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The Watcher in the Water

The Watcher in the Water

Legendary Creature — Kraken9/9$2.32

The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.

Legal in Commander

Is

Does

Rewards

Combos 33

  • The Watcher in the Water + Kindred Discovery

    • Infinite card draw
    • Near-infinite creature tokens

    1,754 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card during an opponent's turn. "Tentacle" chosen with Kindred Discovery.

    Steps

    Draw a card during an opponent's turn. The Watcher's first ability triggers, creating a 1/1 Tentacle creature token. When the Tentacle enters the battlefield, Kindred Discovery triggers, causing you to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • The Watcher in the Water + Verity Circle + Junk Winder

    • Creatures opponents control do not untap
    • Tap all creatures opponents control
    • Lock

    Mana needed: 1,044 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls a creature without flying.

    Steps

    During an opponent's turn, after their untap step, activate Verity Circle by paying {4}{U}, tapping target creature an opponent controls without flying. Verity Circle triggers, causing you to draw a card. The Watcher in the Water's first ability triggers, creating a 1/1 Tentacle creature token. When the Tentacle enters the battlefield, Junk Winder triggers, tapping target creature an opponent controls. Repeat from step 2 for each remaining creature opponents control. Repeat from step 1 after each of your turns.

    Commander Spellbook ↗
  • The Watcher in the Water + Symmetry Matrix + Ashnod's Altar

    • Infinite card draw
    • Near-infinite colorless mana
    • Near-infinite creature tokens
    • Near-infinite untap of some creatures you control

    536 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card during an opponent's turn.

    Steps

    Draw a card during an opponent's turn. The Watcher's first ability riggers, creating a 1/1 Tentacle creature token. When the Tentacle enters the battlefield, Symmetry Matrix triggers. Holding priority, activate Ashnod's Altar by sacrificing the Tentacle, adding {C}{C}. When the Tentacle dies, The Watcher's second ability triggers, untapping up to one Kraken you control. Resolve the Symmetry Matrix trigger, causing you to pay {1} to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • The Watcher in the Water + Marneus Calgar

    • Infinite card draw
    • Near-infinite creature tokens

    453 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card during an opponent's turn. You have a way to interrupt the loop after drawing your library.

    Steps

    Draw a card during an opponent's turn by triggering Marneus Calgar using his activated ability, or by any other method. The Watcher in the Water triggers, creating a 1/1 Tentacle creature token. When the Tentacle enters the battlefield, Marneus Calgar triggers, causing you to draw a card. Repeat from step 2. After drawing any number of cards, interrupt the mandatory infinite loop by winning the game or removing a combo piece in response to a trigger.

    Commander Spellbook ↗
  • The Watcher in the Water + Sage of the Falls

    • Infinite looting
    • Near-infinite creature tokens

    398 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card during an opponent's turn.

    Steps

    Draw a card during an opponent's turn. The Watcher's first ability triggers, creating a 1/1 Tentacle creature token. When the Tentacle enters the battlefield, Sage of the Falls triggers, causing you to loot. Repeat from step 2.

    Commander Spellbook ↗
  • The Watcher in the Water + Symmetry Matrix + Phyrexian Altar

    • Infinite card draw
    • Near-infinite untap of some creatures you control

    257 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card during an opponent's turn.

    Steps

    Draw a card during an opponent's turn. The Watcher's first ability riggers, creating a 1/1 Tentacle creature token. When the Tentacle enters the battlefield, Symmetry Matrix triggers. Holding priority, activate Phyrexian Altar by sacrificing the Tentacle, adding {1}. When the Tentacle dies, The Watcher's second ability triggers, untapping up to one Kraken you control. Resolve the Symmetry Matrix trigger, causing you to pay {1} to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • The Watcher in the Water + Greater Good

    • Near-infinite untap of some creatures you control

    204 decks on Commander Spellbook

    How it works

    Before you start

    It is not your turn. You control at least one other creature with power one or greater.

    Steps

    During an opponent's turn, activate Greater Good by sacrificing another creature with power one or greater. If the creature was a Tentacle, The Watcher triggers, untapping up to one Kraken you control and putting a stun counter on up to one nonland permanent. Resolve the Greater Good ability, causing you to draw cards equal to the sacrificed creature's power and then discard three cards. For each card drawn this way, The Watcher's first ability triggers, creating that many 1/1 Tentacle creature tokens. Repeat.

    Commander Spellbook ↗
  • The Watcher in the Water + Unctus, Grand Metatect + Opposition

    • Infinite looting
    • Near-infinite tapped creature tokens

    149 decks on Commander Spellbook

    How it works

    Before you start

    It is an opponent's turn.

    Steps

    During an opponent's turn, activate Opposition by tapping a blue creature you control except Unctus. The creature triggers, causing you to loot. The Watcher's first ability triggers, creating a 1/1 Tentacle creature token. Resolve the Opposition ability. Repeat.

    Commander Spellbook ↗
  • The Watcher in the Water + Unctus, Grand Metatect + Grand Architect

    • Infinite looting
    • Near-infinite tapped creature tokens
    • Near-infinite colorless mana that can only be spent to cast artifact spells
    • Near-infinite colorless mana that can only be spent to activate abilities of artifacts

    118 decks on Commander Spellbook

    How it works

    Before you start

    It is an opponent's turn.

    Steps

    During an opponent's turn, activate Grand Architect by tapping a blue creature you control except Unctus, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. The creature triggers, causing you to loot. The Watcher's first ability triggers, creating a 1/1 Tentacle creature token. Repeat.

    Commander Spellbook ↗
  • The Watcher in the Water + Dire Undercurrents

    • Infinite card draw
    • Near-infinite creature tokens

    81 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card during an opponent's turn.

    Steps

    Draw a card during an opponent's turn. The Watcher triggers, creating a 1/1 Tentacle creature token. When the Tentacle enters the battlefield, Dire Undercurrents' first ability triggers, causing you to draw a card. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Adrix and Nev, TwincastersThe Watcher in the Water makes creature tokens and Adrix and Nev, Twincasters doubles tokens.
  2. Bard, King of DaleThe Watcher in the Water makes creature tokens and Bard, King of Dale doubles tokens.
  3. Donatello, the BrainsThe Watcher in the Water makes creature tokens and Donatello, the Brains doubles tokens.
  4. Grimgrin, Corpse-BornThe Watcher in the Water makes creature tokens and Grimgrin, Corpse-Born sacrifices your creatures.
  5. Kels, Fight FixerThe Watcher in the Water makes creature tokens and Kels, Fight Fixer sacrifices your creatures.
  6. Barrin, Master WizardBarrin, Master Wizard sacrifices your creatures, which The Watcher in the Water can use because it rewards your creatures dying.
  7. Temmet, Vizier of NaktamunThe Watcher in the Water makes creature tokens, which Temmet, Vizier of Naktamun can use because it rewards having/making creature tokens.
  8. Leonardo, the BalanceThe Watcher in the Water makes creature tokens, which Leonardo, the Balance can use because it rewards having/making creature tokens.
  9. Amareth, the LustrousThe Watcher in the Water makes creature tokens, which Amareth, the Lustrous can use because it rewards other permanents entering.
  10. Kiora, Sovereign of the DeepThe Watcher in the Water is a Kraken, which Kiora, Sovereign of the Deep can use.

View The Watcher in the Water on Scryfall