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Strength of Will

Strength of Will

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Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it."

Legal in Commander

Is

Does

Combos 64

  • Strength of Will + Hardened Scales + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 2,190 decks on Commander Spellbook

    How it works

    Steps

    Cast Strength of Will by paying {1}{G}, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to it. Walking Ballista triggers, putting two +1/+1 counters on it due to Hardened Scales. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 2.

    Commander Spellbook ↗
  • Strength of Will + Kami of Whispered Hopes + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 1,537 decks on Commander Spellbook

    How it works

    Steps

    Cast Strength of Will by paying {1}{G}, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to it. Walking Ballista triggers, putting two +1/+1 counters on it due to Kami of Whispered Hopes. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 2.

    Commander Spellbook ↗
  • Strength of Will + Walking Ballista + Ozolith, the Shattered Spire

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 1,133 decks on Commander Spellbook

    How it works

    Steps

    Cast Strength of Will by paying {1}{G}, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to it. Walking Ballista triggers, putting two +1/+1 counters on it due to Ozolith, the Shattered Spire. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 2.

    Commander Spellbook ↗
  • Strength of Will + Walking Ballista + Innkeeper's Talent

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 977 decks on Commander Spellbook

    How it works

    Before you start

    Innkeeper's Talent is level 3.

    Steps

    Cast Strength of Will by paying {1}{G}, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to it. Walking Ballista triggers, putting two +1/+1 counters on it due to Innkeeper's Talent. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 2.

    Commander Spellbook ↗
  • Strength of Will + Walking Ballista + Doubling Season

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 605 decks on Commander Spellbook

    How it works

    Steps

    Cast Strength of Will by paying {1}{G}, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to it. Walking Ballista triggers, putting two +1/+1 counters on it due to Doubling Season. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 2.

    Commander Spellbook ↗
  • Strength of Will + Walking Ballista + Loading Zone

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 594 decks on Commander Spellbook

    How it works

    Steps

    Cast Strength of Will by paying {1}{G}, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to it. Walking Ballista triggers, putting two +1/+1 counters on it due to Loading Zone. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 2.

    Commander Spellbook ↗
  • Strength of Will + Walking Ballista + Michelangelo, Weirdness to 11

    • Infinite +1/+1 counters on a creature
    • Infinite damage

    Mana needed: 452 decks on Commander Spellbook

    How it works

    Steps

    Cast Strength of Will by paying {1}{G}, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to it. Walking Ballista triggers, putting two +1/+1 counters on it due to Michelangelo. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 2.

    Commander Spellbook ↗
  • Strength of Will + Walking Ballista + Benevolent Hydra

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 362 decks on Commander Spellbook

    How it works

    Steps

    Cast Strength of Will by paying {1}{G}, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to it. Walking Ballista triggers, putting two +1/+1 counters on it due to Benevolent Hydra. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 2.

    Commander Spellbook ↗
  • Strength of Will + Vorinclex, Monstrous Raider + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 329 decks on Commander Spellbook

    How it works

    Steps

    Cast Strength of Will by paying {1}{G}, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to it. Walking Ballista triggers, putting two +1/+1 counters on it due to Vorinclex. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 2.

    Commander Spellbook ↗
  • Strength of Will + Triskelion + Hardened Scales

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 303 decks on Commander Spellbook

    How it works

    Steps

    Cast Strength of Will by paying {1}{G}, targeting Triskelion. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to it. Triskelion triggers, putting two +1/+1 counters on it due to Hardened Scales. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawStrength of Will puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
  2. Lily Bowen, Raging GrandmaStrength of Will puts +1/+1 counters on your creatures and Lily Bowen, Raging Grandma doubles counters.
  3. Mowu, Loyal CompanionStrength of Will puts +1/+1 counters on your creatures and Mowu, Loyal Companion doubles counters.
  4. Verazol, the Split CurrentStrength of Will puts +1/+1 counters on your creatures, which Verazol, the Split Current can use.
  5. The ThingStrength of Will puts +1/+1 counters on your creatures and The Thing doubles counters.
  6. Bristly Bill, Spine SowerStrength of Will puts +1/+1 counters on your creatures and Bristly Bill, Spine Sower doubles counters.
  7. Vorinclex, Monstrous RaiderStrength of Will puts +1/+1 counters on your creatures and Vorinclex, Monstrous Raider doubles counters.
  8. Zimone, Paradox SculptorStrength of Will puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
  9. Vorel of the Hull CladeStrength of Will puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.
  10. Michelangelo, Weirdness to 11Strength of Will puts +1/+1 counters on your creatures and Michelangelo, Weirdness to 11 doubles counters.

View Strength of Will on Scryfall