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Crab Umbra

Crab Umbra

Enchantment — Aura$0.36

Enchant creature : Untap enchanted creature. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Legal in Commander

Is

Does

Combos 40

  • Crab Umbra + Sanctum Weaver

    • Infinite colored mana

    663 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four enchantments.

    Steps

    Activate Sanctum Weaver by tapping it, adding at least {U}{U}{U}{U}. Activate Crab Umbra by paying {2}{U}, untapping Sanctum Weaver. Repeat.

    Commander Spellbook ↗
  • Crab Umbra + Kami of Whispered Hopes

    • Infinite colored mana

    314 decks on Commander Spellbook

    How it works

    Before you start

    Crab Umbra attached to Kami of Whispered Hopes. Kami of Whispered Hopes does not have summoning sickness and has a power of at least four.

    Steps

    Activate Kami of Whispered Hopes by tapping it, adding at least {U}{U}{U}{U}. Activate Crab Umbra by paying {2}{U}, untapping Kami of Whispered Hopes. Repeat.

    Commander Spellbook ↗
  • Crab Umbra + Selvala, Heart of the Wilds

    • Infinite colored mana

    Mana needed: 226 decks on Commander Spellbook

    How it works

    Before you start

    Crab Umbra attached to Selvala. You control a creature with power 4 or greater. Selvala does not have summoning sickness.

    Steps

    Activate Selvala by paying {G} and tapping it, adding at least {2}{G}{U}. Activate Crab Umbra by paying {2}{U}, untapping Selvala. Repeat. If you control a creature with power 5 or greater, this combo nets infinite colored mana.

    Commander Spellbook ↗
  • Crab Umbra + Arbor Adherent

    • Infinite colored mana

    102 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature with toughness 4 or greater.

    Steps

    Activate Arbor Adherent by tapping it, adding at least {U}{U}{U}{U}. Activate Crab Umbra by paying {2}{U}, untapping Arbor Adherent. Repeat.

    Commander Spellbook ↗
  • Crab Umbra + Axebane Guardian

    • Infinite colored mana

    99 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four creatures with defender.

    Steps

    Activate Axebane Guardian by tapping it, adding at least {U}{U}{U}{U}. Activate Crab Umbra by paying {2}{U}, untapping Axebane Guardian. Repeat.

    Commander Spellbook ↗
  • Crab Umbra + Malcolm, Keen-Eyed Navigator + Lightning-Rig Crew

    • Infinite damage

    71 decks on Commander Spellbook

    How it works

    Before you start

    Crab Umbra attached to Lightning-Rig Crew. Lightning-Rig Crew does not have summoning sickness.

    Steps

    Tap Lightning-Rig Crew to deal 1 damage to each opponent, creating 3 treasure tokens from Malcolm's trigger. Sacrifice 3 treasure token for {2}{U}. Activate Crab Umbra to untap Lightning-Rig Crew. Repeat.

    Commander Spellbook ↗
  • Crab Umbra + Heronblade Elite

    • Infinite colored mana

    69 decks on Commander Spellbook

    How it works

    Steps

    Activate Heronblade Elite by tapping it, adding at least {U}{U}{U}{U}. Activate Crab Umbra by paying {2}{U}, untapping Heronblade Elite. Repeat.

    Commander Spellbook ↗
  • Crab Umbra + Mona Lisa, Science Geek

    • Infinite colored mana

    50 decks on Commander Spellbook

    How it works

    Steps

    Activate Mona Lisa by tapping it, adding at least {U}{U}{U}{U} Activate Crab Umbra by paying {2}{U}, untapping Mona Lisa. Repeat.

    Commander Spellbook ↗
  • Crab Umbra + Redshift, Rocketeer Chief

    • Infinite colored mana that can only be spent to activate abilities

    44 decks on Commander Spellbook

    How it works

    Before you start

    Redshift, Rocketeer Chief does not have summoning sickness. Crab Umbra attached to Redshift. Redshift, Rocketeer Chief has power 4 or greater.

    Steps

    Activate Redshift by tapping it, adding at least {U}{U}{U}{U} that can only be spent to activate abilities. Activate Crab Umbra by paying {2}{U}, untapping Redshift. Repeat.

    Commander Spellbook ↗
  • Crab Umbra + Accomplished Alchemist

    • Infinite colored mana

    43 decks on Commander Spellbook

    How it works

    Before you start

    You have gained at least 4 life this turn.

    Steps

    Activate Accomplished Alchemist by tapping it, adding at least {U}{U}{U}{U}. Activate Crab Umbra by paying {2}{U}, untapping Accomplished Alchemist. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Hakim, LoreweaverCrab Umbra untaps your creatures and Hakim, Loreweaver taps your creatures.
  2. Terra, Magical Adept // Esper TerraCrab Umbra untaps your creatures and Terra, Magical Adept // Esper Terra taps your creatures.
  3. Hei Bai, Forest GuardianCrab Umbra untaps your creatures and Hei Bai, Forest Guardian taps your creatures.
  4. Ertai, the CorruptedCrab Umbra untaps your creatures and Ertai, the Corrupted taps your creatures.
  5. Go-Shintai of Life's OriginCrab Umbra untaps your creatures and Go-Shintai of Life's Origin taps your creatures.
  6. Hanna, Ship's NavigatorCrab Umbra untaps your creatures and Hanna, Ship's Navigator taps your creatures.
  7. Marina VendrellCrab Umbra untaps your creatures and Marina Vendrell taps your creatures.
  8. Aang and KataraCrab Umbra untaps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped, though the fit is only partial.
  9. Estrid, the MaskedCrab Umbra is an Aura, which Estrid, the Masked can use.
  10. Bruna, Light of AlabasterCrab Umbra is an Aura, which Bruna, Light of Alabaster can use.

View Crab Umbra on Scryfall