
Symmetry Matrix
Artifact$0.35
Whenever a creature you control with power equal to its toughness enters, you may pay . If you do, draw a card.
colorlessLegal in Commander
Is
Does
Rewards
Combos 10
Symmetry Matrix + The Watcher in the Water + Ashnod's Altar
- Infinite card draw
- Near-infinite colorless mana
- Near-infinite creature tokens
- Near-infinite untap of some creatures you control
Commander Spellbook ↗How it works
Before you start
You have a way to draw a card during an opponent's turn.
Steps
Draw a card during an opponent's turn. The Watcher's first ability riggers, creating a 1/1 Tentacle creature token. When the Tentacle enters the battlefield, Symmetry Matrix triggers. Holding priority, activate Ashnod's Altar by sacrificing the Tentacle, adding {C}{C}. When the Tentacle dies, The Watcher's second ability triggers, untapping up to one Kraken you control. Resolve the Symmetry Matrix trigger, causing you to pay {1} to draw a card. Repeat from step 2.
Symmetry Matrix + Nadir Kraken + Ashnod's Altar
- Infinite card draw
- Near-infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
You have a way to draw a card.
Steps
Draw a card. Nadir Kraken triggers, causing you to pay {1} to put a +1/+1 counter on it, and to create a 1/1 Tentacle creature token. The Tentacle enters the battlefield, triggering Symmetry Matrix. Holding priority, activate Ashnod's Altar by sacrificing the Tentacle, adding {C}{C}. Resolve the Symmetry Matrix trigger, causing you to pay {1} to draw a card. Repeat from step 2.
Symmetry Matrix + The Watcher in the Water + Phyrexian Altar
- Infinite card draw
- Near-infinite untap of some creatures you control
Commander Spellbook ↗How it works
Before you start
You have a way to draw a card during an opponent's turn.
Steps
Draw a card during an opponent's turn. The Watcher's first ability riggers, creating a 1/1 Tentacle creature token. When the Tentacle enters the battlefield, Symmetry Matrix triggers. Holding priority, activate Phyrexian Altar by sacrificing the Tentacle, adding {1}. When the Tentacle dies, The Watcher's second ability triggers, untapping up to one Kraken you control. Resolve the Symmetry Matrix trigger, causing you to pay {1} to draw a card. Repeat from step 2.
Symmetry Matrix + The Locust God + Ashnod's Altar
- Infinite card draw
- Near-infinite colorless mana
- Near-infinite creature tokens with haste
Commander Spellbook ↗How it works
Before you start
You have a way to draw a card.
Steps
Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. The Insect enters the battlefield, triggering Symmetry Matrix. Holding priority, activate Ashnod's Altar by sacrificing the Insect, adding {C}{C}. Resolve the Symmetry Matrix trigger, causing you to pay {1} to draw a card. Repeat from step 2.
Symmetry Matrix + The Locust God + Phyrexian Altar
- Infinite card draw
Commander Spellbook ↗How it works
Before you start
You have a way to draw a card.
Steps
Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. The Insect enters the battlefield, triggering Symmetry Matrix. Holding priority, activate Phyrexian Altar by sacrificing the Insect, adding {1}. Resolve the Symmetry Matrix trigger, causing you to pay {1} to draw a card. Repeat from step 2.
Symmetry Matrix + The Locust God + Mana Echoes
- Infinite card draw
- Near-infinite colorless mana
- Near-infinite creature tokens with haste
Commander Spellbook ↗How it works
Before you start
You have a way to draw a card.
Steps
Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. The Insect enters the battlefield, triggering Symmetry Matrix and Mana Echoes. Resolve the Mana Echoes trigger, adding {C} for each Insect you control. Resolve the Symmetry Matrix trigger, causing you to pay {1} to draw a card. Repeat from step 2.
Symmetry Matrix + Nadir Kraken + Mana Echoes
- Infinite card draw
- Near-infinite +1/+1 counters on a creature
- Near-infinite colorless mana
- Near-infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You have a way to draw a card.
Steps
Draw a card. Nadir Kraken triggers, causing you to pay {1} to put a +1/+1 counter on it, and to create a 1/1 Tentacle creature token. The Tentacle enters the battlefield, triggering Mana Echoes and Symmetry Matrix. Resolve the Mana Echoes, adding {C} for each Tentacle you control. Resolve the Symmetry Matrix trigger, causing you to pay {1} to draw a card. Repeat from step 2.
Symmetry Matrix + The Locust God + Thermopod
- Infinite card draw
Commander Spellbook ↗How it works
Before you start
You have a way to draw a card.
Steps
Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. The Insect enters the battlefield, triggering Symmetry Matrix. Holding priority, Activate Thermopod's second ability by sacrificing the Insect, adding {R}. Resolve the Symmetry Matrix trigger, causing you to pay {1} to draw a card. Repeat from step 2.
Symmetry Matrix + The Watcher in the Water + Mana Echoes
- Infinite card draw
- Near-infinite colorless mana
- Near-infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You have a way to draw a card during an opponent's turn.
Steps
Draw a card during an opponent's turn. The Watcher's first ability riggers, creating a 1/1 Tentacle creature token. When the Tentacle enters the battlefield, Symmetry Matrix and Mana Echoes trigger. Resolve the Mana Echoes trigger, adding {C} for each Tentacle on the battlefield. Resolve the Symmetry Matrix trigger, causing you to pay {1} to draw a card. Repeat from step 2.
Symmetry Matrix + The Watcher in the Water + Thermopod
- Infinite card draw
- Near-infinite untap of some creatures you control
Commander Spellbook ↗How it works
Before you start
You have a way to draw a card during an opponent's turn.
Steps
Draw a card during an opponent's turn. The Watcher's first ability riggers, creating a 1/1 Tentacle creature token. When the Tentacle enters the battlefield, Symmetry Matrix triggers. Holding priority, activate Thermopod's second ability by sacrificing the Tentacle, adding {R}. When the Tentacle dies, The Watcher's second ability triggers, untapping up to one Kraken you control. Resolve the Symmetry Matrix trigger, causing you to pay {1} to draw a card. Repeat from step 2.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Symmetry Matrix can use because it triggers when your creatures enter.
- Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Symmetry Matrix can use because it triggers when your creatures enter.
- Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Symmetry Matrix can use because it triggers when your creatures enter.
- Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Symmetry Matrix can use because it triggers when your creatures enter.
- Emiel the BlessedEmiel the Blessed blinks / re-enters your creatures, which Symmetry Matrix can use because it triggers when your creatures enter.
- Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Symmetry Matrix can use because it triggers when your creatures enter.
- Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Symmetry Matrix can use because it triggers when your creatures enter.
- Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Symmetry Matrix can use because it triggers when your creatures enter.
- Elrond, Moon-ReaderElrond, Moon-Reader blinks / re-enters your creatures, which Symmetry Matrix can use because it triggers when your creatures enter.
- Ennis, Debate ModeratorEnnis, Debate Moderator blinks / re-enters your creatures, which Symmetry Matrix can use because it triggers when your creatures enter.