
Doc Samson, Super Psychiatrist
Legendary Creature — Gamma Doctor Hero3/6$0.32
If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead. : Add X mana of any one color, where X is Doc Samson's power.
Legal in Commander
Is
Does
Rewards
Combos 94
Doc Samson, Super Psychiatrist + Aggravated Assault
- Infinite colored mana
- Infinite combat phases
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Steps
Activate Doc Samson by tapping it, adding at least {R}{R}{R}{R}{R}. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one. Repeat.
Doc Samson, Super Psychiatrist + Staff of Domination
- Infinite card draw
- Infinite colored mana
- Infinite lifegain
- Infinite lifegain triggers
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Steps
Activate Doc Samson by tapping it, adding at least five mana of any color. Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Doc Samson. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat.
Doc Samson, Super Psychiatrist + Umbral Mantle
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinitely large creature until end of turn
Commander Spellbook ↗How it works
Before you start
Umbral Mantle attached to Doc Samson.
Steps
Activate Doc Samson by tapping it, adding at least three mana of any color. Activate Doc Samson by paying {3} and untapping it, giving it +2/+2 until end of turn. Repeat.
Doc Samson, Super Psychiatrist + Freed from the Real
- Infinite colored mana
Commander Spellbook ↗How it works
Steps
Activate Doc Samson by tapping it, adding at least {U}{U}{U} Activate Freed from the Real by paying {U}, untapping Doc Samson. Repeat.
Doc Samson, Super Psychiatrist + Gatta and Luzzu + Walking Ballista
- Infinite +1/+1 counters on a creature
- Infinite damage
Commander Spellbook ↗How it works
Steps
Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Doc Samson. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.
Doc Samson, Super Psychiatrist + Vigor + Walking Ballista
- Infinite +1/+1 counters on creatures you control
- Infinite damage
Commander Spellbook ↗How it works
Before you start
Walking Ballista has a +1/+1 counter on it.
Steps
Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.
Doc Samson, Super Psychiatrist + Sword of the Paruns
- Infinite colored mana
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Steps
Activate Doc Samson by tapping it, adding at least four mana of any color. Activate Sword of the Paruns by paying {3}, untapping Doc Samson. Repeat.
Doc Samson, Super Psychiatrist + Pemmin's Aura
- Infinite colored mana
Commander Spellbook ↗How it works
Steps
Activate Doc Samson by tapping it, adding at least {U}{U}{U} Activate Pemmin's Aura by paying {U}, untapping Doc Samson. Repeat.
Doc Samson, Super Psychiatrist + Strength of Will + Walking Ballista
- Infinite +1/+1 counters on a creature
- Infinite damage
Commander Spellbook ↗How it works
Steps
Cast Strength of Will by paying {1}{G}, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to it. Walking Ballista triggers, putting two +1/+1 counters on it due to Doc Samson. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 2.
Doc Samson, Super Psychiatrist + Crab Umbra
- Infinite colored mana
Commander Spellbook ↗How it works
Steps
Activate Doc Samson by tapping it, adding at least {U}{U}{U}{U} Activate Crab Umbra by paying {2}{U}, untapping Doc Samson. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Saryth, the Viper's FangDoc Samson, Super Psychiatrist taps your creatures, which Saryth, the Viper's Fang can use because it cares how many of your creatures are tapped.
- Aang and KataraDoc Samson, Super Psychiatrist taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
- Hulk, Strongest There IsHulk, Strongest There Is puts +1/+1 counters on your creatures and Doc Samson, Super Psychiatrist doubles counters.
- Arwen, Weaver of HopeArwen, Weaver of Hope puts +1/+1 counters on your creatures and Doc Samson, Super Psychiatrist doubles counters.
- Renata, Called to the HuntRenata, Called to the Hunt puts +1/+1 counters on your creatures and Doc Samson, Super Psychiatrist doubles counters.
- Tromell, Seymour's ButlerTromell, Seymour's Butler puts +1/+1 counters on your creatures and Doc Samson, Super Psychiatrist doubles counters.
- Grumgully, the GenerousGrumgully, the Generous puts +1/+1 counters on your creatures and Doc Samson, Super Psychiatrist doubles counters.
- Torgal, A Fine HoundTorgal, A Fine Hound puts +1/+1 counters on your creatures and Doc Samson, Super Psychiatrist doubles counters.
- Moritte of the FrostMoritte of the Frost puts +1/+1 counters on your creatures and Doc Samson, Super Psychiatrist doubles counters.
- Runadi, Behemoth CallerRunadi, Behemoth Caller puts +1/+1 counters on your creatures and Doc Samson, Super Psychiatrist doubles counters.