
Will, Scion of Peace
Legendary Creature — Human Wizard2/4$0.91
Vigilance : Spells you cast this turn that are white and/or blue cost less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
Legal in Commander
Is
Does
Rewards
Combos 37
Will, Scion of Peace + Debt to the Deathless + Beacon of Immortality
- Each opponent loses the game
- Near-infinite lifegain
- Near-infinite lifeloss
Commander Spellbook ↗How it works
Before you start
Your life total is equal to or greater than half the highest life total among your opponents, rounded up. Will does not have summoning sickness.
Steps
Cast Beacon of Immortality by paying {5}{W}, doubling your life total and shuffling Beacon of Immortality into your library. Activate Will by tapping it, reducing the cost of all white and/or blue spells you cast this turn. Cast Debt to the Deathless, choosing for X to equal the amount of life you've gained this turn, but paying a total of {W}{W}{B}{B} due to Will's ability. Resolve Debt to the Deathless, causing each opponent to lose twice X life, and you to gain life equal to the life lost this way. Each opponent loses the game due to having 0 or less life.
Will, Scion of Peace + Debt to the Deathless + Revival // Revenge
- Each opponent loses the game
- Near-infinite lifegain
- Near-infinite lifeloss
Commander Spellbook ↗How it works
Before you start
Your life total is equal to or greater than half the second highest life total among your opponents, rounded up. Will does not have summoning sickness.
Steps
Cast Revenge by paying {4}{W}{B}, doubling your life total and causing target opponent to lose half their life total, rounded up. Activate Will by tapping it, reducing the cost of all white and/or blue spells you cast this turn. Cast Debt to the Deathless, choosing for X to equal the amount of life you've gained this turn, but paying a total of {W}{W}{B}{B} due to Will's ability. Resolve Debt to the Deathless, causing each opponent to lose twice X life, and you to gain life equal to the life lost this way. Each opponent loses the game due to having 0 or less life.
Will, Scion of Peace + Appa, Steadfast Guardian + Aang, Swift Savior // Aang and La, Ocean's Fury
- Infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You've gained 2 or more life this turn.
Steps
Activate Will by tapping it. Cast Appa by paying {W}{W}. When Appa enters, it triggers, airbending Aang Cast Aang from exile by paying {0}. Appa triggers, creating a 1/1 Ally creature token. When Aang enters, it triggers, airbending Appa. Cast Appa from exile by paying {0}. Repeat from step 3
Will, Scion of Peace + Appa, Steadfast Guardian + Aang, Airbending Master
- Infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You've gained 2 or more life this turn.
Steps
Activate Will by tapping it. Cast Appa by paying {W}{W}. When Appa enters, it triggers, airbending Aang. Cast Aang from exile by paying {0}. Appa triggers, creating a 1/1 Ally creature token. When Aang enters, it triggers, airbending Appa. Cast Appa from exile by paying {0}. Repeat from step 3.
Will, Scion of Peace + Aang, Airbending Master + Aang, the Last Airbender
- Infinite creature ETB
- Infinite creature LTB
- Infinite storm count
Commander Spellbook ↗How it works
Before you start
You've gained 2 or more life this turn.
Steps
Activate Will by tapping it, causing white and blue spells you cast to cost {1} less for each life you've gained this turn. Cast Aang, Airbending Master by paying at most {2}{W} When Aang, Airbending Master enters, it triggers, airbending Aang, the Last Airbender Cast Aang, the Last Airbender from exile by paying {0}. When Aang, the Last Airbender enters, it triggers, airbending Aang, Airbending Master. Cast Aang, Airbending Master from exile by paying {0}. Repeat from step 3.
Will, Scion of Peace + Appa, Steadfast Guardian + Aang, the Last Airbender
- Infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You've gained 2 or more life this turn.
Steps
Activate Will by tapping it. Cast Appa by paying {W}{W}. When Appa enters, it triggers, airbending Aang. Cast Aang from exile by paying {0}. Appa triggers, creating a 1/1 Ally creature token. When Aang enters, it triggers, airbending Appa. Cast Appa from exile by paying {0}. Repeat from step 3.
Will, Scion of Peace + Appa, Steadfast Guardian + Restoration Angel
- Infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You've gained 2 or more life this turn.
Steps
Activate Will by tapping it, causing white and blue spells you cast to cost {1} less for each life you've gained this turn. Cast Appa by paying {W}{W} When Appa enters, its first ability triggers, exiling Restoration Angel with the ability to cast it later from exile. Cast Restoration Angel from exile by paying {0}. Appa's second ability triggers, creating a 1/1 Ally creature token. When Restoration Angel enters, it triggers, blinking Appa. Repeat from step 3.
Will, Scion of Peace + Appa, Steadfast Guardian + Appa, Loyal Sky Bison
- Infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You've gained 2 or more life this turn.
Steps
Activate Will by tapping it. Cast Appa by paying {W}{W}. When Appa enters, it triggers, airbending Appa. Cast Appa from exile by paying {0}. Appa triggers, creating a 1/1 Ally creature token. When Appa enters, it triggers, airbending Appa. Cast Appa from exile by paying {0}. Repeat from step 3.
Will, Scion of Peace + Appa, Steadfast Guardian + Felidar Guardian
- Infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You've gained 2 or more life this turn.
Steps
Activate Will by tapping it, causing white and blue spells you cast to cost {1} less for each life you've gained this turn. Cast Appa by paying {W}{W} When Appa enters, its first ability triggers, exiling Felidar Guardian with the ability to cast it later from exile. Cast Felidar Guardian from exile by paying {0}. Appa's second ability triggers, creating a 1/1 Ally creature token. When Felidar Guardian enters, it triggers, blinking Appa. Repeat from step 3.
Will, Scion of Peace + Chakram Retriever + Whispers of the Muse
- Infinite card draw
Commander Spellbook ↗How it works
Before you start
You have gained 5 or more life this turn. You control a creature that can tap to produce at least {U}.
Steps
Activate Will by tapping it, causing white and blue spells you cast this turn to cost at least {5} less. Activate a creature by tapping it, adding {U}. Cast Whispers of the Muse with buyback by paying {U}. Chakram Retriever triggers, untapping the mana-producing creature. Resolve Whispers of the Muse. Repeat from step 2.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Aang and KataraWill, Scion of Peace taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
- Gandalf, Party GuestWill, Scion of Peace is a Wizard, which Gandalf, Party Guest can use.
- The Destined WarriorWill, Scion of Peace is a Wizard, which The Destined Warrior can use.
- The Fifth DoctorThe Fifth Doctor untaps your creatures and Will, Scion of Peace taps your creatures.
- Éowyn, ShieldmaidenWill, Scion of Peace is a Human, which Éowyn, Shieldmaiden can use.
- Arcade GannonWill, Scion of Peace is a Human, which Arcade Gannon can use.
- Goldbug, Humanity's Ally // Goldbug, Scrappy ScoutWill, Scion of Peace is a Human, which Goldbug, Humanity's Ally // Goldbug, Scrappy Scout can use.
- Katilda and LierWill, Scion of Peace is a Human, which Katilda and Lier can use.
- Derevi, Empyrial TacticianDerevi, Empyrial Tactician untaps your creatures and Will, Scion of Peace taps your creatures.
- Captain America, Living LegendCaptain America, Living Legend untaps your creatures and Will, Scion of Peace taps your creatures.