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Kindred Discovery

Kindred Discovery

Enchantment$6.23

As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.

Legal in Commander

Is

Does

Rewards

Combos 28

  • Kindred Discovery + Cryptcaller Chariot

    • Infinite rummaging
    • Near-infinite tapped creature tokens

    5,003 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one more card in hand than your maximum hand size.

    Steps

    During your cleanup step, discard down to your maximum hand size. Cryptcaller Chariot triggers, causing you to create a tapped 2/2 Zombie creature token for each card discarded this way. When the Zombie(s) enter the battlefield, Kindred Discovery triggers that many times, causing you to draw that many cards. Discard down to your maximum hand size, as you are still in your cleanup step. Repeat from step 2.

    Commander Spellbook ↗
  • Kindred Discovery + The Locust God

    • Infinite card draw
    • Near-infinite creature tokens with haste

    4,398 decks on Commander Spellbook

    How it works

    Before you start

    "Insect" chosen with Kindred Discovery. You have a way to draw a card.

    Steps

    Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. Kindred Discovery triggers, causing you to draw a card. Repeat from step 2. Note that this will cause you to lose due to drawing from an empty library unless you can remove a combo piece or win the game.

    Commander Spellbook ↗
  • Kindred Discovery + The Watcher in the Water

    • Infinite card draw
    • Near-infinite creature tokens

    1,754 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card during an opponent's turn. "Tentacle" chosen with Kindred Discovery.

    Steps

    Draw a card during an opponent's turn. The Watcher's first ability triggers, creating a 1/1 Tentacle creature token. When the Tentacle enters the battlefield, Kindred Discovery triggers, causing you to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Kindred Discovery + Cryptcaller Chariot + Psychic Frog

    • Infinite rummaging
    • Near-infinite tapped creature tokens
    • Near-infinite +1/+1 counters on a creature

    290 decks on Commander Spellbook

    How it works

    Before you start

    "Zombie" chosen with Kindred Discovery. You have a card in hand.

    Steps

    Activate Psychic Frog by discarding a card. Cryptcaller Chariot triggers, causing you to create a tapped 2/2 Zombie creature token. When the Zombie enters the battlefield, Kindred Discovery triggers, causing you to draw a card. Resolve the Psychic Frog ability. Repeat.

    Commander Spellbook ↗
  • Kindred Discovery + Cryptcaller Chariot + Ghostly Pilferer

    • Infinite rummaging
    • Near-infinite tapped creature tokens

    269 decks on Commander Spellbook

    How it works

    Before you start

    "Zombie" chosen with Kindred Discovery. You have a card in hand.

    Steps

    Activate Ghostly Pilferer by discarding a card. Cryptcaller Chariot triggers, causing you to create a tapped 2/2 Zombie creature token. When the Zombie enters the battlefield, Kindred Discovery triggers, causing you to draw a card. Resolve the Ghostly Pilferer ability. Repeat.

    Commander Spellbook ↗
  • Kindred Discovery + Cryptcaller Chariot + Skirge Familiar

    • Infinite rummaging
    • Near-infinite black mana
    • Near-infinite tapped creature tokens

    235 decks on Commander Spellbook

    How it works

    Before you start

    "Zombie" chosen with Kindred Discovery. You have a card in hand.

    Steps

    Activate Skirge Familiar by discarding a card, adding {B}. Cryptcaller Chariot triggers, causing you to create a tapped 2/2 Zombie creature token. When the Zombie enters the battlefield, Kindred Discovery triggers, causing you to draw a card. Repeat.

    Commander Spellbook ↗
  • Kindred Discovery + Cryptcaller Chariot + Putrid Imp

    • Infinite rummaging
    • Near-infinite tapped creature tokens

    208 decks on Commander Spellbook

    How it works

    Before you start

    "Zombie" chosen with Kindred Discovery. You have a card in hand.

    Steps

    Activate Putrid Imp by discarding a card. Cryptcaller Chariot triggers, causing you to create a tapped 2/2 Zombie creature token. When the Zombie enters the battlefield, Kindred Discovery triggers, causing you to draw a card. Resolve the Putrid Imp ability. Repeat.

    Commander Spellbook ↗
  • Kindred Discovery + Chivalric Alliance + Ashnod's Altar

    • Infinite rummaging

    Mana needed: 206 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one card in hand. "Knight" chosen with Kindred Discovery.

    Steps

    Activate Chivalric Alliance by paying {2} and discarding a card, creating a 2/2 Knight creature token. When the Knight enters the battlefield, Kindred Discovery triggers, causing you to draw a card. Activate Ashnod's Altar by sacrificing the Knight, adding {C}{C}. Repeat.

    Commander Spellbook ↗
  • Kindred Discovery + Cryptcaller Chariot + Dream Trawler

    • Infinite rummaging
    • Near-infinite tapped creature tokens
    • Near-infinite power for a creature until end of turn

    48 decks on Commander Spellbook

    How it works

    Before you start

    "Zombie" chosen with Kindred Discovery. You have a card in hand.

    Steps

    Activate Dream Trawler by discarding a card. Cryptcaller Chariot triggers, causing you to create a tapped 2/2 Zombie creature token. When the Zombie enters the battlefield, Kindred Discovery triggers, causing you to draw a card. Resolve the Dream Trawler ability. Repeat.

    Commander Spellbook ↗
  • Kindred Discovery + Wizard Class + Scurry Oak

    • Infinite card draw
    • Near-infinite +1/+1 counters on a creature
    • Near-infinite creature tokens

    28 decks on Commander Spellbook

    How it works

    Before you start

    "Squirrel" chosen with Kindred Discovery. Wizard Class is level three. You have a way to draw a card.

    Steps

    Draw a card. Wizard Class triggers, putting a +1/+1 counter on Scurry Oak. Scurry Oak triggers, creating a 1/1 Squirrel creature token. The Squirrel enters the battlefield, triggering Kindred Discovery, causing you to draw a card. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Felix Five-BootsFelix Five-Boots copies your triggered abilities, which Kindred Discovery can use because it has an attack trigger.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which Kindred Discovery can use because it has an attack trigger.
  3. Najeela, the Blade-BlossomNajeela, the Blade-Blossom has extra combat phases, which Kindred Discovery can use because it has an attack trigger.
  4. Bruce Banner // The Incredible HulkBruce Banner // The Incredible Hulk has extra combat phases, which Kindred Discovery can use because it has an attack trigger.
  5. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Kindred Discovery can use because it has an attack trigger.
  6. Zur, Eternal SchemerKindred Discovery is an Enchantment, which Zur, Eternal Schemer can use.
  7. Terra, Magical Adept // Esper TerraKindred Discovery is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
  8. Alela, Artful ProvocateurKindred Discovery is an Enchantment, which Alela, Artful Provocateur can use.
  9. Callaphe, Beloved of the SeaKindred Discovery is an Enchantment, which Callaphe, Beloved of the Sea can use.
  10. Tuvasa the SunlitKindred Discovery is an Enchantment, which Tuvasa the Sunlit can use.

View Kindred Discovery on Scryfall