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Dream Trawler

Dream Trawler

Creature — Sphinx3/5$0.40

Flying, lifelink Whenever you draw a card, this creature gets +1/+0 until end of turn. Whenever this creature attacks, draw a card. Discard a card: This creature gains hexproof until end of turn. Tap it.

Legal in Commander

Is

Does

Rewards

Combos 12

  • Dream Trawler + Eligeth, Crossroads Augur + Curator of Mysteries

    • Infinite rummaging
    • Near-infinite power for a creature until end of turn

    207 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one card in hand.

    Steps

    Activate Dream Trawler by discarding a card. Curator of Mysteries triggers, causing you to draw a card due to Eligeth. Resolve the Dream Trawler ability. Repeat.

    Commander Spellbook ↗
  • Dream Trawler + Cryptcaller Chariot + Kindred Discovery

    • Infinite rummaging
    • Near-infinite tapped creature tokens
    • Near-infinite power for a creature until end of turn

    48 decks on Commander Spellbook

    How it works

    Before you start

    "Zombie" chosen with Kindred Discovery. You have a card in hand.

    Steps

    Activate Dream Trawler by discarding a card. Cryptcaller Chariot triggers, causing you to create a tapped 2/2 Zombie creature token. When the Zombie enters the battlefield, Kindred Discovery triggers, causing you to draw a card. Resolve the Dream Trawler ability. Repeat.

    Commander Spellbook ↗
  • Dream Trawler + Matoya, Archon Elder + Curator of Mysteries

    • Infinite rummaging
    • Near-infinite power for a creature until end of turn

    32 decks on Commander Spellbook

    How it works

    Before you start

    You have a card in hand.

    Steps

    Activate Dream Trawler by discarding a card. Curator of Mysteries triggers, causing you to scry 1. Matoya triggers, causing you to draw a card. Resolve the Dream Trawler ability. Repeat.

    Commander Spellbook ↗
  • Dream Trawler + Niv-Mizzet, Visionary + Glint-Horn Buccaneer

    • Near-infinite damage
    • Near-infinite card draw
    • Near-infinite looting
    • Near-infinite power for a creature until end of turn

    28 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one card in hand.

    Steps

    Activate Dream Trawler by discarding a card. Glint-Horn Buccaneer triggers, dealing 1 damage to each opponent. Niv-Mizzet triggers, causing you to draw that many cards. Dream Trawler triggers for each card drawn, giving it +1/+0 until end of turn for each card draw. Resolve the Dream Trawler ability from step 1. Repeat.

    Commander Spellbook ↗
  • Dream Trawler + Vilis, Broker of Blood + Feast of Sanity

    • Infinite looting
    • Near-infinite lifegain triggers
    • Near-infinite power for a creature until end of turn

    16 decks on Commander Spellbook

    How it works

    Before you start

    You have a card in hand.

    Steps

    Activate Dream Trawler by discarding a card. Feast of Sanity triggers, dealing 1 damage to you and causing you to gain 1 life. Vilis triggers, causing you to draw a card. Resolve the Dream Trawler ability, giving Dream Trawler hexproof until end of turn and tapping it Repeat

    Commander Spellbook ↗
  • Dream Trawler + Evolution Witness + Thran Vigil

    • Infinite +1/+1 counters on a creature

    0 decks on Commander Spellbook

    How it works

    Before you start

    You have a creature or artifact card in your graveyard. You have a way to put a +1/+1 counter on Evolution Witness.

    Steps

    Put a +1/+1 counter on Evolution Witness. Evolution Witness triggers, returning an artifact or creature card from your graveyard to your hand. Thran Vigil triggers. Holding priority, activate Dream Trawler by discarding an artifact or creature card. Resolve the Thran Vigil ability, putting a +1/+1 counter on Evolution Witness. Repeat from step 2.

    Commander Spellbook ↗
  • Dream Trawler + Disa the Restless + Cloudstone Curio

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite self-discard triggers

    0 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one nontoken nonartifact Lhurgoyf. You have at least one nonartifact Lhurgoyf creature card in hand.

    Steps

    Activate Dream Trawler by discarding a nonartifact Lhurgoyf card. Disa the Restless' first ability triggers, putting the discarded Lhurgoyf from your graveyard onto the battlefield. When the Lhurgoyf enters the battlefield, Cloudstone Curio triggers, returning another nontoken nonartifact Lhurgoyf from the battlefield to your hand. Resolve the Dream Trawler ability from step 1. Repeat.

    Commander Spellbook ↗
  • Dream Trawler + Magar of the Magic Strings + Rise of the Eldrazi

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Activate Dream Trawler by discarding Rise of the Eldrazi. Activate Magar by paying {1}{R}{B}, noting Rise of the Eldrazi and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the 3/3 creature that has Rise of the Eldrazi noted. The creature triggers, casting a copy of Rise of the Eldrazi without paying its mana cost. Resolve the Rise of the Eldrazi copy, causing you to take an extra turn after this one. Repeat from step 3 during each turn.

    Commander Spellbook ↗
  • Dream Trawler + Ovalchase Daredevil + Chalk Outline

    • Infinite artifact tokens
    • Infinite creature tokens

    0 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cause an artifact to enter the battlefield under your control. Ovalchase Daredevil triggers, returning itself from your graveyard to your hand. Chalk Outline triggers. Holding priority, activate Dream Trawler by discarding Ovalchase Daredevil. Resolve the Chalk Outline trigger, creating a 2/2 Detective creature token and a Clue token. Repeat from step 2.

    Commander Spellbook ↗
  • Dream Trawler + Ovalchase Daredevil + Kheru Goldkeeper

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite Treasure tokens

    0 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cause an artifact to enter the battlefield under your control. Ovalchase Daredevil triggers, returning it from your graveyard to your hand. Kheru Goldkeeper triggers. Holding priority, activate Dream Trawler by discarding Ovalchase Daredevil. Resolve the Kheru Goldkeeper trigger, creating a Treasure token. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Mister FantasticMister Fantastic copies your triggered abilities, which Dream Trawler can use because it has an attack trigger.
  2. Najeela, the Blade-BlossomNajeela, the Blade-Blossom has extra combat phases, which Dream Trawler can use because it has an attack trigger.
  3. Hope EstheimDream Trawler gains you life, which Hope Estheim can use.
  4. Will, Scion of PeaceDream Trawler gains you life, which Will, Scion of Peace can use.
  5. Oloro, Ageless AsceticDream Trawler gains you life, which Oloro, Ageless Ascetic can use.
  6. Shanna, Purifying BladeDream Trawler gains you life, which Shanna, Purifying Blade can use.
  7. The ArchimandriteDream Trawler gains you life, which The Archimandrite can use.
  8. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Dream Trawler can use because it has an attack trigger.
  9. The Ur-SphinxDream Trawler is a Sphinx, which The Ur-Sphinx can use.

View Dream Trawler on Scryfall