
Rise and Shine
Sorcery$0.34
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Legal in Commander
Is
Does
Rewards
Combos 38
Rise and Shine + Basalt Monolith + Training Grounds
- Infinite colorless mana
Commander Spellbook ↗How it works
Before you start
Basalt Monolith does not have summoning sickness.
Steps
Activate Basalt Monolith's first ability by tapping it, adding {C}{C}{C}. Cast Rise and Shine by paying {1}{U}, making Basalt Monolith a 0/0 artifact creature and putting four +1/+1 counters on it. Activate Basalt Monolith's last ability by paying {1}, untapping it. Activate Basalt Monolith's first ability by tapping it, adding {C}{C}{C}. Repeat from step 3.
Rise and Shine + Voltaic Construct + Basalt Monolith
- Infinite colorless mana
- Infinite mana artifacts you control can produce
Commander Spellbook ↗How it works
Steps
Animate Basalt Monolith using Rise and Shine. Activate Basalt Monolith by tapping it, adding {C}{C}{C}. Activate Voltaic Construct by paying {2}, untapping Basalt Monolith. Repeat from step 2.
Rise and Shine + Voltaic Construct + Gilded Lotus
- Infinite colored mana
- Infinite mana artifacts you control can produce
Commander Spellbook ↗How it works
Steps
Animate Gilded Lotus using Rise and Shine. Activate Gilded Lotus by tapping it, adding three mana of any color Activate Voltaic Construct by paying {2}, untapping Gilded Lotus. Repeat from step 2.
Rise and Shine + Voltaic Construct + Thran Dynamo
- Infinite colorless mana
- Infinite mana artifacts you control can produce
Commander Spellbook ↗How it works
Steps
Animate Thran Dynamo using Rise and Shine. Activate Thran Dynamo by tapping it, adding {C}{C}{C}. Activate Voltaic Construct by paying {2}, untapping Thran Dynamo. Repeat from step 2.
Rise and Shine + Grand Architect + Staff of Domination
- Infinite card draw
- Infinite colorless mana that can only be spent to activate abilities of artifacts
- Infinite colorless mana that can only be spent to cast artifact spells
- Infinite lifegain
- Infinite lifegain triggers
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Steps
Cast Rise and Shine by paying {1}{U}, causing Staff of Domination to become an artifact creature until end of turn, and putting four +1/+1 counters on it. Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn. Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat from step 3. Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.
Rise and Shine + Basalt Monolith + Heartstone
- Infinite colorless mana
Commander Spellbook ↗How it works
Before you start
Basalt Monolith does not have summoning sickness.
Steps
Activate Basalt Monolith's first ability by tapping it, adding {C}{C}{C}. Cast Rise and Shine by paying {1}{U}, making Basalt Monolith a 0/0 artifact creature and putting four +1/+1 counters on it. Activate Basalt Monolith's last ability by paying {2}, untapping it. Activate Basalt Monolith's first ability by tapping it, adding {C}{C}{C}. Repeat from step 3.
Rise and Shine + Voltaic Construct + Everflowing Chalice
- Infinite colorless mana
- Infinite mana artifacts you control can produce
Commander Spellbook ↗How it works
Steps
Animate Everflowing Chalice using Rise and Shine. Activate Everflowing Chalice by tapping it, adding at least {C}{C}{C} Activate Voltaic Construct by paying {2}, untapping Everflowing Chalice. Repeat from step 2.
Rise and Shine + Voltaic Construct + Chromatic Orrery
- Infinite colored mana
- Infinite colorless mana
- Infinite card draw
Commander Spellbook ↗How it works
Steps
Animate Chromatic Orrery using Rise and Shine. Activate Chromatic Orrery by tapping it, adding {C}{C}{C}{C}{C} Activate Voltaic Construct by paying {2}, untapping Chromatic Orrery. Repeat from step 2.
Rise and Shine + Voltaic Construct + Dreamstone Hedron
- Infinite colorless mana
- Infinite mana artifacts you control can produce
Commander Spellbook ↗How it works
Steps
Animate Dreamstone Hedron using Rise and Shine. Activate Dreamstone Hedron by tapping it, adding {C}{C}{C}. Activate Voltaic Construct by paying {2}, untapping Dreamstone Hedron. Repeat from step 2.
Rise and Shine + Voltaic Construct + Mana Vault
- Infinite colorless mana
- Infinite mana artifacts you control can produce
Commander Spellbook ↗How it works
Steps
Animate Mana Vault using Rise and Shine. Activate Mana Vault by tapping it, adding {C}{C}{C}. Activate Voltaic Construct by paying {2}, untapping Mana Vault. Repeat from step 2.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Verazol, the Split CurrentRise and Shine puts +1/+1 counters on your creatures, which Verazol, the Split Current can use.
- The ThingRise and Shine puts +1/+1 counters on your creatures and The Thing doubles counters.
- Kilo, Apogee MindKilo, Apogee Mind proliferates and Rise and Shine puts +1/+1 counters on your creatures.
- Lonis, Genetics ExpertRise and Shine puts +1/+1 counters on your creatures, which Lonis, Genetics Expert can use.
- Zimone, Paradox SculptorRise and Shine puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
- Vorel of the Hull CladeRise and Shine puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.
- Arna Kennerüd, SkycaptainRise and Shine puts +1/+1 counters on your creatures and Arna Kennerüd, Skycaptain doubles counters.
- Tanazir QuandrixRise and Shine puts +1/+1 counters on your creatures and Tanazir Quandrix doubles counters.
- Lt. Cmdr. Geordi La ForgeRise and Shine puts +1/+1 counters on your creatures and Lt. Cmdr. Geordi La Forge doubles counters.
- Chief Miles O'BrienRise and Shine puts +1/+1 counters on your creatures and Chief Miles O'Brien doubles counters.