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Junk Winder

Junk Winder

Creature — Serpent5/6$0.30

Affinity for tokens (This spell costs less to cast for each token you control.) Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.

Legal in Commander

Is

Does

Combos 1

  • Junk Winder + The Watcher in the Water + Verity Circle

    • Creatures opponents control do not untap
    • Tap all creatures opponents control
    • Lock

    Mana needed: 1,044 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls a creature without flying.

    Steps

    During an opponent's turn, after their untap step, activate Verity Circle by paying {4}{U}, tapping target creature an opponent controls without flying. Verity Circle triggers, causing you to draw a card. The Watcher in the Water's first ability triggers, creating a 1/1 Tentacle creature token. When the Tentacle enters the battlefield, Junk Winder triggers, tapping target creature an opponent controls. Repeat from step 2 for each remaining creature opponents control. Repeat from step 1 after each of your turns.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Koma, Cosmos SerpentJunk Winder is a Serpent, which Koma, Cosmos Serpent can use.
  2. Kiora, Sovereign of the DeepJunk Winder is a Serpent, which Kiora, Sovereign of the Deep can use.
  3. Kenessos, Priest of ThassaJunk Winder is a Serpent, which Kenessos, Priest of Thassa can use.

View Junk Winder on Scryfall