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Doc Samson, Super Psychiatrist

Doc Samson, Super Psychiatrist

Legendary Creature — Gamma Doctor Hero3/6$0.32

If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead. : Add X mana of any one color, where X is Doc Samson's power.

Legal in Commander

Is

Does

Rewards

Combos 94

  • Doc Samson, Super Psychiatrist + Aggravated Assault

    • Infinite colored mana
    • Infinite combat phases
    • Infinite mana creatures you control can produce

    437 decks on Commander Spellbook

    How it works

    Steps

    Activate Doc Samson by tapping it, adding at least {R}{R}{R}{R}{R}. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one. Repeat.

    Commander Spellbook ↗
  • Doc Samson, Super Psychiatrist + Staff of Domination

    • Infinite card draw
    • Infinite colored mana
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana creatures you control can produce

    267 decks on Commander Spellbook

    How it works

    Steps

    Activate Doc Samson by tapping it, adding at least five mana of any color. Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Doc Samson. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat.

    Commander Spellbook ↗
  • Doc Samson, Super Psychiatrist + Umbral Mantle

    • Infinite colored mana
    • Infinite mana creatures you control can produce
    • Infinitely large creature until end of turn

    238 decks on Commander Spellbook

    How it works

    Before you start

    Umbral Mantle attached to Doc Samson.

    Steps

    Activate Doc Samson by tapping it, adding at least three mana of any color. Activate Doc Samson by paying {3} and untapping it, giving it +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗
  • Doc Samson, Super Psychiatrist + Freed from the Real

    • Infinite colored mana

    195 decks on Commander Spellbook

    How it works

    Steps

    Activate Doc Samson by tapping it, adding at least {U}{U}{U} Activate Freed from the Real by paying {U}, untapping Doc Samson. Repeat.

    Commander Spellbook ↗
  • Doc Samson, Super Psychiatrist + Gatta and Luzzu + Walking Ballista

    • Infinite +1/+1 counters on a creature
    • Infinite damage

    Mana needed: 131 decks on Commander Spellbook

    How it works

    Steps

    Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Doc Samson. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.

    Commander Spellbook ↗
  • Doc Samson, Super Psychiatrist + Vigor + Walking Ballista

    • Infinite +1/+1 counters on creatures you control
    • Infinite damage

    126 decks on Commander Spellbook

    How it works

    Before you start

    Walking Ballista has a +1/+1 counter on it.

    Steps

    Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Doc Samson, Super Psychiatrist + Sword of the Paruns

    • Infinite colored mana
    • Infinite mana creatures you control can produce

    121 decks on Commander Spellbook

    How it works

    Steps

    Activate Doc Samson by tapping it, adding at least four mana of any color. Activate Sword of the Paruns by paying {3}, untapping Doc Samson. Repeat.

    Commander Spellbook ↗
  • Doc Samson, Super Psychiatrist + Pemmin's Aura

    • Infinite colored mana

    115 decks on Commander Spellbook

    How it works

    Steps

    Activate Doc Samson by tapping it, adding at least {U}{U}{U} Activate Pemmin's Aura by paying {U}, untapping Doc Samson. Repeat.

    Commander Spellbook ↗
  • Doc Samson, Super Psychiatrist + Strength of Will + Walking Ballista

    • Infinite +1/+1 counters on a creature
    • Infinite damage

    Mana needed: 106 decks on Commander Spellbook

    How it works

    Steps

    Cast Strength of Will by paying {1}{G}, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to it. Walking Ballista triggers, putting two +1/+1 counters on it due to Doc Samson. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 2.

    Commander Spellbook ↗
  • Doc Samson, Super Psychiatrist + Crab Umbra

    • Infinite colored mana

    38 decks on Commander Spellbook

    How it works

    Steps

    Activate Doc Samson by tapping it, adding at least {U}{U}{U}{U} Activate Crab Umbra by paying {2}{U}, untapping Doc Samson. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Saryth, the Viper's FangDoc Samson, Super Psychiatrist taps your creatures, which Saryth, the Viper's Fang can use because it cares how many of your creatures are tapped.
  2. Aang and KataraDoc Samson, Super Psychiatrist taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  3. Hulk, Strongest There IsHulk, Strongest There Is puts +1/+1 counters on your creatures and Doc Samson, Super Psychiatrist doubles counters.
  4. Arwen, Weaver of HopeArwen, Weaver of Hope puts +1/+1 counters on your creatures and Doc Samson, Super Psychiatrist doubles counters.
  5. Renata, Called to the HuntRenata, Called to the Hunt puts +1/+1 counters on your creatures and Doc Samson, Super Psychiatrist doubles counters.
  6. Tromell, Seymour's ButlerTromell, Seymour's Butler puts +1/+1 counters on your creatures and Doc Samson, Super Psychiatrist doubles counters.
  7. Grumgully, the GenerousGrumgully, the Generous puts +1/+1 counters on your creatures and Doc Samson, Super Psychiatrist doubles counters.
  8. Torgal, A Fine HoundTorgal, A Fine Hound puts +1/+1 counters on your creatures and Doc Samson, Super Psychiatrist doubles counters.
  9. Moritte of the FrostMoritte of the Frost puts +1/+1 counters on your creatures and Doc Samson, Super Psychiatrist doubles counters.
  10. Runadi, Behemoth CallerRunadi, Behemoth Caller puts +1/+1 counters on your creatures and Doc Samson, Super Psychiatrist doubles counters.

View Doc Samson, Super Psychiatrist on Scryfall