
Pip-Boy 3000
Artifact — Equipment$4.89
Whenever equipped creature attacks, choose one — • Sort Inventory — Draw a card, then discard a card. • Pick a Perk — Put a +1/+1 counter on that creature. • Check Map — Untap up to two target lands. Equip
colorlessLegal in Commander
Is
Does
Rewards
Combos 2
Pip-Boy 3000 + Bruce Banner // The Incredible Hulk + Desert
- Infinite +1/+1 counters on a creature
- Infinite combat phases
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
An opponent cannot block and kill The Incredible Hulk.
Steps
Declare The Incredible Hulk as an attacker, triggering the ability given to it by Pip-Boy 3000, untapping all lands you control. During the end of combat step, activate Desert's second ability by tapping it, dealing 1 damage to The Incredible Hulk. The Incredible Hulk triggers, putting a +1/+1 counter on it and then untapping it and causing you to gain an additional combat phase after this one. Repeat each combat phase.
Pip-Boy 3000 + Bruce Banner // The Incredible Hulk + Balduvian Trading Post
- Infinite +1/+1 counters on a creature
- Infinite colorless mana
- Infinite combat phases
- Infinite mana lands you control can produce
- Infinite red mana
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
You control another mana-producing land. An opponent cannot block and kill The Incredible Hulk.
Steps
Declare The Incredible Hulk as an attacker, triggering the ability given to it by Pip-Boy 3000, untapping all lands you control. Holding priority, activate a land other than Balduvian Trading Post by tapping it, adding at least {1}. Activate Balduvian Trading Post's second ability by paying {1} and tapping it, dealing 1 damage to The Incredible Hulk. The Incredible Hulk triggers, putting a +1/+1 counter on it and then untapping it and causing you to gain an additional combat phase after this one. Repeat each combat phase.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Byrke, Long Ear of the LawPip-Boy 3000 puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
- Lily Bowen, Raging GrandmaPip-Boy 3000 puts +1/+1 counters on your creatures and Lily Bowen, Raging Grandma doubles counters.
- Mowu, Loyal CompanionPip-Boy 3000 puts +1/+1 counters on your creatures and Mowu, Loyal Companion doubles counters.
- Carnage, Crimson ChaosPip-Boy 3000 fills your graveyard, which Carnage, Crimson Chaos can use because it casts cards from your graveyard.
- Slogurk, the OverslimePip-Boy 3000 fills your graveyard, which Slogurk, the Overslime can use because it counts cards in your graveyard.
- Havi, the All-FatherPip-Boy 3000 fills your graveyard, which Havi, the All-Father can use because it counts cards in your graveyard.
- Sefris of the Hidden WaysPip-Boy 3000 fills your graveyard, which Sefris of the Hidden Ways can use because it counts cards in your graveyard.
- Oskar, Rubbish ReclaimerPip-Boy 3000 fills your graveyard, which Oskar, Rubbish Reclaimer can use because it casts cards from your graveyard.
- Karador, Ghost ChieftainPip-Boy 3000 fills your graveyard, which Karador, Ghost Chieftain can use because it casts cards from your graveyard.
- Hogaak, Arisen NecropolisPip-Boy 3000 fills your graveyard, which Hogaak, Arisen Necropolis can use because it casts cards from your graveyard.