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Symmetry Matrix

Symmetry Matrix

Artifact$0.35

Whenever a creature you control with power equal to its toughness enters, you may pay . If you do, draw a card.

colorlessLegal in Commander

Is

Does

Rewards

Combos 10

  • Symmetry Matrix + The Watcher in the Water + Ashnod's Altar

    • Infinite card draw
    • Near-infinite colorless mana
    • Near-infinite creature tokens
    • Near-infinite untap of some creatures you control

    536 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card during an opponent's turn.

    Steps

    Draw a card during an opponent's turn. The Watcher's first ability riggers, creating a 1/1 Tentacle creature token. When the Tentacle enters the battlefield, Symmetry Matrix triggers. Holding priority, activate Ashnod's Altar by sacrificing the Tentacle, adding {C}{C}. When the Tentacle dies, The Watcher's second ability triggers, untapping up to one Kraken you control. Resolve the Symmetry Matrix trigger, causing you to pay {1} to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Symmetry Matrix + Nadir Kraken + Ashnod's Altar

    • Infinite card draw
    • Near-infinite +1/+1 counters on a creature

    Mana needed: 503 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Draw a card. Nadir Kraken triggers, causing you to pay {1} to put a +1/+1 counter on it, and to create a 1/1 Tentacle creature token. The Tentacle enters the battlefield, triggering Symmetry Matrix. Holding priority, activate Ashnod's Altar by sacrificing the Tentacle, adding {C}{C}. Resolve the Symmetry Matrix trigger, causing you to pay {1} to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Symmetry Matrix + The Watcher in the Water + Phyrexian Altar

    • Infinite card draw
    • Near-infinite untap of some creatures you control

    257 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card during an opponent's turn.

    Steps

    Draw a card during an opponent's turn. The Watcher's first ability riggers, creating a 1/1 Tentacle creature token. When the Tentacle enters the battlefield, Symmetry Matrix triggers. Holding priority, activate Phyrexian Altar by sacrificing the Tentacle, adding {1}. When the Tentacle dies, The Watcher's second ability triggers, untapping up to one Kraken you control. Resolve the Symmetry Matrix trigger, causing you to pay {1} to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Symmetry Matrix + The Locust God + Ashnod's Altar

    • Infinite card draw
    • Near-infinite colorless mana
    • Near-infinite creature tokens with haste

    213 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. The Insect enters the battlefield, triggering Symmetry Matrix. Holding priority, activate Ashnod's Altar by sacrificing the Insect, adding {C}{C}. Resolve the Symmetry Matrix trigger, causing you to pay {1} to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Symmetry Matrix + The Locust God + Phyrexian Altar

    • Infinite card draw

    92 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. The Insect enters the battlefield, triggering Symmetry Matrix. Holding priority, activate Phyrexian Altar by sacrificing the Insect, adding {1}. Resolve the Symmetry Matrix trigger, causing you to pay {1} to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Symmetry Matrix + The Locust God + Mana Echoes

    • Infinite card draw
    • Near-infinite colorless mana
    • Near-infinite creature tokens with haste

    67 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. The Insect enters the battlefield, triggering Symmetry Matrix and Mana Echoes. Resolve the Mana Echoes trigger, adding {C} for each Insect you control. Resolve the Symmetry Matrix trigger, causing you to pay {1} to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Symmetry Matrix + Nadir Kraken + Mana Echoes

    • Infinite card draw
    • Near-infinite +1/+1 counters on a creature
    • Near-infinite colorless mana
    • Near-infinite creature tokens

    Mana needed: 10 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Draw a card. Nadir Kraken triggers, causing you to pay {1} to put a +1/+1 counter on it, and to create a 1/1 Tentacle creature token. The Tentacle enters the battlefield, triggering Mana Echoes and Symmetry Matrix. Resolve the Mana Echoes, adding {C} for each Tentacle you control. Resolve the Symmetry Matrix trigger, causing you to pay {1} to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Symmetry Matrix + The Locust God + Thermopod

    • Infinite card draw

    8 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. The Insect enters the battlefield, triggering Symmetry Matrix. Holding priority, Activate Thermopod's second ability by sacrificing the Insect, adding {R}. Resolve the Symmetry Matrix trigger, causing you to pay {1} to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Symmetry Matrix + The Watcher in the Water + Mana Echoes

    • Infinite card draw
    • Near-infinite colorless mana
    • Near-infinite creature tokens

    1 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card during an opponent's turn.

    Steps

    Draw a card during an opponent's turn. The Watcher's first ability riggers, creating a 1/1 Tentacle creature token. When the Tentacle enters the battlefield, Symmetry Matrix and Mana Echoes trigger. Resolve the Mana Echoes trigger, adding {C} for each Tentacle on the battlefield. Resolve the Symmetry Matrix trigger, causing you to pay {1} to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Symmetry Matrix + The Watcher in the Water + Thermopod

    • Infinite card draw
    • Near-infinite untap of some creatures you control

    0 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card during an opponent's turn.

    Steps

    Draw a card during an opponent's turn. The Watcher's first ability riggers, creating a 1/1 Tentacle creature token. When the Tentacle enters the battlefield, Symmetry Matrix triggers. Holding priority, activate Thermopod's second ability by sacrificing the Tentacle, adding {R}. When the Tentacle dies, The Watcher's second ability triggers, untapping up to one Kraken you control. Resolve the Symmetry Matrix trigger, causing you to pay {1} to draw a card. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Symmetry Matrix can use because it triggers when your creatures enter.
  2. Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Symmetry Matrix can use because it triggers when your creatures enter.
  3. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Symmetry Matrix can use because it triggers when your creatures enter.
  4. Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Symmetry Matrix can use because it triggers when your creatures enter.
  5. Emiel the BlessedEmiel the Blessed blinks / re-enters your creatures, which Symmetry Matrix can use because it triggers when your creatures enter.
  6. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Symmetry Matrix can use because it triggers when your creatures enter.
  7. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Symmetry Matrix can use because it triggers when your creatures enter.
  8. Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Symmetry Matrix can use because it triggers when your creatures enter.
  9. Elrond, Moon-ReaderElrond, Moon-Reader blinks / re-enters your creatures, which Symmetry Matrix can use because it triggers when your creatures enter.
  10. Ennis, Debate ModeratorEnnis, Debate Moderator blinks / re-enters your creatures, which Symmetry Matrix can use because it triggers when your creatures enter.

View Symmetry Matrix on Scryfall