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Grand Architect

Grand Architect

Creature — Vedalken Artificer1/3$0.93

Other blue creatures you control get +1/+1. : Target artifact creature becomes blue until end of turn. Tap an untapped blue creature you control: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.

Legal in Commander

Is

Does

Rewards

Combos 10

  • Grand Architect + Pili-Pala

    • Infinite blue mana

    Mana needed: 9,409 decks on Commander Spellbook

    How it works

    Before you start

    Pili-Pala does not have summoning sickness.

    Steps

    Activate Grand Architect's first activated ability by paying {U}, making Pili-Pala blue until end of turn. Activate Grand Architect's last ability by tapping Pili-Pala, adding {C}{C} that can only be spent to cast artifact spells or activate abilities of artifacts. Activate Pili-Pala by paying {2} and untapping it, generating {U}. Repeat from step 2 any number of times.

    Commander Spellbook ↗
  • Grand Architect + Staff of Domination + Karn, the Great Creator

    • Infinite card draw
    • Infinite colorless mana that can only be spent to activate abilities of artifacts
    • Infinite colorless mana that can only be spent to cast artifact spells
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana creatures you control can produce

    Mana needed: 276 decks on Commander Spellbook

    How it works

    Steps

    Activate Karn's first loyalty ability by putting a loyalty counter on it, causing Staff of Domination to become an artifact creature until end of turn. Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn. Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat from step 3. Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.

    Commander Spellbook ↗
  • Grand Architect + Unctus, Grand Metatect + The Watcher in the Water

    • Infinite looting
    • Near-infinite tapped creature tokens
    • Near-infinite colorless mana that can only be spent to cast artifact spells
    • Near-infinite colorless mana that can only be spent to activate abilities of artifacts

    118 decks on Commander Spellbook

    How it works

    Before you start

    It is an opponent's turn.

    Steps

    During an opponent's turn, activate Grand Architect by tapping a blue creature you control except Unctus, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. The creature triggers, causing you to loot. The Watcher's first ability triggers, creating a 1/1 Tentacle creature token. Repeat.

    Commander Spellbook ↗
  • Grand Architect + Staff of Domination + Rise and Shine

    • Infinite card draw
    • Infinite colorless mana that can only be spent to activate abilities of artifacts
    • Infinite colorless mana that can only be spent to cast artifact spells
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana creatures you control can produce

    Mana needed: 48 decks on Commander Spellbook

    How it works

    Steps

    Cast Rise and Shine by paying {1}{U}, causing Staff of Domination to become an artifact creature until end of turn, and putting four +1/+1 counters on it. Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn. Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat from step 3. Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.

    Commander Spellbook ↗
  • Grand Architect + Staff of Domination + Karn, Silver Golem

    • Infinite card draw
    • Infinite colorless mana that can only be spent to activate abilities of artifacts
    • Infinite colorless mana that can only be spent to cast artifact spells
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana creatures you control can produce

    Mana needed: 47 decks on Commander Spellbook

    How it works

    Steps

    Activate Karn by paying {1}, causing Staff of Domination to become an artifact creature until end of turn. Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn. Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat from step 3. Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.

    Commander Spellbook ↗
  • Grand Architect + Staff of Domination + March of the Machines

    • Infinite card draw
    • Infinite colorless mana that can only be spent to activate abilities of artifacts
    • Infinite colorless mana that can only be spent to cast artifact spells
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana creatures you control can produce

    Mana needed: 44 decks on Commander Spellbook

    How it works

    Steps

    Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn. Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat from step 2. Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.

    Commander Spellbook ↗
  • Grand Architect + Staff of Domination + Ensoul Artifact

    • Infinite card draw
    • Infinite colorless mana that can only be spent to activate abilities of artifacts
    • Infinite colorless mana that can only be spent to cast artifact spells
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana creatures you control can produce

    Mana needed: 21 decks on Commander Spellbook

    How it works

    Before you start

    Ensoul Artifact attached to Staff of Domination.

    Steps

    Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn. Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat from step 2. Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.

    Commander Spellbook ↗
  • Grand Architect + Knacksaw Clique + Mycosynth Lattice

    • Exile each opponent's library

    Mana needed: 13 decks on Commander Spellbook

    How it works

    Before you start

    Knacksaw Clique does not have summoning sickness.

    Steps

    Activate Grand Architect's first ability making Knacksaw Clique blue until end of turn. Tap Knacksaw Clique to add {C}{C}. Untap Knacksaw Clique, exiling the top card of target opponent's library. Repeat steps 2-3.

    Commander Spellbook ↗
  • Grand Architect + Staff of Domination + Mightstone's Animation

    • Infinite card draw
    • Infinite colorless mana that can only be spent to activate abilities of artifacts
    • Infinite colorless mana that can only be spent to cast artifact spells
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana creatures you control can produce

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    Mightstone's Animation attached to Staff of Domination.

    Steps

    Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn. Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat from step 2. Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.

    Commander Spellbook ↗
  • Grand Architect + Sphinx's Disciple + Mind Over Matter

    • Infinite rummaging
    • Near-infinite colorless mana that can only be spent to activate abilities of artifacts
    • Near-infinite colorless mana that can only be spent to cast artifact spells

    0 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one card in hand.

    Steps

    Activate Grand Architect's second ability by tapping Sphinx's Disciple, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Mind over Matter by discarding a card, untapping Sphinx's Disciple. Sphinx's Disciple triggers, causing you to draw a card. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Captain America, Living LegendGrand Architect taps your creatures, which Captain America, Living Legend can use because it triggers when your creature becomes tapped.
  2. Unctus, Grand MetatectUnctus, Grand Metatect is an Artifact, which Grand Architect can use.
  3. Aang and KataraGrand Architect taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  4. Kilo, Apogee MindKilo, Apogee Mind is an Artifact, which Grand Architect can use.
  5. Saheeli, Radiant CreatorGrand Architect is an Artificer, which Saheeli, Radiant Creator can use.
  6. Gran-GranGrand Architect taps your creatures, which Gran-Gran can use because it triggers when your creature becomes tapped.
  7. Neerdiv, Devious DiverGrand Architect taps your creatures, which Neerdiv, Devious Diver can use because it triggers when your creature becomes tapped.
  8. Master PakkuGrand Architect taps your creatures, which Master Pakku can use because it triggers when your creature becomes tapped.
  9. Tui and La, Moon and OceanGrand Architect taps your creatures, which Tui and La, Moon and Ocean can use because it triggers when your creature becomes tapped.
  10. Saint Traft and Rem KarolusGrand Architect taps your creatures, which Saint Traft and Rem Karolus can use because it triggers when your creature becomes tapped.

View Grand Architect on Scryfall