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Noose Constrictor

Noose Constrictor

Creature — Snake2/2$0.09

Reach Discard a card: This creature gets +1/+1 until end of turn.

Legal in Commander

Is

Combos 13

  • Noose Constrictor + The Gitrog Monster + Dakmor Salvage

    • Infinite self-mill
    • Near-infinitely large creature until end of turn

    5,403 decks on Commander Spellbook

    How it works

    Steps

    Activate Noose Constrictor by discarding Dakmor Salvage. The Gitrog Monster's third ability triggers, causing you to mill two cards and return Dakmor Salvage from your graveyard to your hand. Resolve the Noose Constrictor ability, giving it +1/+1 until end of turn. Repeat.

    Commander Spellbook ↗
  • Noose Constrictor + Disa the Restless + Cloudstone Curio

    • Infinitely large creature until end of turn

    8 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one nontoken nonartifact Lhurgoyf. You have at least one nonartifact Lhurgoyf creature card in hand.

    Steps

    Activate Noose Constrictor by discarding a nonartifact Lhurgoyf card. Disa the Restless' first ability triggers, putting the discarded Lhurgoyf from your graveyard onto the battlefield. When the Lhurgoyf enters the battlefield, Cloudstone Curio triggers, returning another nontoken nonartifact Lhurgoyf from the battlefield to your hand. Resolve the Noose Constrictor ability from step 1, giving it +1/+1 until end of turn. Repeat.

    Commander Spellbook ↗
  • Noose Constrictor + Ovalchase Daredevil + Chalk Outline

    • Infinite artifact tokens
    • Infinite creature tokens
    • Infinitely large creature until end of turn

    5 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cause an artifact to enter the battlefield under your control. Ovalchase Daredevil triggers, returning itself from your graveyard to your hand. Chalk Outline triggers. Holding priority, activate Noose Constrictor by discarding Ovalchase Daredevil. Resolve the Chalk Outline trigger, creating a 2/2 Detective creature token and a Clue token. Repeat from step 2.

    Commander Spellbook ↗
  • Noose Constrictor + Matoya, Archon Elder + Curator of Mysteries

    • Infinite rummaging
    • Near-infinitely large creature until end of turn

    4 decks on Commander Spellbook

    How it works

    Before you start

    You have a card in hand.

    Steps

    Activate Noose Constrictor by discarding a card. Curator of Mysteries triggers, causing you to scry 1. Matoya triggers, causing you to draw a card. Resolve the Noose Constrictor ability. Repeat.

    Commander Spellbook ↗
  • Noose Constrictor + Eligeth, Crossroads Augur + Curator of Mysteries

    • Infinite rummaging
    • Near-infinitely large creature until end of turn

    2 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one card in hand.

    Steps

    Activate Noose Constrictor by discarding a card. Curator of Mysteries triggers, causing you to draw a card due to Eligeth. Resolve the Noose Constrictor ability, giving it +1/+1 until end of turn. Repeat.

    Commander Spellbook ↗
  • Noose Constrictor + Evolution Witness + Thran Vigil

    • Infinitely large creature until end of turn
    • Infinite +1/+1 counters on a creature

    1 decks on Commander Spellbook

    How it works

    Before you start

    You have a creature or artifact card in your graveyard. You have a way to put a +1/+1 counter on Evolution Witness.

    Steps

    Put a +1/+1 counter on Evolution Witness. Evolution Witness triggers, returning an artifact or creature card from your graveyard to your hand. Thran Vigil triggers. Holding priority, activate Noose Constrictor by discarding an artifact or creature card. Resolve the Thran Vigil ability, putting a +1/+1 counter on Evolution Witness. Repeat from step 2.

    Commander Spellbook ↗
  • Noose Constrictor + Ovalchase Daredevil + Kheru Goldkeeper

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite Treasure tokens
    • Infinitely large creature until end of turn

    1 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cause an artifact to enter the battlefield under your control. Ovalchase Daredevil triggers, returning it from your graveyard to your hand. Kheru Goldkeeper triggers. Holding priority, activate Noose Constrictor by discarding Ovalchase Daredevil. Resolve the Kheru Goldkeeper trigger, creating a Treasure token. Repeat from step 2.

    Commander Spellbook ↗
  • Noose Constrictor + Vilis, Broker of Blood + Feast of Sanity

    • Infinite looting
    • Near-infinite lifegain triggers
    • Near-infinitely large creature until end of turn

    1 decks on Commander Spellbook

    How it works

    Before you start

    You have a card in hand.

    Steps

    Activate Noose Constrictor by discarding a card. Feast of Sanity triggers, dealing 1 damage to you and causing you to gain 1 life. Vilis triggers, causing you to draw a card. Resolve the Noose Constrictor ability, giving Noose Constrictor +1/+1 until end of turn Repeat

    Commander Spellbook ↗
  • Noose Constrictor + Magar of the Magic Strings + Rise of the Eldrazi

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Activate Noose Constrictor by discarding Rise of the Eldrazi. Activate Magar by paying {1}{R}{B}, noting Rise of the Eldrazi and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the 3/3 creature that has Rise of the Eldrazi noted. The creature triggers, casting a copy of Rise of the Eldrazi without paying its mana cost. Resolve the Rise of the Eldrazi copy, causing you to take an extra turn after this one. Repeat from step 3 during each turn.

    Commander Spellbook ↗
  • Noose Constrictor + Cryptcaller Chariot + Kindred Discovery

    • Infinite rummaging
    • Near-infinitely large creature until end of turn
    • Near-infinite tapped creature tokens

    0 decks on Commander Spellbook

    How it works

    Before you start

    "Zombie" chosen with Kindred Discovery. You have a card in hand.

    Steps

    Activate Noose Constrictor by discarding a card. Cryptcaller Chariot triggers, causing you to create a tapped 2/2 Zombie creature token. When the Zombie enters the battlefield, Kindred Discovery triggers, causing you to draw a card. Resolve the Noose Constrictor ability. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Blech, Loafing PestNoose Constrictor is a Snake, which Blech, Loafing Pest can use.
  2. Blex, Vexing Pest // Search for BlexNoose Constrictor is a Snake, which Blex, Vexing Pest // Search for Blex can use.
  3. Seshiro the AnointedNoose Constrictor is a Snake, which Seshiro the Anointed can use.
  4. Aphelia, Viper WhispererNoose Constrictor is a Snake, which Aphelia, Viper Whisperer can use.
  5. Sachi, Daughter of SeshiroNoose Constrictor is a Snake, which Sachi, Daughter of Seshiro can use.
  6. Sosuke, Son of SeshiroNoose Constrictor is a Snake, which Sosuke, Son of Seshiro can use.
  7. Shisato, Whispering HunterNoose Constrictor is a Snake, which Shisato, Whispering Hunter can use.

View Noose Constrictor on Scryfall