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Sanguine Bond

Sanguine Bond

Enchantment$5.43

Whenever you gain life, target opponent loses that much life.

Legal in Commander

Is

Does

Rewards

Combos 26

  • Sanguine Bond + Exquisite Blood

    • Infinite lifegain triggers
    • Infinite lifeloss
    • Infinite lifegain

    152,180 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to gain life.

    Steps

    Gain life. Sanguine Bond triggers, causing an opponent to lose 1 life. Exquisite Blood triggers, causing you to gain 1 life. Repeat from step 2.

    Commander Spellbook ↗
  • Sanguine Bond + Bloodthirsty Conqueror

    • Infinite lifegain triggers
    • Infinite lifeloss
    • Infinite lifegain

    81,334 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to gain life.

    Steps

    Gain life. Sanguine Bond triggers, causing an opponent to lose 1 life. Bloodthirsty Conqueror triggers, causing you to gain 1 life. Repeat from step 2.

    Commander Spellbook ↗
  • Sanguine Bond + Beacon of Immortality

    • Target opponent loses the game

    Mana needed: 17,864 decks on Commander Spellbook

    How it works

    Before you start

    You have an equal or higher life total than an opponent.

    Steps

    Cast Beacon of Immortality by paying {5}{W}, doubling your life total and shuffling Beacon of Immortality into your library. Sanguine Bond triggers, causing target opponent who had an equal of lower life total than you to lose life equal to the life you gained. The opponent loses the game due to having zero or less life.

    Commander Spellbook ↗
  • Sanguine Bond + Revival // Revenge

    • Near-infinite lifegain
    • Near-infinite lifeloss for up to two target opponents

    Mana needed: 13,545 decks on Commander Spellbook

    How it works

    Steps

    Cast Revenge by paying {4}{W}{B}, doubling your life total and causing an opponent to lose half their life total, rounded up. Sanugine Bond triggers, causing an opponent to lose life equal to the life you gained.

    Commander Spellbook ↗
  • Sanguine Bond + Shard of the Nightbringer

    • Target opponent loses the game

    Mana needed: 7,504 decks on Commander Spellbook

    How it works

    Steps

    Cast Shard of the Nightbringer by paying {5}{B}{B}{B}. Shard of the Nightbringer triggers, causing an opponent to lose half their life total, rounded up, and you to gain life equal to the life lost this way. Sanguine Bond triggers, causing the opponent to lose life equal to the amount of life gained this way. The opponent loses the game due to having zero or less life.

    Commander Spellbook ↗
  • Sanguine Bond + Serra Avatar + Swords to Plowshares

    • Near-infinite lifegain
    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    Mana needed: 2,456 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is higher than or equal to an opponent's.

    Steps

    Cast Swords to Plowshares by paying {W}, exiling Serra Avatar and gaining life equal to its power. Sanguine Bond triggers, causing target opponent whose lifetotal is less than or equal to Serra Avatar's power to lose life equal to the life you gained. The opponent loses the game due to having zero or less life.

    Commander Spellbook ↗
  • Sanguine Bond + Judith, Carnage Connoisseur + Fire Covenant

    • Near-infinite lifeloss for target opponent

    Mana needed: 2,255 decks on Commander Spellbook

    How it works

    Steps

    Cast Fire Covenant by paying {1}{B}{R} and an amount of life equal to your life total minus 1, targeting any creature. Judith triggers, giving Fire Covenant deathtouch and lifelink. Resolve Fire Covenant, dealing damage equal to the life paid to the targeted creature and causing you to gain that much life. Sanguine Bond triggers, dealing that much damage to target opponent.

    Commander Spellbook ↗
  • Sanguine Bond + Enduring Angel // Angelic Enforcer

    • Near-infinite lifegain
    • Near-infinite lifeloss for target opponent

    1,247 decks on Commander Spellbook

    How it works

    Before you start

    Angelic Enforcer does not have summoning sickness. Your life total is higher than or equal to an opponent's.

    Steps

    Declare Angelic Enforcer as an attacker. Angelic Enforcer triggers, doubling your life total. Sanguine Bond triggers, causing target opponent whose life total is less than or equal to Angelic Enforcer's power to lose life equal to the life you gained. That opponent loses the game due to having 0 or less life.

    Commander Spellbook ↗
  • Sanguine Bond + Soul of Eternity + Swords to Plowshares

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game
    • Near-infinite lifegain

    Mana needed: 526 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is higher than or equal to an opponent's.

    Steps

    Cast Swords to Plowshares by paying {W}, exiling Soul of Eternity and gaining life equal to its power. Sanguine Bond triggers, causing target opponent whose lifetotal is less than or equal to Soul of Eternity's power to lose life equal to the life you gained. The opponent loses the game due to having zero or less life.

    Commander Spellbook ↗
  • Sanguine Bond + Judith, Carnage Connoisseur + Wheel of Misfortune

    • Near-infinite lifeloss for target opponent

    Mana needed: 498 decks on Commander Spellbook

    How it works

    Steps

    Cast Wheel of Misfortune by paying {2}{R}. Judith triggers, giving Wheel of Misfortune deathtouch and lifelink. Resolve Wheel of Misfortune, choosing an arbitrarily large number. If you didn't choose the largest number, Wheel of Misfortune deals damage equal to the highest number chosen to each player that chose it, causing those players to lose the game due to having 0 or less life. If you chose the largest number, Wheel of Misfortune deals that much damage to you and causes you to gain that much life. Sanguine Bond triggers, causing an opponent to lose lfie equal to the life you gained. The opponent loses the game due to having 0 or less life.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Y'shtola, Night's BlessedY'shtola, Night's Blessed gains you life, which Sanguine Bond can use.
  2. Valgavoth, Harrower of SoulsSanguine Bond drains opponents' life, which Valgavoth, Harrower of Souls can use.
  3. Rakdos, Lord of RiotsSanguine Bond drains opponents' life, which Rakdos, Lord of Riots can use.
  4. Kefka, Court Mage // Kefka, Ruler of RuinSanguine Bond drains opponents' life, which Kefka, Court Mage // Kefka, Ruler of Ruin can use.
  5. Emet-Selch of the Third SeatSanguine Bond drains opponents' life, which Emet-Selch of the Third Seat can use.
  6. Sygg, River CutthroatSanguine Bond drains opponents' life, which Sygg, River Cutthroat can use.
  7. Davros, Dalek CreatorSanguine Bond drains opponents' life, which Davros, Dalek Creator can use.
  8. The Master of Lake-townSanguine Bond drains opponents' life, which The Master of Lake-town can use.
  9. Zur, Eternal SchemerZur, Eternal Schemer gains you life, which Sanguine Bond can use.
  10. Narci, Fable SingerNarci, Fable Singer gains you life, which Sanguine Bond can use.

View Sanguine Bond on Scryfall