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High Alert

High Alert

Enchantment$0.35

Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. : Untap target creature.

Legal in Commander

Is

Does

Combos 30

  • High Alert + Axebane Guardian

    • Infinite colored mana
    • Infinite mana creatures you control can produce

    19,269 decks on Commander Spellbook

    How it works

    Before you start

    Axebane Guardian does not have summoning sickness. You control at least five creatures with defender.

    Steps

    Activate Axebane Guardian by tapping it, adding at least {3}{W}{U}. Activate High Alert by paying {2}{W}{U}, untapping Axebane Guardian. Repeat.

    Commander Spellbook ↗
  • High Alert + Bloom Tender

    • Infinite red mana
    • Infinite green mana
    • Infinite black mana
    • Infinite mana of colors among permanents you control

    1,108 decks on Commander Spellbook

    How it works

    Before you start

    Bloom Tender does not have summoning sickness. You control a black and a red permanent.

    Steps

    Activate Bloom Tender by tapping it, adding {W}{U}{B}{R}{G}. Activate High Alert by paying {2}{W}{U}, untapping Bloom Tender. Repeat.

    Commander Spellbook ↗
  • High Alert + Faeburrow Elder

    • Infinite red mana
    • Infinite green mana
    • Infinite black mana
    • Infinite mana of colors among permanents you control

    1,094 decks on Commander Spellbook

    How it works

    Before you start

    Faeburrow Elder does not have summoning sickness. You control a black and a red permanent.

    Steps

    Activate Faeburrow Elder by tapping it, adding {W}{U}{B}{R}{G}. Activate High Alert by paying {2}{W}{U}, untapping Faeburrow Elder. Repeat.

    Commander Spellbook ↗
  • High Alert + Redshift, Rocketeer Chief

    • Infinite mana creatures you control can produce
    • Infinite colored mana that can only be spent to activate abilities

    Mana needed: 241 decks on Commander Spellbook

    How it works

    Before you start

    Redshift, Rocketeer Chief does not have summoning sickness. Redshift, Rocketeer Chief has power 5 or greater.

    Steps

    Activate Redshift by tapping it, adding at least {W}{W}{W}{W}{W} or {U}{U}{U}{U}{U} that can only be spent to activate abilities. Activate High Alert by paying {2}{W}{U}, untapping Redshift. Repeat.

    Commander Spellbook ↗
  • High Alert + Selvala, Heart of the Wilds

    • Infinite colored mana
    • Infinite mana creatures you control can produce

    Mana needed: 98 decks on Commander Spellbook

    How it works

    Before you start

    Selvala does not have summoning sickness. You control a creature with power 6 or greater.

    Steps

    Activate Selvala by paying {G} and tapping it, adding at least {3}{G}{W}{U}. Activate High Alert by paying {2}{W}{U}, untapping Selvala. Repeat.

    Commander Spellbook ↗
  • High Alert + Sanctum Weaver

    • Infinite colored mana
    • Infinite mana creatures you control can produce

    Mana needed: 95 decks on Commander Spellbook

    How it works

    Before you start

    Sanctum Weaver does not have summoning sickness. You control at least three other enchantments. {W} or

    Steps

    Activate Sanctum Weaver by tapping it, adding at least {W}{W}{W}{W}{W} or {U}{U}{U}{U}{U}. Activate High Alert by paying {2}{W}{U}, untapping Sanctum Weaver. Repeat.

    Commander Spellbook ↗
  • High Alert + Kami of Whispered Hopes

    • Infinite colored mana
    • Infinite mana creatures you control can produce

    Mana needed: 64 decks on Commander Spellbook

    How it works

    Before you start

    Kami of Whispered Hopes does not have summoning sickness and has a power of at least five.

    Steps

    Activate Kami of Whispered Hopes by tapping it, adding at least {W}{W}{W}{W}{W} or {U}{U}{U}{U}{U}. Activate High Alert by paying {2}{W}{U}, untapping Kami of Whispered Hopes. Repeat.

    Commander Spellbook ↗
  • High Alert + Task Force + Lightning Greaves

    • Infinite combat damage to one opponent

    19 decks on Commander Spellbook

    How it works

    Before you start

    An opponent is unable to block and kill Task Force.

    Steps

    Activate Lightning Greaves' equip ability by paying {0}, targeting Task Force. Task Force triggers, giving itself +0/+3 until end of turn. Resolve the Lightning Greaves ability, attaching it to Task Force. Activate Lightning Greaves' equip ability by paying {0}, attaching it to another creature you control. Repeat an arbitrarily large number of times. Deal combat damage to an opponent with Task Force, causing the opponent to lose the game due to having zero or less life.

    Commander Spellbook ↗
  • High Alert + Mona Lisa, Science Geek

    • Infinite colored mana
    • Infinite mana creatures you control can produce

    Mana needed: 13 decks on Commander Spellbook

    How it works

    Steps

    Activate Mona Lisa by tapping it, adding at least {W}{W}{W}{W}{W} or {U}{U}{U}{U}{U}. Activate High Alert by paying {2}{W}{U}, untapping Mona Lisa. Repeat.

    Commander Spellbook ↗
  • High Alert + Doc Samson, Super Psychiatrist

    • Infinite colored mana
    • Infinite mana creatures you control can produce

    Mana needed: 11 decks on Commander Spellbook

    How it works

    Steps

    Activate Doc Samson by tapping it, adding at least {W}{W}{W}{W}{W} or {U}{U}{U}{U}{U} Activate High Alert by paying {2}{W}{U}, untapping Doc Samson. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Terra, Magical Adept // Esper TerraHigh Alert untaps your creatures and Terra, Magical Adept // Esper Terra taps your creatures.
  2. Hei Bai, Forest GuardianHigh Alert untaps your creatures and Hei Bai, Forest Guardian taps your creatures.
  3. Ertai, the CorruptedHigh Alert untaps your creatures and Ertai, the Corrupted taps your creatures.
  4. Go-Shintai of Life's OriginHigh Alert untaps your creatures and Go-Shintai of Life's Origin taps your creatures.
  5. Hanna, Ship's NavigatorHigh Alert untaps your creatures and Hanna, Ship's Navigator taps your creatures.
  6. Marina VendrellHigh Alert untaps your creatures and Marina Vendrell taps your creatures.
  7. Aang and KataraHigh Alert untaps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped, though the fit is only partial.
  8. Zur, Eternal SchemerHigh Alert is an Enchantment, which Zur, Eternal Schemer can use.
  9. Alela, Artful ProvocateurHigh Alert is an Enchantment, which Alela, Artful Provocateur can use.
  10. Tuvasa the SunlitHigh Alert is an Enchantment, which Tuvasa the Sunlit can use.

View High Alert on Scryfall