
Junk Winder
Creature — Serpent5/6$0.30
Affinity for tokens (This spell costs less to cast for each token you control.) Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
Legal in Commander
Is
Does
Combos 1
Junk Winder + The Watcher in the Water + Verity Circle
- Creatures opponents control do not untap
- Tap all creatures opponents control
- Lock
Commander Spellbook ↗How it works
Before you start
An opponent controls a creature without flying.
Steps
During an opponent's turn, after their untap step, activate Verity Circle by paying {4}{U}, tapping target creature an opponent controls without flying. Verity Circle triggers, causing you to draw a card. The Watcher in the Water's first ability triggers, creating a 1/1 Tentacle creature token. When the Tentacle enters the battlefield, Junk Winder triggers, tapping target creature an opponent controls. Repeat from step 2 for each remaining creature opponents control. Repeat from step 1 after each of your turns.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Koma, Cosmos SerpentJunk Winder is a Serpent, which Koma, Cosmos Serpent can use.
- Kiora, Sovereign of the DeepJunk Winder is a Serpent, which Kiora, Sovereign of the Deep can use.
- Kenessos, Priest of ThassaJunk Winder is a Serpent, which Kenessos, Priest of Thassa can use.