
Verity Circle
Enchantment$0.89
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. : Tap target creature without flying.
Legal in Commander
Is
Does
Combos 3
Verity Circle + The Watcher in the Water + Junk Winder
- Creatures opponents control do not untap
- Tap all creatures opponents control
- Lock
Commander Spellbook ↗How it works
Before you start
An opponent controls a creature without flying.
Steps
During an opponent's turn, after their untap step, activate Verity Circle by paying {4}{U}, tapping target creature an opponent controls without flying. Verity Circle triggers, causing you to draw a card. The Watcher in the Water's first ability triggers, creating a 1/1 Tentacle creature token. When the Tentacle enters the battlefield, Junk Winder triggers, tapping target creature an opponent controls. Repeat from step 2 for each remaining creature opponents control. Repeat from step 1 after each of your turns.
Verity Circle + Opposition + Mind Over Matter
- Tap all creatures opponents control during each turn
Commander Spellbook ↗How it works
Before you start
You control at least one untapped creature.
Steps
Activate Opposition by tapping an untapped creature you control, tapping a creature an opponent controls. Verity Circle triggers, causing you to draw a card. Activate Mind over Matter by discarding a card, untapping a creature you control. Repeat. You may also repeat this loop during each turn.
Verity Circle + Glare of Subdual + Mind Over Matter
- Tap all creatures opponents control during each turn
Commander Spellbook ↗How it works
Before you start
You control at least one untapped creature.
Steps
Activate Glare of Subdual by tapping an untapped creature you control, tapping a creature an opponent controls. Verity Circle triggers, causing you to draw a card. Activate Mind over Matter by discarding a card, untapping a creature you control. Repeat. You may also repeat this loop during each turn.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Zur, Eternal SchemerVerity Circle is an Enchantment, which Zur, Eternal Schemer can use.
- Terra, Magical Adept // Esper TerraVerity Circle is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
- Alela, Artful ProvocateurVerity Circle is an Enchantment, which Alela, Artful Provocateur can use.
- Callaphe, Beloved of the SeaVerity Circle is an Enchantment, which Callaphe, Beloved of the Sea can use.
- Tuvasa the SunlitVerity Circle is an Enchantment, which Tuvasa the Sunlit can use.
- Hei Bai, Forest GuardianVerity Circle is an Enchantment, which Hei Bai, Forest Guardian can use.
- Tatsunari, Toad RiderVerity Circle is an Enchantment, which Tatsunari, Toad Rider can use.
- Eutropia the Twice-FavoredVerity Circle is an Enchantment, which Eutropia the Twice-Favored can use.
- Kestia, the CultivatorVerity Circle is an Enchantment, which Kestia, the Cultivator can use.
- Ertai, the CorruptedVerity Circle is an Enchantment, which Ertai, the Corrupted can use.