
Desert
Land — Desert$1.25
: Add . : This land deals 1 damage to target attacking creature. Activate only during the end of combat step.
colorlessLegal in Commander
Combos 3
Desert + Bruce Banner // The Incredible Hulk + Bear Umbra
- Infinite +1/+1 counters on a creature
- Infinite combat phases
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
An opponent cannot block and kill The Incredible Hulk.
Steps
Declare The Incredible Hulk as an attacker, triggering the ability given to it by Bear Umbra, untapping all lands you control. During the end of combat step, activate Desert's second ability by tapping it, dealing 1 damage to The Incredible Hulk. The Incredible Hulk triggers, putting a +1/+1 counter on it and then untapping it and causing you to gain an additional combat phase after this one. Repeat each combat phase.
Desert + Bruce Banner // The Incredible Hulk + Sword of Feast and Famine
- Infinite +1/+1 counters on a creature
- Infinite combat phases
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
An opponent cannot block The Incredible Hulk.
Steps
Deal combat damage using The Incredible Hulk. Sword of Feast and Famine triggers, untapping all lands you control. During the end of combat step, activate Desert's second ability by tapping it, dealing 1 damage to The Incredible Hulk. The Incredible Hulk triggers, putting a +1/+1 counter on it and then untapping it and causing you to gain an additional combat phase after this one. Repeat each combat phase.
Desert + Bruce Banner // The Incredible Hulk + Pip-Boy 3000
- Infinite +1/+1 counters on a creature
- Infinite combat phases
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
An opponent cannot block and kill The Incredible Hulk.
Steps
Declare The Incredible Hulk as an attacker, triggering the ability given to it by Pip-Boy 3000, untapping all lands you control. During the end of combat step, activate Desert's second ability by tapping it, dealing 1 damage to The Incredible Hulk. The Incredible Hulk triggers, putting a +1/+1 counter on it and then untapping it and causing you to gain an additional combat phase after this one. Repeat each combat phase.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.