leylines
My decksNew deck
Surge to Victory

Surge to Victory

Sorcery$0.34

Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.

Legal in Commander

Is

Rewards

Combos 11

  • Surge to Victory + Savage Beating

    • Infinite combat damage
    • Infinite combat phases
    • Infinite mana creatures you control can produce

    Mana needed: 3,520 decks on Commander Spellbook

    How it works

    Before you start

    An opponent is unable to block and kill creatures you control.

    Steps

    Cast Surge to Victory by paying {4}{R}{R}, exiling Savage Beating from your graveyard and giving creatures you control +5/+0 until end of turn. Deal combat damage to an opponent with any creature you control. Surge to Victory triggers, casting a copy of Savage Beating without paying its mana cost. Resolve Savage Beating, untapping all creatures you control and giving you an additional combat phase after this one. Repeat from step 2.

    Commander Spellbook ↗
  • Surge to Victory + Aurelia, the Warleader + Ephemerate

    • Infinite combat damage
    • Infinite combat phases

    Mana needed: 34 decks on Commander Spellbook

    How it works

    Before you start

    An opponent is unable to block and kill Aurelia.

    Steps

    Cast Surge to Victory by paying {4}{R}{R}, exiling Ephemerate from your graveyard and giving creatures you control +1/+0 until end of turn. Declare Aurelia as an attacker. Aurelia triggers, untapping all creatures you control and causing you to get an additional combat phase after this one. Deal combat damage to an opponent using Aurelia. Surge to Victory triggers, casting a copy of Ephemerate without paying its mana cost. Resolve Ephemerate, blinking Aurelia. Repeat from step 2 each combat phase.

    Commander Spellbook ↗
  • Surge to Victory + Aurelia, the Warleader + Cloudshift

    • Infinite combat damage
    • Infinite combat phases

    Mana needed: 31 decks on Commander Spellbook

    How it works

    Before you start

    An opponent is unable to block and kill Aurelia.

    Steps

    Cast Surge to Victory by paying {4}{R}{R}, exiling Cloudshift from your graveyard and giving creatures you control +1/+0 until end of turn. Declare Aurelia as an attacker. Aurelia triggers, untapping all creatures you control and causing you to get an additional combat phase after this one. Deal combat damage to an opponent using Aurelia. Surge to Victory triggers, casting a copy of Cloudshift without paying its mana cost. Resolve Cloudshift, blinking Aurelia. Repeat from step 2 each combat phase.

    Commander Spellbook ↗
  • Surge to Victory + Aurelia, the Warleader + Flicker of Fate

    • Infinite combat damage
    • Infinite combat phases

    Mana needed: 14 decks on Commander Spellbook

    How it works

    Before you start

    An opponent is unable to block and kill Aurelia.

    Steps

    Cast Surge to Victory by paying {4}{R}{R}, exiling Flicker of Fate from your graveyard and giving creatures you control +2/+0 until end of turn. Declare Aurelia as an attacker. Aurelia triggers, untapping all creatures you control and causing you to get an additional combat phase after this one. Deal combat damage to an opponent using Aurelia. Surge to Victory triggers, casting a copy of Flicker of Fate without paying its mana cost. Resolve Flicker of Fate, blinking Aurelia. Repeat from step 2 each combat phase.

    Commander Spellbook ↗
  • Surge to Victory + Aurelia, the Warleader + Justiciar's Portal

    • Infinite combat damage
    • Infinite combat phases

    Mana needed: 8 decks on Commander Spellbook

    How it works

    Before you start

    An opponent is unable to block and kill Aurelia.

    Steps

    Cast Surge to Victory by paying {4}{R}{R}, exiling Justiciar's Portal from your graveyard and giving creatures you control +2/+0 until end of turn. Declare Aurelia as an attacker. Aurelia triggers, untapping all creatures you control and causing you to get an additional combat phase after this one. Deal combat damage to an opponent using Aurelia. Surge to Victory triggers, casting a copy of Justiciar's Portal without paying its mana cost. Resolve Justiciar's Portal, blinking Aurelia. Repeat from step 2 each combat phase.

    Commander Spellbook ↗
  • Surge to Victory + Aurelia, the Warleader + Flicker

    • Infinite combat damage
    • Infinite combat phases

    Mana needed: 7 decks on Commander Spellbook

    How it works

    Before you start

    An opponent is unable to block and kill Aurelia.

    Steps

    Cast Surge to Victory by paying {4}{R}{R}, exiling Flicker from your graveyard and giving creatures you control +2/+0 until end of turn. Declare Aurelia as an attacker. Aurelia triggers, untapping all creatures you control and causing you to get an additional combat phase after this one. Deal combat damage to an opponent using Aurelia. Surge to Victory triggers, casting a copy of Flicker without paying its mana cost. Resolve Flicker, blinking Aurelia. Repeat from step 2 each combat phase.

    Commander Spellbook ↗
  • Surge to Victory + Aurelia, the Warleader + Settle Beyond Reality

    • Infinite combat damage
    • Infinite combat phases

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    An opponent is unable to block and kill Aurelia.

    Steps

    Cast Surge to Victory by paying {4}{R}{R}, exiling Settle Beyond Reality from your graveyard and giving creatures you control +5/+0 until end of turn. Declare Aurelia as an attacker. Aurelia triggers, untapping all creatures you control and causing you to get an additional combat phase after this one. Deal combat damage to an opponent using Aurelia. Surge to Victory triggers, casting a copy of Settle Beyond Reality without paying its mana cost. Resolve Settle Beyond Reality, blinking Aurelia. Repeat from step 2 each combat phase. You may also choose both of Settle Beyond Reality's modes to exile any number of creatures opponents control.

    Commander Spellbook ↗
  • Surge to Victory + Aurelia, the Warleader + Essence Flux

    • Infinite combat damage
    • Infinite combat phases

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    An opponent is unable to block and kill Aurelia.

    Steps

    Cast Surge to Victory by paying {4}{R}{R}, exiling Essence Flux from your graveyard and giving creatures you control +1/+0 until end of turn. Declare Aurelia as an attacker. Aurelia triggers, untapping all creatures you control and causing you to get an additional combat phase after this one. Deal combat damage to an opponent using Aurelia. Surge to Victory triggers, casting a copy of Essence Flux without paying its mana cost. Resolve Essence Flux, blinking Aurelia. Repeat from step 2 each combat phase.

    Commander Spellbook ↗
  • Surge to Victory + Aurelia, the Warleader + Momentary Blink

    • Infinite combat damage
    • Infinite combat phases

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    An opponent is unable to block and kill Aurelia.

    Steps

    Cast Surge to Victory by paying {4}{R}{R}, exiling Momentary Blink from your graveyard and giving creatures you control +2/+0 until end of turn. Declare Aurelia as an attacker. Aurelia triggers, untapping all creatures you control and causing you to get an additional combat phase after this one. Deal combat damage to an opponent using Aurelia. Surge to Victory triggers, casting a copy of Momentary Blink without paying its mana cost. Resolve Momentary Blink, blinking Aurelia. Repeat from step 2 each combat phase.

    Commander Spellbook ↗
  • Surge to Victory + Aurelia, the Warleader + Ghostly Flicker

    • Infinite combat damage
    • Infinite combat phases
    • Infinite mana lands you control can produce

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    An opponent is unable to block and kill Aurelia.

    Steps

    Cast Surge to Victory by paying {4}{R}{R}, exiling Ghostly Flicker from your graveyard and giving creatures you control +3/+0 until end of turn. Declare Aurelia as an attacker. Aurelia triggers, untapping all creatures you control and causing you to get an additional combat phase after this one. Deal combat damage to an opponent using Aurelia. Surge to Victory triggers, casting a copy of Ghostly Flicker without paying its mana cost. Resolve Ghostly Flicker, blinking Aurelia and up to one other land, artifact and/or creature you control. Repeat from step 2 each combat phase.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Longshot, Rebel BowmanLongshot, Rebel Bowman reduces your spell costs, which Surge to Victory can use because it rewards an Instant or sorcery.
  2. Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which Surge to Victory can use because it rewards an Instant or sorcery.
  3. Mizzix of the IzmagnusMizzix of the Izmagnus reduces your spell costs, which Surge to Victory can use because it rewards an Instant or sorcery.
  4. Magnus the RedMagnus the Red reduces your spell costs, which Surge to Victory can use because it rewards an Instant or sorcery.
  5. Kaza, Roil ChaserKaza, Roil Chaser reduces your spell costs, which Surge to Victory can use because it rewards an Instant or sorcery.
  6. The Scarlet WitchThe Scarlet Witch reduces your spell costs, which Surge to Victory can use because it rewards an Instant or sorcery.
  7. Vadrik, Astral ArchmageVadrik, Astral Archmage reduces your spell costs, which Surge to Victory can use because it rewards an Instant or sorcery.
  8. Melek, Reforged ResearcherMelek, Reforged Researcher reduces your spell costs, which Surge to Victory can use because it rewards an Instant or sorcery.
  9. Samut, the Driving ForceSamut, the Driving Force reduces your spell costs, which Surge to Victory can use because it rewards an Instant or sorcery.
  10. Iron Lad, Young AvengerIron Lad, Young Avenger reduces your spell costs, which Surge to Victory can use because it rewards an Instant or sorcery.

View Surge to Victory on Scryfall