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Witch-king of Angmar

Witch-king of Angmar

Legendary Creature — Wraith Noble5/3$5.34

Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.

Legal in Commander

Is

Does

Combos 12

  • Witch-king of Angmar + Norman Osborn // Green Goblin + Hullbreaker Horror

    • Infinite self-discard triggers
    • Infinite storm count

    49 decks on Commander Spellbook

    How it works

    Before you start

    You have a nonland permanent card in hand that costs {2} or less. You control a nontoken nonland permanent that costs {2} or less.

    Steps

    Activate Witch-king of Angmar by discarding a nonland permanent card that costs {2} or less. Cast the permanent from your graveyard for its mayhem cost by paying {0} due to Green Goblin. Hullbreaker Horror trigger, returning another nonland permaennt that costs 2 or less from the battlefield to your hand. Resolve the spell from step 2. Repeat.

    Commander Spellbook ↗
  • Witch-king of Angmar + Cryptcaller Chariot + Kindred Discovery

    • Infinite rummaging
    • Near-infinite tapped creature tokens

    27 decks on Commander Spellbook

    How it works

    Before you start

    "Zombie" chosen with Kindred Discovery. You have a card in hand.

    Steps

    Activate Witch-king of Angmar by discarding a card. Cryptcaller Chariot triggers, causing you to create a tapped 2/2 Zombie creature token. When the Zombie enters the battlefield, Kindred Discovery triggers, causing you to draw a card. Resolve the Witch-king of Angmar ability. Repeat.

    Commander Spellbook ↗
  • Witch-king of Angmar + Vilis, Broker of Blood + Feast of Sanity

    • Infinite looting
    • Near-infinite lifegain triggers

    24 decks on Commander Spellbook

    How it works

    Before you start

    You have a card in hand.

    Steps

    Activate Witch-king of Angmar by discarding a card. Feast of Sanity triggers, dealing 1 damage to you and causing you to gain 1 life. Vilis triggers, causing you to draw a card. Resolve the Witch-king of Angmar ability, giving Witch-king of Angmar indestructible until end of turn and tapping it Repeat

    Commander Spellbook ↗
  • Witch-king of Angmar + Niv-Mizzet, Visionary + Glint-Horn Buccaneer

    • Near-infinite damage
    • Near-infinite card draw
    • Near-infinite looting

    9 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one card in hand.

    Steps

    Activate Witch-king of Angmar by discarding a card. Glint-Horn Buccaneer triggers, dealing 1 damage to each opponent. Niv-Mizzet triggers, causing you to draw that many cards. Resolve the Witch-king of Angmar ability. Repeat.

    Commander Spellbook ↗
  • Witch-king of Angmar + Magar of the Magic Strings + Rise of the Eldrazi

    • Infinite turns

    Mana needed: 7 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Activate Witch-king of Angmar by discarding Rise of the Eldrazi. Activate Magar by paying {1}{R}{B}, noting Rise of the Eldrazi and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the 3/3 creature that has Rise of the Eldrazi noted. The creature triggers, casting a copy of Rise of the Eldrazi without paying its mana cost. Resolve the Rise of the Eldrazi copy, causing you to take an extra turn after this one. Repeat from step 3 during each turn.

    Commander Spellbook ↗
  • Witch-king of Angmar + Eligeth, Crossroads Augur + Curator of Mysteries

    • Infinite rummaging

    1 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one card in hand.

    Steps

    Activate Witch-king Angmar by discarding a card. Curator of Mysteries triggers, causing you to draw a card due to Eligeth. Resolve the Witch-king Angmar ability. Repeat.

    Commander Spellbook ↗
  • Witch-king of Angmar + Matoya, Archon Elder + Curator of Mysteries

    • Infinite rummaging

    1 decks on Commander Spellbook

    How it works

    Before you start

    You have a card in hand.

    Steps

    Activate Witch-king of Angmar by discarding a card. Curator of Mysteries triggers, causing you to scry 1. Matoya triggers, causing you to draw a card. Resolve the Witch-king of Angmar ability. Repeat.

    Commander Spellbook ↗
  • Witch-king of Angmar + Evolution Witness + Thran Vigil

    • Infinite +1/+1 counters on a creature

    1 decks on Commander Spellbook

    How it works

    Before you start

    You have a creature or artifact card in your graveyard. You have a way to put a +1/+1 counter on Evolution Witness.

    Steps

    Put a +1/+1 counter on Evolution Witness. Evolution Witness triggers, returning an artifact or creature card from your graveyard to your hand. Thran Vigil triggers. Holding priority, activate Witch-king of Angmar by discarding an artifact or creature card. Resolve the Thran Vigil ability, putting a +1/+1 counter on Evolution Witness. Repeat from step 2.

    Commander Spellbook ↗
  • Witch-king of Angmar + Ketramose, the New Dawn + Lich's Mastery

    • Infinite rummaging

    1 decks on Commander Spellbook

    How it works

    Before you start

    You have a card in your graveyard. You have a way to lose life.

    Steps

    Lose life by any method. Lich's Mastery's second ability triggers, causing you to exile a card from your graveyard. Ketramose triggers, causing you to lose 1 life and draw a card. Lich's Mastery second ability triggers. Holding priority, activate Witch-king of Angmar by discarding a card. Resolve the Lich's Mastery trigger, exiling a card from your graveyard. Repeat from step 3.

    Commander Spellbook ↗
  • Witch-king of Angmar + Disa the Restless + Cloudstone Curio

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite self-discard triggers

    0 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one nontoken nonartifact Lhurgoyf. You have at least one nonartifact Lhurgoyf creature card in hand.

    Steps

    Activate Witch-king of Angmar by discarding a nonartifact Lhurgoyf card. Disa the Restless' first ability triggers, putting the discarded Lhurgoyf from your graveyard onto the battlefield. When the Lhurgoyf enters the battlefield, Cloudstone Curio triggers, returning another nontoken nonartifact Lhurgoyf from the battlefield to your hand. Resolve the Witch-king of Angmar ability from step 1. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Lo and Li, Twin TutorsWitch-king of Angmar is a Noble, which Lo and Li, Twin Tutors can use.
  2. Lord of the NazgûlWitch-king of Angmar is a Wraith, which Lord of the Nazgûl can use.
  3. Witch-king, Sky ScourgeWitch-king of Angmar is a Wraith, which Witch-king, Sky Scourge can use.
  4. Esika, God of the Tree // The Prismatic BridgeWitch-king of Angmar is a Legendary permanent, which Esika, God of the Tree // The Prismatic Bridge can use.
  5. Jodah, the UnifierWitch-king of Angmar is a Legendary permanent, which Jodah, the Unifier can use.
  6. Ratadrabik of UrborgWitch-king of Angmar is a Legendary permanent, which Ratadrabik of Urborg can use.
  7. Sauron, the Dark LordWitch-king of Angmar is a Legendary permanent, which Sauron, the Dark Lord can use.
  8. Basim Ibn IshaqWitch-king of Angmar is a Legendary permanent, which Basim Ibn Ishaq can use.
  9. Sisay, Weatherlight CaptainWitch-king of Angmar is a Legendary permanent, which Sisay, Weatherlight Captain can use.
  10. Rona, Herald of Invasion // Rona, Tolarian ObliteratorWitch-king of Angmar is a Legendary permanent, which Rona, Herald of Invasion // Rona, Tolarian Obliterator can use.

View Witch-king of Angmar on Scryfall