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Biovisionary

Biovisionary

Creature — Human Wizard2/3$0.42

At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.

Legal in Commander

Is

Combos 236

  • Biovisionary + Rite of Replication

    • Win the game

    Mana needed: 9,648 decks on Commander Spellbook

    How it works

    Steps

    Cast Rite of Replication with kicker by paying {7}{U}{U}, creating five token copies of Biovisionary. At the beginning of your end step, each Biovisionary triggers. Resolve the first Biovisionary trigger, causing you to win the game

    Commander Spellbook ↗
  • Biovisionary + Doppelgang

    • Win the game

    Mana needed: 4,179 decks on Commander Spellbook

    How it works

    Before you start

    There are at least two other permanents on the battlefield.

    Steps

    Cast Doppelgang by paying {9}{G}{U}, creating three token copies of Biovisionary and three token copies of two other permanents. At the beginning of your end step, each Biovisionary triggers. Resolve the first tirgger, causing you to win the game.

    Commander Spellbook ↗
  • Biovisionary + Esix, Fractal Bloom + Avenger of Zendikar

    • Win the game

    Mana needed: 3,711 decks on Commander Spellbook

    How it works

    Before you start

    You have not created any tokens this turn. You control at least three lands.

    Steps

    Cast Avenger of Zendikar by paying {5}{G}{G}. Avenger of Zendikar enters the battlefield, creating at least three token copies of Biovisionary due to Esix. At the beginning of your end step, each Biovisionary triggers. Resolve the first Biovisionary trigger, causing you to win the game.

    Commander Spellbook ↗
  • Biovisionary + Progenitor Mimic + Adrix and Nev, Twincasters

    • Win the game

    3,385 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your upkeep, Progenitor Mimic triggers, creating two token copies of Biovisionary. At the beginning of your end step, each Biovisionary triggers. Resolve the first trigger, causing you to win the game.

    Commander Spellbook ↗
  • Biovisionary + Esix, Fractal Bloom + Hornet Queen

    • Win the game

    Mana needed: 3,379 decks on Commander Spellbook

    How it works

    Before you start

    You have not created any tokens this turn.

    Steps

    Cast Hornet Queen by paying {4}{G}{G}{G}. Hornet Queen enters the battlefield, creating four token copies of Biovisionary due to Esix. At the beginning of your end step, each Biovisionary triggers. Resolve the first Biovisionary trigger, causing you to win the game.

    Commander Spellbook ↗
  • Biovisionary + Aggressive Biomancy

    • Win the game

    Mana needed: 2,210 decks on Commander Spellbook

    How it works

    Steps

    Cast Aggressive Biomancy by paying {6}{G}{U}, creating three token copies of Biovisionary. When the Biovisionary tokens enter the battlefield, they trigger - choose not to fight another creature. At the beginning of your end step, each Biovisionary triggers. Resolve the first Biovisionary trigger, causing you to win the game.

    Commander Spellbook ↗
  • Biovisionary + Progenitor Mimic + Parallel Lives

    • Win the game

    2,156 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your upkeep, Progenitor Mimic triggers, creating two token copies of Biovisionary. At the beginning of your end step, each Biovisionary triggers. Resolve the first trigger, causing you to win the game.

    Commander Spellbook ↗
  • Biovisionary + Progenitor Mimic + Doubling Season

    • Win the game

    1,910 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your upkeep, Progenitor Mimic triggers, creating two token copies of Biovisionary. At the beginning of your end step, each Biovisionary triggers. Resolve the first trigger, causing you to win the game.

    Commander Spellbook ↗
  • Biovisionary + Esix, Fractal Bloom + Deep Forest Hermit

    • Win the game

    Mana needed: 1,694 decks on Commander Spellbook

    How it works

    Before you start

    You have not created any tokens this turn.

    Steps

    Cast Deep Forest Hermit by paying {3}{G}{G}. Deep Forest Hermit enters the battlefield, creating four token copies of Biovisionary due to Esix. At the beginning of your end step, each Biovisionary triggers. Resolve the first Biovisionary trigger, causing you to win the game.

    Commander Spellbook ↗
  • Biovisionary + Esix, Fractal Bloom + Myr Battlesphere

    • Win the game

    Mana needed: 1,565 decks on Commander Spellbook

    How it works

    Before you start

    You have not created any tokens this turn.

    Steps

    Cast Myr Battlesphere by paying {7}. Myr Battlesphere enters the battlefield, creating four token copies of Biovisionary due to Esix. At the beginning of your end step, each Biovisionary triggers. Resolve the first Biovisionary trigger, causing you to win the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Katilda and LierBiovisionary is a Human, which Katilda and Lier can use.
  2. Henry Wu, InGen GeneticistBiovisionary is a Human, which Henry Wu, InGen Geneticist can use.

View Biovisionary on Scryfall