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Rise of the Eldrazi

Rise of the Eldrazi

Sorcery$23.81

This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi.

colorlessLegal in Commander

Is

Does

Combos 13

  • Rise of the Eldrazi + Panoptic Mirror

    • Infinite turns

    921 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your upkeep, Panoptic Mirror triggers, casting a copy of Rise of the Eldrazi without paying its mana cost. Resolve Rise of the Eldrazi, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Rise of the Eldrazi + Taigam, Master Opportunist + Clockspinning

    • Infinite turns

    Mana needed: 196 decks on Commander Spellbook

    How it works

    Before you start

    You've cast exactly one spell this turn.

    Steps

    Cast Rise of the Eldrazi by paying its mana cost. Taigam triggers, copying Rise of the Eldrazi and exiling the original Rise of the Eldrazi with four time counters on it. Resolve the Rise of the Eldrazi copy, causing you to take an extra turn after this one. Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Rise of the Eldrazi and returning Clockspinning to your hand. Repeat step 4 one additional time. Move to your next turn. At the beginning of your upkeep, Rise of the Eldrazi's suspend ability triggers, removing a time counter from it. Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Rise of the Eldrazi and returning Clockspinning to your hand. Rise of the Eldrazi's suspend ability triggers, causing you to cast it from exile without paying its mana cost. Repeat from step 2.

    Commander Spellbook ↗
  • Rise of the Eldrazi + Magar of the Magic Strings + Birgi, God of Storytelling // Harnfel, Horn of Bounty

    • Infinite turns

    Mana needed: 163 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Activate Harnfel by discarding Rise of the Eldrazi. Activate Magar by paying {1}{R}{B}, noting Rise of the Eldrazi and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the 3/3 creature that has Rise of the Eldrazi noted. The creature triggers, casting a copy of Rise of the Eldrazi without paying its mana cost. Resolve the Rise of the Eldrazi copy, causing you to take an extra turn after this one. Repeat from step 3 during each turn.

    Commander Spellbook ↗
  • Rise of the Eldrazi + Magar of the Magic Strings + Skirge Familiar

    • Infinite turns

    Mana needed: 117 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Activate Skirge Familiar by discarding Rise of the Eldrazi, adding {B}. Activate Magar by paying {1}{R}{B}, noting Rise of the Eldrazi and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the 3/3 creature that has Rise of the Eldrazi noted. The creature triggers, casting a copy of Rise of the Eldrazi without paying its mana cost. Resolve the Rise of the Eldrazi copy, causing you to take an extra turn after this one. Repeat from step 3 during each turn.

    Commander Spellbook ↗
  • Rise of the Eldrazi + Magar of the Magic Strings + Putrid Imp

    • Infinite turns

    Mana needed: 47 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Activate Putrid Imp by discarding Rise of the Eldrazi. Activate Magar by paying {1}{R}{B}, noting Rise of the Eldrazi and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the 3/3 creature that has Rise of the Eldrazi noted. The creature triggers, casting a copy of Rise of the Eldrazi without paying its mana cost. Resolve the Rise of the Eldrazi copy, causing you to take an extra turn after this one. Repeat from step 3 during each turn.

    Commander Spellbook ↗
  • Rise of the Eldrazi + Magar of the Magic Strings + Witch-king of Angmar

    • Infinite turns

    Mana needed: 7 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Activate Witch-king of Angmar by discarding Rise of the Eldrazi. Activate Magar by paying {1}{R}{B}, noting Rise of the Eldrazi and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the 3/3 creature that has Rise of the Eldrazi noted. The creature triggers, casting a copy of Rise of the Eldrazi without paying its mana cost. Resolve the Rise of the Eldrazi copy, causing you to take an extra turn after this one. Repeat from step 3 during each turn.

    Commander Spellbook ↗
  • Rise of the Eldrazi + Magar of the Magic Strings + Mind Over Matter

    • Infinite turns

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Activate Mind Over Matter by discarding Rise of the Eldrazi. Activate Magar by paying {1}{R}{B}, noting Rise of the Eldrazi and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the 3/3 creature that has Rise of the Eldrazi noted. The creature triggers, casting a copy of Rise of the Eldrazi without paying its mana cost. Resolve the Rise of the Eldrazi copy, causing you to take an extra turn after this one. Repeat from step 3 during each turn.

    Commander Spellbook ↗
  • Rise of the Eldrazi + Magar of the Magic Strings + Ghostly Pilferer

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Activate Ghostly Pilferer by discarding Rise of the Eldrazi. Activate Magar by paying {1}{R}{B}, noting Rise of the Eldrazi and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the 3/3 creature that has Rise of the Eldrazi noted. The creature triggers, casting a copy of Rise of the Eldrazi without paying its mana cost. Resolve the Rise of the Eldrazi copy, causing you to take an extra turn after this one. Repeat from step 3 during each turn.

    Commander Spellbook ↗
  • Rise of the Eldrazi + Magar of the Magic Strings + Noose Constrictor

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Activate Noose Constrictor by discarding Rise of the Eldrazi. Activate Magar by paying {1}{R}{B}, noting Rise of the Eldrazi and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the 3/3 creature that has Rise of the Eldrazi noted. The creature triggers, casting a copy of Rise of the Eldrazi without paying its mana cost. Resolve the Rise of the Eldrazi copy, causing you to take an extra turn after this one. Repeat from step 3 during each turn.

    Commander Spellbook ↗
  • Rise of the Eldrazi + Magar of the Magic Strings + Dream Trawler

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Activate Dream Trawler by discarding Rise of the Eldrazi. Activate Magar by paying {1}{R}{B}, noting Rise of the Eldrazi and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the 3/3 creature that has Rise of the Eldrazi noted. The creature triggers, casting a copy of Rise of the Eldrazi without paying its mana cost. Resolve the Rise of the Eldrazi copy, causing you to take an extra turn after this one. Repeat from step 3 during each turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Aeve, Progenitor OozeRise of the Eldrazi is an Instant or sorcery, which Aeve, Progenitor Ooze can use.
  2. Kitsa, Otterball EliteRise of the Eldrazi is an Instant or sorcery, which Kitsa, Otterball Elite can use.
  3. Stella Lee, Wild CardStella Lee, Wild Card copies your spells and Rise of the Eldrazi is an Instant or sorcery.
  4. Naru Meha, Master WizardNaru Meha, Master Wizard copies your spells and Rise of the Eldrazi is an Instant or sorcery.
  5. Gandalf the GreyGandalf the Grey copies your spells and Rise of the Eldrazi is an Instant or sorcery.
  6. Lutri, the SpellchaserLutri, the Spellchaser copies your spells and Rise of the Eldrazi is an Instant or sorcery.
  7. Rootha, Mercurial ArtistRootha, Mercurial Artist copies your spells and Rise of the Eldrazi is an Instant or sorcery.
  8. Venser, Fervent ForgerVenser, Fervent Forger copies your spells and Rise of the Eldrazi is an Instant or sorcery.
  9. Uyo, Silent ProphetUyo, Silent Prophet copies your spells and Rise of the Eldrazi is an Instant or sorcery.
  10. Jin-Gitaxias, Progress TyrantRise of the Eldrazi is an Instant or sorcery, which Jin-Gitaxias, Progress Tyrant can use.

View Rise of the Eldrazi on Scryfall