
Axebane Guardian
Creature — Human Druid0/3$0.14
Defender : Add X mana in any combination of colors, where X is the number of creatures you control with defender.
Legal in Commander
Is
Does
Combos 98
Axebane Guardian + High Alert
- Infinite colored mana
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
Axebane Guardian does not have summoning sickness. You control at least five creatures with defender.
Steps
Activate Axebane Guardian by tapping it, adding at least {3}{W}{U}. Activate High Alert by paying {2}{W}{U}, untapping Axebane Guardian. Repeat.
Axebane Guardian + Staff of Domination
- Infinite colored mana
- Infinite lifegain triggers
- Infinite lifegain
- Infinite card draw
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
Axebane Guardian does not have summoning sickness. You control at least five creatures with defender.
Steps
Activate Axebane Guardian by tapping it, adding at least five mana of any color. Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Axebane Guardian. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat.
Axebane Guardian + Freed from the Real
- Infinite colored mana
Commander Spellbook ↗How it works
Before you start
You control at least two creatures with defender.
Steps
Activate Axebane Guardian by tapping it, adding at least {U}{U} Activate Freed from the Real by paying {U}, untapping Axebane Guardian. Repeat.
Axebane Guardian + Umbral Mantle
- Infinite colored mana
- Infinitely large creature until end of turn
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
Umbral Mantle attached to Axebane Guardian. Axebane Guardian does not have summoning sickness. You control at least three creatures with defender.
Steps
Activate Axebane Guardian by tapping it, adding at least three mana of any color. Activate Axebane Guardian by paying {3} and untapping it, giving it +2/+2 until end of turn. Repeat.
Axebane Guardian + Pemmin's Aura
- Infinite colored mana
Commander Spellbook ↗How it works
Before you start
You control at least two creatures with defender.
Steps
Activate Axebane Guardian by tapping it, adding at least {U}{U} Activate Pemmin's Aura by paying {U}, untapping Axebane Guardian. Repeat.
Axebane Guardian + Gauntlets of Light
- Infinite colored mana
Commander Spellbook ↗How it works
Before you start
You control at least four creatures with defender.
Steps
Activate Axebane Guardian by tapping it, adding at least {W}{W}{W}{W} Activate Axebane Guardian by paying {2}{W}, untapping it. Repeat.
Axebane Guardian + Sword of the Paruns
- Infinite mana creatures you control can produce
- Infinite colored mana
Commander Spellbook ↗How it works
Before you start
Axebane Guardian does not have summoning sickness. You control at least four creatures with defender. Sword of the Paruns attached to Axebane Guardian
Steps
Activate Axebane Guardian by tapping it, adding at least four mana of any color. Activate Sword of the Paruns by paying {3}, untapping Axebane Guardian Repeat.
Axebane Guardian + Crab Umbra
- Infinite colored mana
Commander Spellbook ↗How it works
Before you start
You control at least four creatures with defender.
Steps
Activate Axebane Guardian by tapping it, adding at least {U}{U}{U}{U}. Activate Crab Umbra by paying {2}{U}, untapping Axebane Guardian. Repeat.
Axebane Guardian + Aggravated Assault
- Infinite colored mana
- Infinite combat phases
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
You control at least five creatures with defender.
Steps
Activate Axebane Guardian by tapping it, adding at least {R}{R}{R}{R}{R} Activate Aggravated Assault by paying {3}{R}{R}, untapping all creatures you control and causing you to get an additional combat and main phase after this one. Repeat.
Axebane Guardian + Singing Bell Strike
- Infinite colored mana
Commander Spellbook ↗How it works
Before you start
You control at least seven creatures with defender.
Steps
Activate Axebane Guardian by tapping it, adding at least seven mana of any color Activate Singing Bell Strike by paying {6}, untapping Axebane Guardian. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Saryth, the Viper's FangAxebane Guardian taps your creatures, which Saryth, the Viper's Fang can use because it cares how many of your creatures are tapped.
- Aang and KataraAxebane Guardian taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
- Kona, Rescue BeastieAxebane Guardian taps your creatures, which Kona, Rescue Beastie can use because it cares how many of your creatures are tapped.
- Rip, Spawn HunterAxebane Guardian taps your creatures, which Rip, Spawn Hunter can use because it cares how many of your creatures are tapped.
- Seton, Krosan ProtectorAxebane Guardian is a Druid, which Seton, Krosan Protector can use.
- Kogla, the Titan ApeAxebane Guardian is a Human, which Kogla, the Titan Ape can use.
- Sigarda, Font of BlessingsAxebane Guardian is a Human, which Sigarda, Font of Blessings can use.
- Katilda, Dawnhart PrimeAxebane Guardian is a Human, which Katilda, Dawnhart Prime can use.
- Torgal, A Fine HoundAxebane Guardian is a Human, which Torgal, A Fine Hound can use.
- Kyler, Sigardian EmissaryAxebane Guardian is a Human, which Kyler, Sigardian Emissary can use.