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Michelangelo, Weirdness to 11

Michelangelo, Weirdness to 11

Legendary Creature — Mutant Ninja Turtle1/1$2.20

When Michelangelo enters, create a Mutagen token. (It's an artifact with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

Legal in Commander

Is

Does

Rewards

Combos 20

  • Michelangelo, Weirdness to 11 + Vigor + Walking Ballista

    • Infinite +1/+1 counters on creatures you control
    • Infinite damage

    1,022 decks on Commander Spellbook

    How it works

    Before you start

    Walking Ballista has a +1/+1 counter on it.

    Steps

    Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Michelangelo, Weirdness to 11 + Gatta and Luzzu + Walking Ballista

    • Infinite +1/+1 counters on a creature
    • Infinite damage

    Mana needed: 763 decks on Commander Spellbook

    How it works

    Steps

    Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Michelangelo. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.

    Commander Spellbook ↗
  • Michelangelo, Weirdness to 11 + Strength of Will + Walking Ballista

    • Infinite +1/+1 counters on a creature
    • Infinite damage

    Mana needed: 452 decks on Commander Spellbook

    How it works

    Steps

    Cast Strength of Will by paying {1}{G}, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to it. Walking Ballista triggers, putting two +1/+1 counters on it due to Michelangelo. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 2.

    Commander Spellbook ↗
  • Michelangelo, Weirdness to 11 + Vigor + Triskelion

    • Infinite +1/+1 counters on creatures you control
    • Infinite damage

    256 decks on Commander Spellbook

    How it works

    Before you start

    Triskelion has a +1/+1 counter on it.

    Steps

    Activate Triskelion by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Triskelion by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Michelangelo, Weirdness to 11 + Rite of Passage + Walking Ballista

    • Infinite +1/+1 counters on creatures you control
    • Infinite damage

    99 decks on Commander Spellbook

    How it works

    Steps

    Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage triggers, putting two +1/+1 counters on Walking Ballista. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.

    Commander Spellbook ↗
  • Michelangelo, Weirdness to 11 + Strength of Will + Triskelion

    • Infinite +1/+1 counters on a creature
    • Infinite damage

    Mana needed: 87 decks on Commander Spellbook

    How it works

    Steps

    Cast Strength of Will by paying {1}{G}, targeting Triskelion. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to it. Triskelion triggers, putting two +1/+1 counters on it due to Michelangelo. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 2.

    Commander Spellbook ↗
  • Michelangelo, Weirdness to 11 + Gatta and Luzzu + Triskelion

    • Infinite +1/+1 counters on a creature
    • Infinite damage

    Mana needed: 48 decks on Commander Spellbook

    How it works

    Steps

    Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Triskelion. Activate Triskelion by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Michelangelo. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.

    Commander Spellbook ↗
  • Michelangelo, Weirdness to 11 + Rite of Passage + Triskelion

    • Infinite +1/+1 counters on creatures you control
    • Infinite damage

    40 decks on Commander Spellbook

    How it works

    Steps

    Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage triggers, putting two +1/+1 counters on Triskelion. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Triskelion. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.

    Commander Spellbook ↗
  • Michelangelo, Weirdness to 11 + Experiment Kraj + Devoted Druid

    • Infinite +1/+1 counters on creatures you control
    • Infinite green mana

    15 decks on Commander Spellbook

    How it works

    Before you start

    Experiment Kraj does not have summoning sickness.

    Steps

    Activate Experiment Kraj by tapping it, putting two +1/+1 counters onto Devoted Druid. Activate Experiment Kraj using Devoted Druid's last ability by putting a -1/-1 counter on itself, untapping it. Activate Experiment Kraj's own ability, putting two +1/+1 counters on itself. Remove the -1/-1 counter and one of the +1/+1 counters from Experiment Kraj as a state-based action. Repeat steps 2 through 4 any number of times, resulting in any number of +1/+1 counters on Experiment Kraj. Activate Experiment Kraj using Devoted Druid's last ability by putting a -1/-1 counter on itself, untapping it. Activate Experiment Kraj using Devoted Druid's first ability by tapping it, add {G}. Repeat steps 6 and 7 any number of times. You may also activate Experiment Kraj's own ability any number of times instead of step 7, putting any number of +1/+1 counters onto creatures.

    Commander Spellbook ↗
  • Michelangelo, Weirdness to 11 + Spike Feeder + Unspeakable Symbol

    • Infinite +1/+1 counters on creatures you control
    • Infinite lifegain
    • Infinite lifegain triggers

    9 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is at least 4.

    Steps

    Activate Unspeakable Symbol by paying 3 life, putting two +1/+1 counters on Spike Feeder. Activate Spike Feeder's second ability twice by removing two +1/+1 counters from it, causing you to gain 4 life. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Mikey & Don, Party PlannersMikey & Don, Party Planners puts +1/+1 counters on your creatures and Michelangelo, Weirdness to 11 doubles counters.
  2. Moritte of the FrostMoritte of the Frost copies creatures, which Michelangelo, Weirdness to 11 can use because it has an enter-the-battlefield trigger.
  3. Heroes in a Half ShellHeroes in a Half Shell puts +1/+1 counters on your creatures and Michelangelo, Weirdness to 11 doubles counters.
  4. Emiel the BlessedEmiel the Blessed blinks / re-enters your creatures, which Michelangelo, Weirdness to 11 can use because it has an enter-the-battlefield trigger.
  5. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Michelangelo, Weirdness to 11 can use because it has an enter-the-battlefield trigger.
  6. Mister FantasticMister Fantastic copies your triggered abilities, which Michelangelo, Weirdness to 11 can use because it has an enter-the-battlefield trigger.
  7. Arwen, Weaver of HopeArwen, Weaver of Hope puts +1/+1 counters on your creatures and Michelangelo, Weirdness to 11 doubles counters.
  8. Renata, Called to the HuntRenata, Called to the Hunt puts +1/+1 counters on your creatures and Michelangelo, Weirdness to 11 doubles counters.
  9. Tromell, Seymour's ButlerTromell, Seymour's Butler puts +1/+1 counters on your creatures and Michelangelo, Weirdness to 11 doubles counters.
  10. Grumgully, the GenerousGrumgully, the Generous puts +1/+1 counters on your creatures and Michelangelo, Weirdness to 11 doubles counters.

View Michelangelo, Weirdness to 11 on Scryfall