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Enduring Tenacity

Enduring Tenacity

Enchantment Creature — Snake Glimmer4/3$12.51

Whenever you gain life, target opponent loses that much life. When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Legal in Commander

Is

Does

Rewards

Combos 13

  • Enduring Tenacity + Exquisite Blood

    • Infinite lifegain triggers
    • Infinite lifeloss
    • Infinite lifegain

    76,901 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to gain life.

    Steps

    Gain life. Enduring Tenacity triggers, causing an opponent to lose 1 life. Exquisite Blood triggers, causing you to gain 1 life. Repeat from step 2.

    Commander Spellbook ↗
  • Enduring Tenacity + Bloodthirsty Conqueror

    • Infinite lifegain triggers
    • Infinite lifeloss
    • Infinite lifegain

    65,045 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to gain life.

    Steps

    Gain life. Enduring Tenacity triggers, causing an opponent to lose 1 life. Bloodthirsty Conqueror triggers, causing you to gain 1 life. Repeat from step 2.

    Commander Spellbook ↗
  • Enduring Tenacity + Beacon of Immortality

    • Near-infinite lifegain
    • Near-infinite lifeloss for target opponent

    Mana needed: 13,760 decks on Commander Spellbook

    How it works

    Steps

    Cast Beacon of Immortality by paying {5}{W}, doubling your life total and shuffling Beacon of Immortality into your library. Enduring Tenacity's first ability triggers, causing an opponent to lose life equal to the life you gained.

    Commander Spellbook ↗
  • Enduring Tenacity + Revival // Revenge

    • Near-infinite lifegain
    • Near-infinite lifeloss for up to two target opponents

    Mana needed: 9,653 decks on Commander Spellbook

    How it works

    Steps

    Cast Revenge by paying {4}{W}{B}, doubling your life total and causing an opponent to lose half their life total, rounded up. Enduring Tenacity's first ability triggers, causing an opponent to lose life equal to the life you gained.

    Commander Spellbook ↗
  • Enduring Tenacity + Shard of the Nightbringer

    • Target opponent loses the game

    Mana needed: 5,885 decks on Commander Spellbook

    How it works

    Steps

    Cast Shard of the Nightbringer by paying {5}{B}{B}{B}. Shard of the Nightbringer triggers, causing an opponent to lose half their life total, rounded up, and you to gain life equal to the life lost this way. Enduring Tenacity triggers, causing the opponent to lose life equal to the amount of life gained this way. The opponent loses the game due to having zero or less life.

    Commander Spellbook ↗
  • Enduring Tenacity + Judith, Carnage Connoisseur + Fire Covenant

    • Near-infinite lifeloss for target opponent

    Mana needed: 1,215 decks on Commander Spellbook

    How it works

    Steps

    Cast Fire Covenant by paying {1}{B}{R} and an amount of life equal to your life total minus 1, targeting any creature. Judith triggers, giving Fire Covenant deathtouch and lifelink. Resolve Fire Covenant, dealing damage equal to the life paid to the targeted creature and causing you to gain that much life. Enduring Tenacity triggers, dealing that much damage to target opponent.

    Commander Spellbook ↗
  • Enduring Tenacity + Enduring Angel // Angelic Enforcer

    • Near-infinite lifegain
    • Target opponent loses the game
    • Near-infinite lifeloss for target opponent

    871 decks on Commander Spellbook

    How it works

    Before you start

    Angelic Enforcer does not have summoning sickness. Your life total is higher than or equal to an opponent's.

    Steps

    Declare Angelic Enforcer as an attacker. Angelic Enforcer triggers, doubling your life total. Enduring Tenacity's first ability triggers, causing target opponent whose life total is less than or equal to Angelic Enforcer's power to lose life equal to the life you gained. That opponent loses the game due to having 0 or less life.

    Commander Spellbook ↗
  • Enduring Tenacity + Judith, Carnage Connoisseur + Wheel of Misfortune

    • Near-infinite lifeloss for target opponent

    Mana needed: 351 decks on Commander Spellbook

    How it works

    Steps

    Cast Wheel of Misfortune by paying {2}{R}. Judith triggers, giving Wheel of Misfortune deathtouch and lifelink. Resolve Wheel of Misfortune, choosing an arbitrarily large number. If you didn't choose the largest number, Wheel of Misfortune deals damage equal to the highest number chosen to each player that chose it, causing those players to lose the game due to having 0 or less life. If you chose the largest number, Wheel of Misfortune deals that much damage to you and causes you to gain that much life. Enduring Tenacity triggers, causing an opponent to lose lfie equal to the life you gained. The opponent loses the game due to having 0 or less life.

    Commander Spellbook ↗
  • Enduring Tenacity + Disciple of Griselbrand + Serra Avatar

    • Near-infinite lifegain
    • Near-infinite lifeloss for target opponent

    Mana needed: 55 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is higher than or equal to an opponent's.

    Steps

    Activate Disciple of Griselbrand by paying {1} and sacrificing Serra Avatar, causing you to gain life equal to Serra Avatar's toughness. Enduring Tenacity triggers, causing target opponent to lose life equal to the life you gained.

    Commander Spellbook ↗
  • Enduring Tenacity + Disciple of Griselbrand + Soul of Eternity

    • Near-infinite lifegain
    • Near-infinite lifeloss for target opponent

    Mana needed: 32 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is higher than or equal to an opponent's.

    Steps

    Activate Disciple of Griselbrand by paying {1} and sacrificing Soul of Eternity, causing you to gain life equal to Soul of Eternity's toughness. Enduring Tenacity triggers, causing target opponent to lose life equal to the life you gained.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Y'shtola, Night's BlessedY'shtola, Night's Blessed gains you life, which Enduring Tenacity can use.
  2. Valgavoth, Harrower of SoulsEnduring Tenacity drains opponents' life, which Valgavoth, Harrower of Souls can use.
  3. Rakdos, Lord of RiotsEnduring Tenacity drains opponents' life, which Rakdos, Lord of Riots can use.
  4. Kefka, Court Mage // Kefka, Ruler of RuinEnduring Tenacity drains opponents' life, which Kefka, Court Mage // Kefka, Ruler of Ruin can use.
  5. Emet-Selch of the Third SeatEnduring Tenacity drains opponents' life, which Emet-Selch of the Third Seat can use.
  6. Sygg, River CutthroatEnduring Tenacity drains opponents' life, which Sygg, River Cutthroat can use.
  7. Davros, Dalek CreatorEnduring Tenacity drains opponents' life, which Davros, Dalek Creator can use.
  8. The Master of Lake-townEnduring Tenacity drains opponents' life, which The Master of Lake-town can use.
  9. Blex, Vexing Pest // Search for BlexBlex, Vexing Pest // Search for Blex gains you life, which Enduring Tenacity can use.
  10. Zur, Eternal SchemerZur, Eternal Schemer gains you life, which Enduring Tenacity can use.

View Enduring Tenacity on Scryfall