Saint Thalia reduces your spell costs, which Said // Done can use because it rewards an Instant or sorcery.
- Urza, Lord ProtectorUrza, Lord Protector reduces your spell costs, which Said // Done can use because it rewards an Instant or sorcery.
- Gran-GranGran-Gran reduces your spell costs, which Said // Done can use because it rewards an Instant or sorcery.
- Mizzix of the IzmagnusMizzix of the Izmagnus reduces your spell costs, which Said // Done can use because it rewards an Instant or sorcery.
- Magnus the RedMagnus the Red reduces your spell costs, which Said // Done can use because it rewards an Instant or sorcery.
- Kaza, Roil ChaserKaza, Roil Chaser reduces your spell costs, which Said // Done can use because it rewards an Instant or sorcery.