
Michelangelo, Weirdness to 11
Legendary Creature — Mutant Ninja Turtle1/1$2.20
When Michelangelo enters, create a Mutagen token. (It's an artifact with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Legal in Commander
Is
Does
Rewards
Combos 20
Michelangelo, Weirdness to 11 + Vigor + Walking Ballista
- Infinite +1/+1 counters on creatures you control
- Infinite damage
Commander Spellbook ↗How it works
Before you start
Walking Ballista has a +1/+1 counter on it.
Steps
Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.
Michelangelo, Weirdness to 11 + Gatta and Luzzu + Walking Ballista
- Infinite +1/+1 counters on a creature
- Infinite damage
Commander Spellbook ↗How it works
Steps
Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Michelangelo. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.
Michelangelo, Weirdness to 11 + Strength of Will + Walking Ballista
- Infinite +1/+1 counters on a creature
- Infinite damage
Commander Spellbook ↗How it works
Steps
Cast Strength of Will by paying {1}{G}, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to it. Walking Ballista triggers, putting two +1/+1 counters on it due to Michelangelo. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 2.
Michelangelo, Weirdness to 11 + Vigor + Triskelion
- Infinite +1/+1 counters on creatures you control
- Infinite damage
Commander Spellbook ↗How it works
Before you start
Triskelion has a +1/+1 counter on it.
Steps
Activate Triskelion by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Triskelion by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.
Michelangelo, Weirdness to 11 + Rite of Passage + Walking Ballista
- Infinite +1/+1 counters on creatures you control
- Infinite damage
Commander Spellbook ↗How it works
Steps
Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage triggers, putting two +1/+1 counters on Walking Ballista. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.
Michelangelo, Weirdness to 11 + Strength of Will + Triskelion
- Infinite +1/+1 counters on a creature
- Infinite damage
Commander Spellbook ↗How it works
Steps
Cast Strength of Will by paying {1}{G}, targeting Triskelion. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to it. Triskelion triggers, putting two +1/+1 counters on it due to Michelangelo. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 2.
Michelangelo, Weirdness to 11 + Gatta and Luzzu + Triskelion
- Infinite +1/+1 counters on a creature
- Infinite damage
Commander Spellbook ↗How it works
Steps
Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Triskelion. Activate Triskelion by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Michelangelo. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.
Michelangelo, Weirdness to 11 + Rite of Passage + Triskelion
- Infinite +1/+1 counters on creatures you control
- Infinite damage
Commander Spellbook ↗How it works
Steps
Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage triggers, putting two +1/+1 counters on Triskelion. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Triskelion. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.
Michelangelo, Weirdness to 11 + Experiment Kraj + Devoted Druid
- Infinite +1/+1 counters on creatures you control
- Infinite green mana
Commander Spellbook ↗How it works
Before you start
Experiment Kraj does not have summoning sickness.
Steps
Activate Experiment Kraj by tapping it, putting two +1/+1 counters onto Devoted Druid. Activate Experiment Kraj using Devoted Druid's last ability by putting a -1/-1 counter on itself, untapping it. Activate Experiment Kraj's own ability, putting two +1/+1 counters on itself. Remove the -1/-1 counter and one of the +1/+1 counters from Experiment Kraj as a state-based action. Repeat steps 2 through 4 any number of times, resulting in any number of +1/+1 counters on Experiment Kraj. Activate Experiment Kraj using Devoted Druid's last ability by putting a -1/-1 counter on itself, untapping it. Activate Experiment Kraj using Devoted Druid's first ability by tapping it, add {G}. Repeat steps 6 and 7 any number of times. You may also activate Experiment Kraj's own ability any number of times instead of step 7, putting any number of +1/+1 counters onto creatures.
Michelangelo, Weirdness to 11 + Spike Feeder + Unspeakable Symbol
- Infinite +1/+1 counters on creatures you control
- Infinite lifegain
- Infinite lifegain triggers
Commander Spellbook ↗How it works
Before you start
Your life total is at least 4.
Steps
Activate Unspeakable Symbol by paying 3 life, putting two +1/+1 counters on Spike Feeder. Activate Spike Feeder's second ability twice by removing two +1/+1 counters from it, causing you to gain 4 life. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Mikey & Don, Party PlannersMikey & Don, Party Planners puts +1/+1 counters on your creatures and Michelangelo, Weirdness to 11 doubles counters.
- Moritte of the FrostMoritte of the Frost copies creatures, which Michelangelo, Weirdness to 11 can use because it has an enter-the-battlefield trigger.
- Heroes in a Half ShellHeroes in a Half Shell puts +1/+1 counters on your creatures and Michelangelo, Weirdness to 11 doubles counters.
- Emiel the BlessedEmiel the Blessed blinks / re-enters your creatures, which Michelangelo, Weirdness to 11 can use because it has an enter-the-battlefield trigger.
- Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Michelangelo, Weirdness to 11 can use because it has an enter-the-battlefield trigger.
- Mister FantasticMister Fantastic copies your triggered abilities, which Michelangelo, Weirdness to 11 can use because it has an enter-the-battlefield trigger.
- Arwen, Weaver of HopeArwen, Weaver of Hope puts +1/+1 counters on your creatures and Michelangelo, Weirdness to 11 doubles counters.
- Renata, Called to the HuntRenata, Called to the Hunt puts +1/+1 counters on your creatures and Michelangelo, Weirdness to 11 doubles counters.
- Tromell, Seymour's ButlerTromell, Seymour's Butler puts +1/+1 counters on your creatures and Michelangelo, Weirdness to 11 doubles counters.
- Grumgully, the GenerousGrumgully, the Generous puts +1/+1 counters on your creatures and Michelangelo, Weirdness to 11 doubles counters.