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Greater Good

Greater Good

Enchantment$2.22

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

Legal in Commander

Is

Does

Rewards

Combos 7

  • Greater Good + Ominous Seas

    • Near-infinite card draw
    • Near-infinite looting

    793 decks on Commander Spellbook

    How it works

    Steps

    Activate Ominous Seas by removing eight foreshadow counters from it, creating a 8/8 Kraken creature token. Activate Greater Good by sacrificing the Kraken token, drawing eight cards and discarding three cards. Ominous Seas triggers eight times, putting eight foreshadow counters on itself. Repeat

    Commander Spellbook ↗
  • Greater Good + Hogaak, Arisen Necropolis + Zombie Infestation

    • Near-infinite tapped creature tokens

    724 decks on Commander Spellbook

    How it works

    Steps

    Activate Greater Good by sacrificing Hogaak. If Hogaak is your commander, choose not to return it to the command zone from your graveyard. Resolve the Greater Good ability, causing you to draw eight cards and discard three cards. Activate Zombie Infestation twice by discarding four cards, creating two 2/2 Zombie creature tokens. Cast Hogaak from your graveyard by exiling five other cards from your graveyard and by tapping the two Zombies. Repeat.

    Commander Spellbook ↗
  • Greater Good + Body of Research

    • Infinite card draw

    Mana needed: 369 decks on Commander Spellbook

    How it works

    Steps

    Cast Body of Research by paying {G}{G}{G}{U}{U}{U}, creating a 0/0 Fractal creature token and putting a number of +1/+1 counters on it equal to the number of cards in your library. Activate Greater Good by sacrificing the Fractal, causing you to draw cards equal to the Fractal's power, then discard three cards.

    Commander Spellbook ↗
  • Greater Good + The Watcher in the Water

    • Near-infinite untap of some creatures you control

    204 decks on Commander Spellbook

    How it works

    Before you start

    It is not your turn. You control at least one other creature with power one or greater.

    Steps

    During an opponent's turn, activate Greater Good by sacrificing another creature with power one or greater. If the creature was a Tentacle, The Watcher triggers, untapping up to one Kraken you control and putting a stun counter on up to one nonland permanent. Resolve the Greater Good ability, causing you to draw cards equal to the sacrificed creature's power and then discard three cards. For each card drawn this way, The Watcher's first ability triggers, creating that many 1/1 Tentacle creature tokens. Repeat.

    Commander Spellbook ↗
  • Greater Good + Cryptcaller Chariot

    • Infinite looting
    • Near-infinite tapped creature tokens

    157 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature with power 1 or greater.

    Steps

    Activate Greater Good by sacrificing a creature with power 1 or greater, causing you to to draw cards equal to the creature's power and then discard three cards. Cryptcaller Chariot triggers, causing you to create a tapped 2/2 Zombie creature token for each card discarded. Repeat.

    Commander Spellbook ↗
  • Greater Good + Triskaidekaphile + Worldspine Wurm

    • Win the game at the beginning of your next upkeep

    3 decks on Commander Spellbook

    How it works

    Before you start

    You have exactly one card in hand. Your library size is at least fifteen.

    Steps

    Activate Greater Good by sacrificing Worldspine Wurm. Worldspine Wurm dies, triggering its first and second ability. Resolve the first Worldspine Wurm trigger, creating three 5/5 Wurm creature tokens. Resolve the second Worldspine Wurm trigger, shuffling it into your library from your graveyard. Resolve the Greater Good ability, causing you to draw fifteen cards and discard three cards. At the beginning of your next upkeep, Triskaidekaphile triggers, causing you to win the game.

    Commander Spellbook ↗
  • Greater Good + Triskaidekaphile + Impervious Greatwurm

    • Win the game at the beginning of your next upkeep

    0 decks on Commander Spellbook

    How it works

    Before you start

    You have no cards in hand. Your library size is at least sixteen.

    Steps

    Activate Greater Good by sacrificing Impervious Greatwurm, causing you to draw sixteen cards and discard three cards. At the beginning of your next upkeep, Triskaidekaphile triggers, causing you to win the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Grismold, the DreadsowerGreater Good sacrifices your creatures, which Grismold, the Dreadsower can use because it rewards your creatures dying.
  2. Brenard, Ginger SculptorGreater Good sacrifices your creatures, which Brenard, Ginger Sculptor can use because it rewards your creatures dying.
  3. Grakmaw, Skyclave RavagerGreater Good sacrifices your creatures, which Grakmaw, Skyclave Ravager can use because it rewards your creatures dying.
  4. Sek'Kuar, DeathkeeperGreater Good sacrifices your creatures, which Sek'Kuar, Deathkeeper can use because it rewards your creatures dying.
  5. Omnath, Locus of RageOmnath, Locus of Rage makes creature tokens and Greater Good sacrifices your creatures.
  6. Titania, Nature's ForceTitania, Nature's Force makes creature tokens and Greater Good sacrifices your creatures.
  7. Atla Palani, Nest TenderAtla Palani, Nest Tender makes creature tokens and Greater Good sacrifices your creatures.
  8. Slimefoot, the StowawaySlimefoot, the Stowaway makes creature tokens and Greater Good sacrifices your creatures.
  9. Aatchik, Emerald RadianAatchik, Emerald Radian makes creature tokens and Greater Good sacrifices your creatures.
  10. Polukranos Reborn // Polukranos, Engine of RuinPolukranos Reborn // Polukranos, Engine of Ruin makes creature tokens and Greater Good sacrifices your creatures.

View Greater Good on Scryfall