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Lich's Mastery

Lich's Mastery

Legendary Enchantment$0.79

Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.

Legal in Commander

Is

Does

Rewards

Combos 31

  • Lich's Mastery + Sheoldred, the Apocalypse

    • Infinite card draw
    • Near-infinite lifegain
    • Near-infinite lifegain triggers

    5,685 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Draw a card. Sheoldred's first ability triggers, causing you to gain two life. Lich's Mastery's first ability triggers, causing you to draw two cards. Repeat from step 2.

    Commander Spellbook ↗
  • Lich's Mastery + Queza, Augur of Agonies

    • Infinite card draw
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Near-infinite lifeloss

    4,077 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Draw a card. Queza triggers, causing target opponent to lose 1 life and you to gain 1 life. Lich's Mastery's first ability triggers, causing you to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Lich's Mastery + Transcendence

    • Draw the game

    Mana needed: 652 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is 20 or higher.

    Steps

    Cast Transcendence by paying {3}{W}{W}{W}. Transcendence triggers due to you having 20 or more life. However, you cannot lose the game due to Lich's Mastery. Step 2 repeats in an infinite loop, causing the game to end in a draw if it isn't interacted with.

    Commander Spellbook ↗
  • Lich's Mastery + Shabraz, the Skyshark

    • Infinite card draw
    • Near-infinite +1/+1 counters on a creature
    • Near-infinite lifegain
    • Near-infinite lifegain triggers

    513 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Draw a card. Shabraz triggers, putting a +1/+1 counter on itself and causing you to gain 1 life. Lich's Mastery triggers, causing you to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Lich's Mastery + Feast of Sanity

    • Infinite looting
    • Near-infinite damage
    • Near-infinite lifegain
    • Near-infinite lifegain triggers

    306 decks on Commander Spellbook

    How it works

    Before you start

    You have more cards in hand than your maximum hand size.

    Steps

    During your cleanup step, discard to your maximum hand size. Feast of Sanity triggers for each card discarded this way. Resolve the first Feast of Sanity trigger, dealing 1 damage to any target and causing you to gain 1 life. Lich's Mastery triggers, causing you to draw a card. Repeat from step 3 for each remaining Feast of Sanity trigger. Repeat from step 2.

    Commander Spellbook ↗
  • Lich's Mastery + Faith of the Devoted + Skirge Familiar

    • Infinite card draw
    • Infinite rummaging
    • Near-infinite black mana
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Near-infinite lifeloss

    122 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one card in hand.

    Steps

    Activate Skirge Familiar by discarding a card, adding {B}. Faith of Devoted triggers, causing you to pay {1} to cause each opponent to lose 2 life, and you to gain two life. Lich's Mastery's first ability triggers, causing you to draw two cards. Repeat.

    Commander Spellbook ↗
  • Lich's Mastery + Words of Worship + Skirge Familiar

    • Infinite card draw
    • Near-infinite black mana
    • Near-infinite lifegain
    • Near-infinite lifegain triggers

    Mana needed: 119 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one card in hand.

    Steps

    During your draw step, before you draw a card, activate Words of Worship by paying {1}, causing you to gain five life the next time you would draw a card this turn. Move to draw a card, instead gaining five life due to Words of Worship. Lich's Mastery's first ability triggers, holding priority, activate Skirge Familiar by discarding a card, adding {B}. Activate Words of Worship by paying {1}, causing you to gain five life the next time you would draw a card this turn. Resolve Lich's Mastery, causing you to draw four cards and gain five life. Repeat from step 3.

    Commander Spellbook ↗
  • Lich's Mastery + Isochron Scepter + Final Fortune

    • Infinite turns

    Mana needed: 74 decks on Commander Spellbook

    How it works

    Steps

    Activate Isochron Scepter by paying {2}, casting a copy of Final Fortune without paying its mana cost. Resolve Final Fortune, taking an extra turn after this one. Repeat each turn. At the beginning of each extra turn's end step, Final Fortune triggers to cause you to lose the game, but you cannot lose the game due to Lich's Mastery.

    Commander Spellbook ↗
  • Lich's Mastery + Shadowspear + Harmless Offering

    • Target opponent loses the game

    Mana needed: 58 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause Lich's Mastery to leave the battlefield.

    Steps

    Cast Harmless Offering by paying {2}{R}, giving an opponent control of Lich's Mastery. If needed, activate Shadowspear by paying {1}, causing all permanents your opponents control to lose hexproof and indestructible until end of turn. Cause Lich's Mastery to leave the battlefield. Lich's Mastery triggers, causing its controller to lose the game.

    Commander Spellbook ↗
  • Lich's Mastery + Horizon Chimera

    • Infinite card draw

    33 decks on Commander Spellbook

    How it works

    Steps

    Draw a card, either with your draw step or by casting a card draw spell, which triggers Horizon Chimeria and gains you a life. Gaining a life triggers Lich's Mastery, drawing a card. Repeat to draw your library. You do not lose the game after drawing your last card because Lich's Mastery is on the battlefield.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Arvad the CursedArvad the Cursed gains you life, which Lich's Mastery can use.
  2. Colonel AutumnColonel Autumn gains you life, which Lich's Mastery can use.
  3. Dihada, Binder of WillsDihada, Binder of Wills gains you life, which Lich's Mastery can use.
  4. Zur, Eternal SchemerZur, Eternal Schemer gains you life, which Lich's Mastery can use.
  5. Narci, Fable SingerNarci, Fable Singer gains you life, which Lich's Mastery can use.
  6. Alela, Artful ProvocateurAlela, Artful Provocateur gains you life, which Lich's Mastery can use.
  7. Tatsunari, Toad RiderTatsunari, Toad Rider gains you life, which Lich's Mastery can use.
  8. Sheoldred, the ApocalypseSheoldred, the Apocalypse gains you life, which Lich's Mastery can use.
  9. Vito, Thorn of the Dusk RoseVito, Thorn of the Dusk Rose gains you life, which Lich's Mastery can use.
  10. Elas il-Kor, Sadistic PilgrimElas il-Kor, Sadistic Pilgrim gains you life, which Lich's Mastery can use.

View Lich's Mastery on Scryfall