leylines
My decksNew deck
Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

Legendary Artifact$6.65

If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead. , : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery. Cycling (, Discard this card: Draw a card.)

Legal in Commander

Is

Does

Rewards

Combos 21

  • Ozolith, the Shattered Spire + Vigor + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    4,580 decks on Commander Spellbook

    How it works

    Before you start

    Walking Ballista has a +1/+1 counter on it.

    Steps

    Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Ozolith, the Shattered Spire + Gatta and Luzzu + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 4,492 decks on Commander Spellbook

    How it works

    Steps

    Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Ozolith, the Shattered Spire. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.

    Commander Spellbook ↗
  • Ozolith, the Shattered Spire + Strength of Will + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 1,133 decks on Commander Spellbook

    How it works

    Steps

    Cast Strength of Will by paying {1}{G}, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to it. Walking Ballista triggers, putting two +1/+1 counters on it due to Ozolith, the Shattered Spire. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 2.

    Commander Spellbook ↗
  • Ozolith, the Shattered Spire + Marath, Will of the Wild + Cryptic Trilobite

    • Infinite colorless mana that can only be spent to activate abilities
    • Infinite creature tokens
    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    Mana needed: 1,065 decks on Commander Spellbook

    How it works

    Before you start

    Marath has at least two +1/+1 counters on it. Cryptic Trilobite has at least two +1/+1 counters on it.

    Steps

    Activate Marath by paying {1} and removing a +1/+1 counter from it, putting two +1/+1 counters on Marath. Activate Marath by paying {1} and removing a +1/+1 counter from it, putting two +1/+1 counters on Cryptic Trilobite. Activate Cryptic Trilobite's first ability by removing a +1/+1 counter from it, adding {C}{C} that can only be spent to activate abilities. Repeat. Once Cryptic Trilobite has infinite +1/+1 counters, you may remove them for infinite mana, then repeat step 1 to get infinite +1/+1 counters on Marath, which can then be used for Marath's other modes.

    Commander Spellbook ↗
  • Ozolith, the Shattered Spire + Rite of Passage + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    662 decks on Commander Spellbook

    How it works

    Steps

    Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage triggers, putting two +1/+1 counters on Walking Ballista. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.

    Commander Spellbook ↗
  • Ozolith, the Shattered Spire + Vigor + Triskelion

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    660 decks on Commander Spellbook

    How it works

    Before you start

    Triskelion has a +1/+1 counter on it.

    Steps

    Activate Triskelion by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Triskelion by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Ozolith, the Shattered Spire + Gatta and Luzzu + Triskelion

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 244 decks on Commander Spellbook

    How it works

    Steps

    Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Triskelion. Activate Triskelion by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Ozolith, the Shattered Spire. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.

    Commander Spellbook ↗
  • Ozolith, the Shattered Spire + Rite of Passage + Triskelion

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    240 decks on Commander Spellbook

    How it works

    Steps

    Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage triggers, putting two +1/+1 counters on Triskelion. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Triskelion. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.

    Commander Spellbook ↗
  • Ozolith, the Shattered Spire + Experiment Kraj + Devoted Druid

    • Infinite green mana
    • Infinite +1/+1 counters on creatures you control

    196 decks on Commander Spellbook

    How it works

    Before you start

    Experiment Kraj does not have summoning sickness.

    Steps

    Activate Experiment Kraj by tapping it, putting two +1/+1 counters onto Devoted Druid. Activate Experiment Kraj using Devoted Druid's last ability by putting a -1/-1 counter on itself, untapping it. Activate Experiment Kraj's own ability, putting two +1/+1 counters on itself. Remove the -1/-1 counter and one of the +1/+1 counters from Experiment Kraj as a state-based action. Repeat steps 2 through 4 any number of times, resulting in any number of +1/+1 counters on Experiment Kraj. Activate Experiment Kraj using Devoted Druid's last ability by putting a -1/-1 counter on itself, untapping it. Activate Experiment Kraj using Devoted Druid's first ability by tapping it, add {G}. Repeat steps 6 and 7 any number of times. You may also activate Experiment Kraj's own ability any number of times instead of step 7, putting any number of +1/+1 counters onto creatures.

    Commander Spellbook ↗
  • Ozolith, the Shattered Spire + Strength of Will + Triskelion

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 163 decks on Commander Spellbook

    How it works

    Steps

    Cast Strength of Will by paying {1}{G}, targeting Triskelion. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to it. Triskelion triggers, putting two +1/+1 counters on it due to Ozolith, the Shattered Spire. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawOzolith, the Shattered Spire puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
  2. Lily Bowen, Raging GrandmaOzolith, the Shattered Spire puts +1/+1 counters on your creatures and Lily Bowen, Raging Grandma doubles counters.
  3. Tromell, Seymour's ButlerTromell, Seymour's Butler puts +1/+1 counters on your creatures and Ozolith, the Shattered Spire doubles counters.
  4. Miles Morales // Ultimate Spider-ManOzolith, the Shattered Spire puts +1/+1 counters on your creatures and Miles Morales // Ultimate Spider-Man doubles counters.
  5. Mowu, Loyal CompanionOzolith, the Shattered Spire puts +1/+1 counters on your creatures and Mowu, Loyal Companion doubles counters.
  6. Zimone, Paradox SculptorOzolith, the Shattered Spire puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
  7. Aang and KataraOzolith, the Shattered Spire taps your artifacts, which Aang and Katara can use because it cares how many of your artifacts are tapped.
  8. Dyadrine, Synthesis AmalgamDyadrine, Synthesis Amalgam is an Artifact, which Ozolith, the Shattered Spire can use.
  9. Bristly Bill, Spine SowerOzolith, the Shattered Spire puts +1/+1 counters on your creatures and Bristly Bill, Spine Sower doubles counters.
  10. Sazh KatzroySazh Katzroy puts +1/+1 counters on your creatures and Ozolith, the Shattered Spire doubles counters.

View Ozolith, the Shattered Spire on Scryfall