
Zethi, Arcane Blademaster
Legendary Creature — Human Soldier3/3$2.84
Multikicker When Zethi, Arcane Blademaster enters, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them. Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.
Legal in Commander
Is
Rewards
Combos 21
Zethi, Arcane Blademaster + Teferi's Protection
- Your life total can't change during your opponents' turns
Commander Spellbook ↗How it works
Steps
Declare Zethi as an attacker, triggering its ability, copying Teferi's Protection and causing you to pay {2}{W} to cast the copy from exile. Resolve the Teferi's Protection copy, causing your life total to be unable to change until your next turn and causing all permanents you control to phase out. Repeat during each of your turns.
Zethi, Arcane Blademaster + Nexus of Fate + Mystical Tutor
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Zethi does not have summoning sickness and cannot be blocked and killed by an opponent.
Steps
Cast Nexus of Fate by paying {5}{U}{U}, causing you to take an extra turn after this one and shuffle Nexus of Fate into your library. Declare Zethi as an attacker. Zethi's second ability triggers, creating a copy of Mystical Tutor and causing you to pay {U} to cast it. Resolve the copy of Mystical Tutor, causing you to search your library for Nexus of Fate and put it on top of your library. Move to your extra turn, causing you to draw Nexus of Fate during your draw step. Repeat.
Zethi, Arcane Blademaster + Lithoform Engine + Dramatic Reversal
- Infinite casts of all cards exiled with kick counters on them
- Infinite colored mana
- Infinite colorless mana
- Infinite mana nonland permanents you control can produce
- Infinite untap of nonland permanents you control
Commander Spellbook ↗How it works
Before you start
Dramatic Reversal is exiled with a kick counter on it. Zethi does not have summoning sickness. Nonland permanents you control can tap to produce at least {4}{U}.
Steps
Declare Zethi as an attacker, triggering its second ability. Holding priority, activate all mana producing nonland permanents you control by tapping them, adding at least {4}{U}. Activate Lithoform Engine's first ability by paying {2} and tapping it, copying Zethi's triggered ability. Resolve the copy of Zethi's ability, creating a copy of each card exiled with a kick counter of it and causing you to pay {1}{U} to cast the copy of Dramatic Reversal. Resolve the Dramatic Reversal copy, untapping all nonland permanents you control. Repeat from step 2. Once you have infinite mana, you may use that mana to then cast the copies of all other cards exiled with kick counters on them.
Zethi, Arcane Blademaster + Beacon of Tomorrows + Mystical Tutor
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Zethi does not have summoning sickness and cannot be blocked and killed by an opponent.
Steps
Cast Beacon of Tomorrows by paying {6}{U}{U}, causing you to take an extra turn after this one and shuffle Beacon of Tomorrows into your library. Declare Zethi as an attacker. Zethi's second ability triggers, creating a copy of Mystical Tutor and causing you to pay {U} to cast it. Resolve the copy of Mystical Tutor, causing you to search your library for Beacon of Tomorrows and put it on top of your library. Move to your extra turn, causing you to draw Beacon of Tomorrows during your draw step. Repeat.
Zethi, Arcane Blademaster + Savage Beating
- Infinite combat phases
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
Savage Beating exiled with a kick counter on it. Zethi does not have summoning sickness. An opponent is unable to block and kill Zethi. Creatures you control can tap to produce at least {3}{R}{R}.
Steps
Declare Zethi as an attacker, attacking an opponent unable to block and kill it. Zethi triggers. Holding priority, activate all mana-producing creatures you control by tapping them, adding at least {3}{R}{R}. Resolve the Zethi trigger, causing you to pay {3}{R}{R} to cast a copy of Savage Beating. Resolve the Savage Beating copy, untapping all creatures you control and causing you to get an additional combat phase after this one. Repeat each combat phase.
Zethi, Arcane Blademaster + Walk the Aeons + Faith's Reward
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Zethi does not have summoning sickness. You control at least three Islands. An opponent cannot block and kill Zethi.
Steps
Cast Walk the Aeons with buyback by paying {4}{U}{U} and sacrificing three Islands, causing you to take an extra turn after this one and return Walk the Aeons to your hand. Declare Zethi as an attacker. Zethi's second ability triggers, causing you to pay {3}{W} to cast a copy of Faith's Reward. Resolve the copy of Faith's Reward, returning all permanent cards that were put into your graveyard this turn to the battlefield. Repeat each turn.
Zethi, Arcane Blademaster + Nexus of Fate + Scroll of Fate
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You have a way to kill a creature. An opponent is unable to block and kill your creatures. {5}{U}{U} available on each extra turn.
Steps
Activate Scroll of Fate by tapping it, manifesting Nexus of Fate. Kill Nexus of Fate, causing it to be put into your graveyard. Cast Zethi kicked once by paying {1}{W/U}{W}{U} and commander tax, if applicable. Zethi enters the battlefield, exiling Nexus of Fate from your graveyard with a kick counter on it. During any other turn, declare Zethi as an attacker attacking an opponent unable to block and kill it. Zethi triggers, causing you to pay {5}{U}{U} to cast a copy of Nexus of Fate. Resolve the Nexus of Fate copy, causing you to take an extra turn after this one and shuffle your library. Repeat from step 5 each turn.
Zethi, Arcane Blademaster + Walk the Aeons + Cosmic Intervention
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Zethi does not have summoning sickness. You control at least three Islands.
Steps
Declare Zethi as an attacker. Zethi's last ability triggers, causing you to pay {3}{W} to cast a copy of Cosmic Intervention, creating a replacement effect that is active this turn. Move to your postcombat phase. Cast Walk the Aeons with buyback by paying {4}{U}{U} and sacrificing three Islands, putting the Islands in exile instead of the graveyard and creating a delayed triggered ability due to Cosmic Intervention's replacement effect. Resolve Walk the Aeons, causing you to take an extra turn after this one and returning Walk the Aeons to your hand. At the beginning of your end step, Cosmic Intervention's delayed triggered ability triggers, returning the exiled Islands from exile to the battlefield. Repeat each turn.
Zethi, Arcane Blademaster + Said // Done + Time Warp
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Zethi does not have summoning sickness. An opponent cannot block and kill Zethi.
Steps
Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one. Move to your combat phase, and declare Zethi as an attacker. Zethi triggers, causing you to pay {2}{U} to cast a copy of Said. Resolve Said, returning Time Warp from your graveyard to your hand. Repeat each turn.
Zethi, Arcane Blademaster + Said // Done + Temporal Manipulation
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Zethi does not have summoning sickness. An opponent cannot block and kill Zethi.
Steps
Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one. Move to your combat phase, and declare Zethi as an attacker. Zethi triggers, causing you to pay {2}{U} to cast a copy of Said. Resolve Said, returning Temporal Manipulation from your graveyard to your hand. Repeat each turn.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Mister FantasticMister Fantastic copies your triggered abilities, which Zethi, Arcane Blademaster can use because it has an attack trigger.
- Najeela, the Blade-BlossomNajeela, the Blade-Blossom has extra combat phases, which Zethi, Arcane Blademaster can use because it has an attack trigger.
- Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Zethi, Arcane Blademaster can use because it has an enter-the-battlefield trigger.
- Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Zethi, Arcane Blademaster can use because it has an enter-the-battlefield trigger.
- Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Zethi, Arcane Blademaster can use because it has an enter-the-battlefield trigger.
- Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Zethi, Arcane Blademaster can use because it has an enter-the-battlefield trigger.
- Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Zethi, Arcane Blademaster can use because it has an enter-the-battlefield trigger.
- Chief Kyle, Transporter TechChief Kyle, Transporter Tech blinks / re-enters your creatures, which Zethi, Arcane Blademaster can use because it has an enter-the-battlefield trigger.
- Grand Arbiter Augustin IVGrand Arbiter Augustin IV reduces your spell costs, which Zethi, Arcane Blademaster can use because it rewards an Instant or sorcery.
- Lyse HextLyse Hext reduces your spell costs, which Zethi, Arcane Blademaster can use because it rewards an Instant or sorcery.