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Triskaidekaphile

Triskaidekaphile

Creature — Human Wizard1/3$0.90

You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. : Draw a card.

Legal in Commander

Is

Does

Combos 11

  • Triskaidekaphile + Drown in Dreams

    • Win the game at the beginning of your next upkeep

    Mana needed: 3,410 decks on Commander Spellbook

    How it works

    Before you start

    You have 13 or fewer cards in hand.

    Steps

    During the end step before your turn, cast Drown in Dreams by paying {15}{U} minus {1} for each card in your hand, causing you to draw cards until you have thirteen cards in hand. At the beginning of your upkeep, Triskaidekaphile triggers, causing you to win the game.

    Commander Spellbook ↗
  • Triskaidekaphile + Stroke of Genius

    • Win the game at the beginning of your next upkeep

    Mana needed: 2,628 decks on Commander Spellbook

    How it works

    Before you start

    You have 13 or fewer cards in hand.

    Steps

    During the end step before your turn, cast Stroke of Genius by paying {15}{U} minus {1} for each card in your hand, causing you to draw cards until you have thirteen cards in hand. At the beginning of your upkeep, Triskaidekaphile triggers, causing you to win the game.

    Commander Spellbook ↗
  • Triskaidekaphile + Ad Nauseam

    • Win the game at the beginning of your next upkeep

    Mana needed: 366 decks on Commander Spellbook

    How it works

    Before you start

    NOTE: This combo could result in you losing the game, please exercise caution while using it.

    Steps

    During the end step prior to your turn, cast Ad Nauseam by paying {3}{B}{B}. Resolve Ad Nauseam, putting the top card of your library into your hand and losing life equal to that card's mana value. Repeat the process in step 2 until you have thirteen cards in your hand. At the beginning of your upkeep, Triskaidekaphile triggers, causing you to win the game.

    Commander Spellbook ↗
  • Triskaidekaphile + Rishkar's Expertise + Emrakul, the Promised End

    • Win the game at the beginning of your next upkeep

    Mana needed: 9 decks on Commander Spellbook

    How it works

    Before you start

    Emrakul has the greatest power among creatures you control. You have no other cards in hand.

    Steps

    Cast Rishkar's Expertise by paying {4}{G}{G}, causing you to draw thirteen cards. At the beginning of your next upkeep, Triskaidekaphile triggers, causing you to win the game.

    Commander Spellbook ↗
  • Triskaidekaphile + Return of the Wildspeaker + Emrakul, the Promised End

    • Win the game at the beginning of your next upkeep

    Mana needed: 7 decks on Commander Spellbook

    How it works

    Before you start

    Emrakul has the greatest power among non-Human creatures you control. You have no other cards in hand.

    Steps

    Cast Return of the Wildspeaker by paying {4}{G}, causing you to draw thirteen cards. At the beginning of your next upkeep, Triskaidekaphile triggers, causing you to win the game.

    Commander Spellbook ↗
  • Triskaidekaphile + Rishkar's Expertise + Krosan Cloudscraper

    • Win the game at the beginning of your next upkeep

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Before you start

    Krosan Cloudscraper has the greatest power among creatures you control. You have no other cards in hand.

    Steps

    Cast Rishkar's Expertise by paying {4}{G}{G}, causing you to draw thirteen cards. At the beginning of your next upkeep, Triskaidekaphile and Krosan Cloudscraper trigger. Resolve the Triskaidekaphile trigger, causing you to win the game.

    Commander Spellbook ↗
  • Triskaidekaphile + Return of the Wildspeaker + Krosan Cloudscraper

    • Win the game at the beginning of your next upkeep

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Before you start

    Krosan Cloudscraper has the greatest power among non-Human creatures you control. You have no other cards in hand.

    Steps

    Cast Return of the Wildspeaker by paying {4}{G}, causing you to draw thirteen cards. At the beginning of your next upkeep, Triskaidekaphile and Krosan Cloudscraper trigger. Resolve the Triskaidekaphile trigger, causing you to win the game.

    Commander Spellbook ↗
  • Triskaidekaphile + Greater Good + Worldspine Wurm

    • Win the game at the beginning of your next upkeep

    3 decks on Commander Spellbook

    How it works

    Before you start

    You have exactly one card in hand. Your library size is at least fifteen.

    Steps

    Activate Greater Good by sacrificing Worldspine Wurm. Worldspine Wurm dies, triggering its first and second ability. Resolve the first Worldspine Wurm trigger, creating three 5/5 Wurm creature tokens. Resolve the second Worldspine Wurm trigger, shuffling it into your library from your graveyard. Resolve the Greater Good ability, causing you to draw fifteen cards and discard three cards. At the beginning of your next upkeep, Triskaidekaphile triggers, causing you to win the game.

    Commander Spellbook ↗
  • Triskaidekaphile + Rishkar's Expertise + Ludevic's Test Subject // Ludevic's Abomination

    • Win the game at the beginning of your next upkeep

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    Ludevic's Abomination has the greatest power among creatures you control. You have no other cards in hand.

    Steps

    Cast Rishkar's Expertise by paying {4}{G}{G}, causing you to draw thirteen cards. At the beginning of your next upkeep, Triskaidekaphile triggers, causing you to win the game.

    Commander Spellbook ↗
  • Triskaidekaphile + Return of the Wildspeaker + Ludevic's Test Subject // Ludevic's Abomination

    • Win the game at the beginning of your next upkeep

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    Ludevic's Abomination has the greatest power among non-Human creatures you control. You have no other cards in hand.

    Steps

    Cast Return of the Wildspeaker by paying {4}{G}, causing you to draw thirteen cards. At the beginning of your next upkeep, Triskaidekaphile triggers, causing you to win the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Azami, Lady of ScrollsTriskaidekaphile is a Wizard, which Azami, Lady of Scrolls can use.
  2. Naban, Dean of IterationTriskaidekaphile is a Wizard, which Naban, Dean of Iteration can use.
  3. Naru Meha, Master WizardTriskaidekaphile is a Wizard, which Naru Meha, Master Wizard can use.
  4. Inalla, Archmage RitualistTriskaidekaphile is a Wizard, which Inalla, Archmage Ritualist can use.
  5. Kaza, Roil ChaserTriskaidekaphile is a Wizard, which Kaza, Roil Chaser can use.
  6. Adeliz, the Cinder WindTriskaidekaphile is a Wizard, which Adeliz, the Cinder Wind can use.
  7. The Destined WarriorTriskaidekaphile is a Wizard, which The Destined Warrior can use.
  8. Gandalf, Party GuestTriskaidekaphile is a Wizard, which Gandalf, Party Guest can use.
  9. Éowyn, ShieldmaidenTriskaidekaphile is a Human, which Éowyn, Shieldmaiden can use.
  10. Arcade GannonTriskaidekaphile is a Human, which Arcade Gannon can use.

View Triskaidekaphile on Scryfall