leylines
My decksNew deck
Sanctum Weaver

Sanctum Weaver

Enchantment Creature — Dryad0/2$3.56

: Add X mana of any one color, where X is the number of enchantments you control.

Legal in Commander

Is

Does

Rewards

Combos 101

  • Sanctum Weaver + Freed from the Real

    • Infinite colored mana

    9,362 decks on Commander Spellbook

    How it works

    Before you start

    Freed from the Real attached to Sanctum Weaver. Sanctum Weaver does not have summoning sickness.

    Steps

    Activate Sanctum Weaver by tapping it, adding {U}{U}. Activate Freed from the Real's second ability by paying {U}, untapping Sanctum Weaver. Repeat for infinite blue mana. Once you have infinite blue mana, you may activate Sanctum Weaver an infinitely large number of times, adding infinite colored mana.

    Commander Spellbook ↗
  • Sanctum Weaver + Pemmin's Aura

    • Infinite colored mana

    6,198 decks on Commander Spellbook

    How it works

    Before you start

    Pemmin's Aura attached to Sanctum Weaver. Sanctum Weaver does not have summoning sickness.

    Steps

    Activate Sanctum Weaver by tapping it, adding {U}{U}. Activate Pemmin's Aura's first ability by paying {U}, untapping Sanctum Weaver. Repeat for infinite blue mana. Once you have infinite blue mana, you may activate Sanctum Weaver an infinitely large number of times, adding infinite colored mana.

    Commander Spellbook ↗
  • Sanctum Weaver + Aggravated Assault

    • Infinite colored mana
    • Infinite combat phases
    • Infinite mana creatures you control can produce

    6,133 decks on Commander Spellbook

    How it works

    Before you start

    You control at least five enchantments. Sanctum Weaver does not have summoning sickness.

    Steps

    Activate Sanctum Weaver by tapping it, adding at least {R}{R}{R}{R}{R}. Activate Aggravated Assault by paying {3}{R}{R}, untapping all creatures you control and causing you to get an additional combat and main phase after this one. Repeat. If you control six or more enchantments and/or control another creature that can tap to produce mana, this combo nets infinite mana.

    Commander Spellbook ↗
  • Sanctum Weaver + Staff of Domination

    • Infinite card draw
    • Infinite colored mana
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana creatures you control can produce

    3,049 decks on Commander Spellbook

    How it works

    Before you start

    Sanctum Weaver does not have summoning sickness. You control at least five enchantments.

    Steps

    Activate Sanctum Weaver by tapping it, adding at least five mana of any color. Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Sanctum Weaver. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat.

    Commander Spellbook ↗
  • Sanctum Weaver + Gauntlets of Light

    • Infinite colored mana

    2,911 decks on Commander Spellbook

    How it works

    Before you start

    Gauntlets of Light attached to Sanctum Weaver. You control at least two other enchantments. Sanctum Weaver does not have summoning sickness.

    Steps

    Activate Sanctum Weaver by tapping it, adding at least {W}{W}{W}{W}. Activate Sanctum Weaver by paying {2}{W}, untapping it. Repeat.

    Commander Spellbook ↗
  • Sanctum Weaver + Seedcradle Witch

    • Infinitely large creatures you control until end of turn
    • Infinite colored mana
    • Infinitely large creature until end of turn
    • Infinite mana creatures you control can produce

    Mana needed: 1,776 decks on Commander Spellbook

    How it works

    Before you start

    Sanctum Weaver does not have summoning sickness. You control at least five enchantments.

    Steps

    Activate Sanctum Weaver by tapping it, adding at least {G}{G}{G}{G}{G} or {W}{W}{W}{W}{W}. Activate Seedcradle Witch by paying {2}{W}{G}, untapping Sanctum Weaver and giving it +3/+3 until end of turn. Repeat.

    Commander Spellbook ↗
  • Sanctum Weaver + Umbral Mantle

    • Infinite colored mana
    • Infinitely large creature until end of turn
    • Infinite mana creatures you control can produce

    1,173 decks on Commander Spellbook

    How it works

    Before you start

    Umbral Mantle attached to Sanctum Weaver. Sanctum Weaver does not have summoning sickness. You control at least three enchantments.

    Steps

    Activate Sanctum Weaver by tapping it, adding at least three mana of any color. Activate Sanctum Weaver by paying {3} and untapping it, giving it +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗
  • Sanctum Weaver + Crab Umbra

    • Infinite colored mana

    663 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four enchantments.

    Steps

    Activate Sanctum Weaver by tapping it, adding at least {U}{U}{U}{U}. Activate Crab Umbra by paying {2}{U}, untapping Sanctum Weaver. Repeat.

    Commander Spellbook ↗
  • Sanctum Weaver + Marvin, Murderous Mimic + Pili-Pala

    • Infinite colored mana

    560 decks on Commander Spellbook

    How it works

    Before you start

    You control at least two enchantments. Marvin does not have summoning sickness.

    Steps

    Activate Marvin using Sanctum Weaver's ability by tapping it, adding at least two mana of any color. Activate Marvin using Pili-Pala's ability by paying {2} and untapping it, adding one mana of any color. Repeat.

    Commander Spellbook ↗
  • Sanctum Weaver + Derevi, Empyrial Tactician + Emiel the Blessed

    • Infinite untap of permanents you control
    • Infinite colored mana
    • Infinite mana permanents you control can produce

    404 decks on Commander Spellbook

    How it works

    Before you start

    Sanctum Weaver does not have summoning sickness. You control at least three enchantments.

    Steps

    Activate Sanctum Weaver by tapping it, adding at least three mana of any color. Activate Emiel by paying {3}, blinking Derevi. When Derevi enters the battlefield, it triggers, untapping Sanctum Weaver. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Saryth, the Viper's FangSanctum Weaver taps your creatures, which Saryth, the Viper's Fang can use because it cares how many of your creatures are tapped.
  2. Aang and KataraSanctum Weaver taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  3. Kona, Rescue BeastieSanctum Weaver taps your creatures, which Kona, Rescue Beastie can use because it cares how many of your creatures are tapped.
  4. Rip, Spawn HunterSanctum Weaver taps your creatures, which Rip, Spawn Hunter can use because it cares how many of your creatures are tapped.
  5. Estrid, the MaskedEstrid, the Masked untaps your creatures and Sanctum Weaver taps your creatures.
  6. Sythis, Harvest's HandSythis, Harvest's Hand is an Enchantment, which Sanctum Weaver can use.
  7. Calix, Guided by FateCalix, Guided by Fate is an Enchantment, which Sanctum Weaver can use.
  8. Anikthea, Hand of ErebosAnikthea, Hand of Erebos is an Enchantment, which Sanctum Weaver can use.
  9. Kestia, the CultivatorKestia, the Cultivator is an Enchantment, which Sanctum Weaver can use.
  10. Go-Shintai of Life's OriginGo-Shintai of Life's Origin is an Enchantment, which Sanctum Weaver can use.

View Sanctum Weaver on Scryfall