leylines
My decksNew deck
Verity Circle

Verity Circle

Enchantment$0.89

Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. : Tap target creature without flying.

Legal in Commander

Is

Does

Combos 3

  • Verity Circle + The Watcher in the Water + Junk Winder

    • Creatures opponents control do not untap
    • Tap all creatures opponents control
    • Lock

    Mana needed: 1,044 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls a creature without flying.

    Steps

    During an opponent's turn, after their untap step, activate Verity Circle by paying {4}{U}, tapping target creature an opponent controls without flying. Verity Circle triggers, causing you to draw a card. The Watcher in the Water's first ability triggers, creating a 1/1 Tentacle creature token. When the Tentacle enters the battlefield, Junk Winder triggers, tapping target creature an opponent controls. Repeat from step 2 for each remaining creature opponents control. Repeat from step 1 after each of your turns.

    Commander Spellbook ↗
  • Verity Circle + Opposition + Mind Over Matter

    • Tap all creatures opponents control during each turn

    344 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one untapped creature.

    Steps

    Activate Opposition by tapping an untapped creature you control, tapping a creature an opponent controls. Verity Circle triggers, causing you to draw a card. Activate Mind over Matter by discarding a card, untapping a creature you control. Repeat. You may also repeat this loop during each turn.

    Commander Spellbook ↗
  • Verity Circle + Glare of Subdual + Mind Over Matter

    • Tap all creatures opponents control during each turn

    6 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one untapped creature.

    Steps

    Activate Glare of Subdual by tapping an untapped creature you control, tapping a creature an opponent controls. Verity Circle triggers, causing you to draw a card. Activate Mind over Matter by discarding a card, untapping a creature you control. Repeat. You may also repeat this loop during each turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Zur, Eternal SchemerVerity Circle is an Enchantment, which Zur, Eternal Schemer can use.
  2. Terra, Magical Adept // Esper TerraVerity Circle is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
  3. Alela, Artful ProvocateurVerity Circle is an Enchantment, which Alela, Artful Provocateur can use.
  4. Callaphe, Beloved of the SeaVerity Circle is an Enchantment, which Callaphe, Beloved of the Sea can use.
  5. Tuvasa the SunlitVerity Circle is an Enchantment, which Tuvasa the Sunlit can use.
  6. Hei Bai, Forest GuardianVerity Circle is an Enchantment, which Hei Bai, Forest Guardian can use.
  7. Tatsunari, Toad RiderVerity Circle is an Enchantment, which Tatsunari, Toad Rider can use.
  8. Eutropia the Twice-FavoredVerity Circle is an Enchantment, which Eutropia the Twice-Favored can use.
  9. Kestia, the CultivatorVerity Circle is an Enchantment, which Kestia, the Cultivator can use.
  10. Ertai, the CorruptedVerity Circle is an Enchantment, which Ertai, the Corrupted can use.

View Verity Circle on Scryfall