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Revival // Revenge

Revival // Revenge

Sorcery // Sorcery$0.43

Return target creature card with mana value 3 or less from your graveyard to the battlefield.

Double your life total. Target opponent loses half their life, rounded up.

Legal in Commander

Is

Does

Rewards

Combos 11

  • Revival // Revenge + Vito, Thorn of the Dusk Rose

    • Near-infinite lifegain
    • Near-infinite lifeloss for up to two target opponents

    Mana needed: 13,842 decks on Commander Spellbook

    How it works

    Steps

    Cast Revenge by paying {4}{W}{B}, doubling your life total and causing an opponent to lose half their life total, rounded up. Vito triggers, causing an opponent to lose life equal to the life you gained.

    Commander Spellbook ↗
  • Revival // Revenge + Sanguine Bond

    • Near-infinite lifegain
    • Near-infinite lifeloss for up to two target opponents

    Mana needed: 13,545 decks on Commander Spellbook

    How it works

    Steps

    Cast Revenge by paying {4}{W}{B}, doubling your life total and causing an opponent to lose half their life total, rounded up. Sanugine Bond triggers, causing an opponent to lose life equal to the life you gained.

    Commander Spellbook ↗
  • Revival // Revenge + Enduring Tenacity

    • Near-infinite lifegain
    • Near-infinite lifeloss for up to two target opponents

    Mana needed: 9,653 decks on Commander Spellbook

    How it works

    Steps

    Cast Revenge by paying {4}{W}{B}, doubling your life total and causing an opponent to lose half their life total, rounded up. Enduring Tenacity's first ability triggers, causing an opponent to lose life equal to the life you gained.

    Commander Spellbook ↗
  • Revival // Revenge + Vizkopa Guildmage

    • Near-infinite lifeloss

    Mana needed: 6,725 decks on Commander Spellbook

    How it works

    Before you start

    You have the highest life total or are tied for the highest life total.

    Steps

    Activate Vizkopa Guildmage's second ability by paying {1}{W}{B}, causing each opponent to lose life whenever you gain life this turn. Cast Revenge by paying {4}{W}{B}, doubling your life total and causing target opponent to lose half their life, rounded up. Vizkopa Guildmage triggers, causing each opponent to lose life equal to the life you gained. Each opponent loses the game due to having zero or less life.

    Commander Spellbook ↗
  • Revival // Revenge + Sorin of House Markov // Sorin, Ravenous Neonate

    • Near-infinite lifeloss for target opponent
    • Near-infinite lifegain

    Mana needed: 6,522 decks on Commander Spellbook

    How it works

    Steps

    Cast Revenge by paying its mana cost, doubling your life total. If Sorin is on the battlefield as Sorin of House Markov, move to your postcombat main phase. Sorin of House Markov's second ability triggers, causing you to exile it and return it to the battlefield as Sorin, Ravenous Neonate. Activate Sorin, Ravenous Neonate's second loyalty ability by removing a loyalty counter from it, dealing damage to target opponent equal to the life you gained this turn.

    Commander Spellbook ↗
  • Revival // Revenge + Bloodletter of Aclazotz

    • Near-infinite lifegain
    • Target opponent loses the game

    Mana needed: 4,551 decks on Commander Spellbook

    How it works

    Steps

    Cast Revenge by paying {4}{W}{B}, doubling your life total and causing an opponent to lose their entire life total due to Bloodletter of Aclazotz. The opponent loses the game due to having 0 or less life.

    Commander Spellbook ↗
  • Revival // Revenge + Defiling Daemogoth

    • Near-infinite lifegain
    • Near-infinite lifeloss

    Mana needed: 564 decks on Commander Spellbook

    How it works

    Steps

    Cast Revenge by paying {4}{W}{B}, doubling your life total. At the beginning of your end step, Defiling Daemogoth triggers, causing each opponent to lose life equal to the life you've lost this turn.

    Commander Spellbook ↗
  • Revival // Revenge + Will, Scion of Peace + Debt to the Deathless

    • Each opponent loses the game
    • Near-infinite lifegain
    • Near-infinite lifeloss

    Mana needed: 367 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is equal to or greater than half the second highest life total among your opponents, rounded up. Will does not have summoning sickness.

    Steps

    Cast Revenge by paying {4}{W}{B}, doubling your life total and causing target opponent to lose half their life total, rounded up. Activate Will by tapping it, reducing the cost of all white and/or blue spells you cast this turn. Cast Debt to the Deathless, choosing for X to equal the amount of life you've gained this turn, but paying a total of {W}{W}{B}{B} due to Will's ability. Resolve Debt to the Deathless, causing each opponent to lose twice X life, and you to gain life equal to the life lost this way. Each opponent loses the game due to having 0 or less life.

    Commander Spellbook ↗
  • Revival // Revenge + Hive Mind + Tainted Remedy

    • Each opponent loses the game
    • Near-infinite lifeloss for all players

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is equal to or greater than 2^X, where X is the number of opponents you have.

    Steps

    Cast Revenge by paying {4}{W}{B}. Hive Mind triggers, causing each opponent to copy Revenge. Resolve the first opponent's copy of Revenge, causing the opponent to lose life equal to their life total, and causing a different player to lose half their life total, rounded up. The opponent loses the game due to having zero life. Repeat from step 3 for each remaining opponent's copy of Revenge.

    Commander Spellbook ↗
  • Revival // Revenge + Hive Mind + Rain of Gore

    • Each opponent loses the game
    • Near-infinite lifeloss for all players

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is equal to or greater than 2^X, where X is the number of opponents you have.

    Steps

    Cast Revenge by paying {4}{W}{B}. Hive Mind triggers, causing each opponent to copy Revenge. Resolve the first opponent's copy of Revenge, causing the opponent to lose life equal to their life total, and causing a different player to lose half their life total, rounded up. The opponent loses the game due to having zero life. Repeat from step 3 for each remaining opponent's copy of Revenge.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Y'shtola, Night's BlessedRevival // Revenge drains opponents' life, which Y'shtola, Night's Blessed can use.
  2. Firja, Judge of ValorFirja, Judge of Valor fills your graveyard, which Revival // Revenge can use because it reanimates creatures.
  3. Dihada, Binder of WillsDihada, Binder of Wills fills your graveyard, which Revival // Revenge can use because it reanimates creatures.
  4. Raffine, Scheming SeerRaffine, Scheming Seer fills your graveyard, which Revival // Revenge can use because it reanimates creatures.
  5. Terra, Herald of HopeTerra, Herald of Hope fills your graveyard, which Revival // Revenge can use because it reanimates creatures.
  6. Terra, Magical Adept // Esper TerraTerra, Magical Adept // Esper Terra fills your graveyard, which Revival // Revenge can use because it reanimates creatures.
  7. Temmet, Naktamun's WillTemmet, Naktamun's Will fills your graveyard, which Revival // Revenge can use because it reanimates creatures.
  8. The Master of KeysThe Master of Keys fills your graveyard, which Revival // Revenge can use because it reanimates creatures.
  9. Aminatou, Veil PiercerAminatou, Veil Piercer fills your graveyard, which Revival // Revenge can use because it reanimates creatures.
  10. Victor, Valgavoth's SeneschalVictor, Valgavoth's Seneschal fills your graveyard, which Revival // Revenge can use because it reanimates creatures.

View Revival // Revenge on Scryfall