
Fire Nation Palace
Land$1.35
This land enters tapped unless you control a basic land. : Add . , : Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)
Legal in Commander
Combos 8
Fire Nation Palace + Avatar Roku, Firebender + Hellkite Charger
- Infinite combat phases
- Infinite red mana
- Infinitely powerful creatures you control until end of turn
Commander Spellbook ↗How it works
Before you start
An opponent cannot block and kill Hellkite Charger
Steps
Activate Fire Nation Palace by paying {1}{R} and tapping it, giving Hellkite Charger firebending 4 until end of turn. Declare Hellkite Charger as an attacker, triggering its firebending ability, its regular ability and Avatar Roku. Resolve the Avatar Roku and firebending triggers, adding ten {R}. Resolve the second Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures and to get an additional combat phase after this one. Repeat from step 2.
Fire Nation Palace + Hellkite Charger + Isshin, Two Heavens as One
- Infinite combat phases
- Infinite red mana
Commander Spellbook ↗How it works
Before you start
An opponent cannot block and kill Hellkite Charger
Steps
Activate Fire Nation Palace's second ability by paying {1}{R} and tapping it, giving Hellkite Charger firebending 4 until end of turn. Declare Hellkite Charger as an attacker, triggering it and its firebending ability twice. Resolve both Hellkite Charger firebending triggers, adding eight {R}. Resolve the first Hellkite Charger trigger, choosing not to pay. Resolve the second Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures and to get an additional combat phase after this one. Repeat from step 2.
Fire Nation Palace + Hellkite Charger + Windcrag Siege
- Infinite combat phases
- Infinite red mana
Commander Spellbook ↗How it works
Before you start
An opponent cannot block and kill Hellkite Charger
Steps
Activate Fire Nation Palace's second ability by paying {1}{R} and tapping it, giving Hellkite Charger firebending 4 until end of turn. Declare Hellkite Charger as an attacker, triggering it and its firebending ability twice. Resolve both Hellkite Charger firebending triggers, adding eight {R}. Resolve the first Hellkite Charger trigger, choosing not to pay. Resolve the second Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures and to get an additional combat phase after this one. Repeat from step 2.
Fire Nation Palace + Bruce Banner // The Incredible Hulk + Pyrohemia
- Near-infinite combat phases
- Near-infinite damage to all players
- Near-infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
An opponent cannot block and kill The Incredible Hulk.
Steps
Activate Fire Nation Palace's second ability by paying {1}{R} and tapping it, giving The Incredible Hulk firebending 4 until end of turn. Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding {R}{R}{R}{R}. Holding priority, activate Pyrohemia by paying {R}, dealing 1 damage to each creature and player. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one. Repeat from step 2 each combat phase.
Fire Nation Palace + Hellkite Charger + Roaming Throne
- Infinite combat phases
- Infinite red mana
Commander Spellbook ↗How it works
Before you start
An opponent cannot block and kill Hellkite Charger
Steps
Activate Fire Nation Palace's second ability by paying {1}{R} and tapping it, giving Hellkite Charger firebending 4 until end of turn. Declare Hellkite Charger as an attacker, triggering it and its firebending ability twice. Resolve both Hellkite Charger firebending triggers, adding eight {R}. Resolve the first Hellkite Charger trigger, choosing not to pay. Resolve the second Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures and to get an additional combat phase after this one. Repeat from step 2.
Fire Nation Palace + Bruce Banner // The Incredible Hulk + Walking Ballista
- Infinite +1/+1 counters on a creature
- Infinite combat phases
Commander Spellbook ↗How it works
Before you start
An opponent cannot block and kill The Incredible Hulk.
Steps
Activate Fire Nation Palace's second ability by paying {1}{R} and tapping it, giving The Incredible Hulk firebending 4 until end of turn. Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding {R}{R}{R}{R}. Holding priority, activate Walking Ballista's first ability by paying {4}, putting a +1/+1 counter on it. Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to The Incredible Hulk. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one. Repeat from step 2 each combat phase.
Fire Nation Palace + Hellkite Charger + Wulfgar of Icewind Dale
- Infinite combat phases
- Infinite red mana
Commander Spellbook ↗How it works
Before you start
An opponent cannot block and kill Hellkite Charger
Steps
Activate Fire Nation Palace's second ability by paying {1}{R} and tapping it, giving Hellkite Charger firebending 4 until end of turn. Declare Hellkite Charger as an attacker, triggering it and its firebending ability twice. Resolve both Hellkite Charger firebending triggers, adding eight {R}. Resolve the first Hellkite Charger trigger, choosing not to pay. Resolve the second Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures and to get an additional combat phase after this one. Repeat from step 2.
Fire Nation Palace + Hellkite Charger + Mirror Room // Fractured Realm
- Infinite combat phases
- Infinite red mana
Commander Spellbook ↗How it works
Before you start
An opponent cannot block and kill Hellkite Charger Fractured Realm is unlocked.
Steps
Activate Fire Nation Palace's second ability by paying {1}{R} and tapping it, giving Hellkite Charger firebending 4 until end of turn. Declare Hellkite Charger as an attacker, triggering it and its firebending ability twice. Resolve both Hellkite Charger firebending triggers, adding eight {R}. Resolve the first Hellkite Charger trigger, choosing not to pay. Resolve the second Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures and to get an additional combat phase after this one. Repeat from step 2.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.