leylines
My decksNew deck
Accomplished Alchemist

Accomplished Alchemist

Creature — Elf Druid2/5$0.33

: Add one mana of any color. : Add X mana of any one color, where X is the amount of life you gained this turn.

Legal in Commander

Is

Does

Rewards

Combos 103

  • Accomplished Alchemist + Staff of Domination

    • Infinite card draw
    • Infinite colored mana
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana creatures you control can produce

    683 decks on Commander Spellbook

    How it works

    Before you start

    Accomplished Alchemist does not have summoning sickness. You have gained at least 5 life this turn.

    Steps

    Activate Accomplished Alchemist's second ability by tapping it, adding at least five mana of any color. Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Accomplished Alchemist. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat.

    Commander Spellbook ↗
  • Accomplished Alchemist + Umbral Mantle

    • Infinite colored mana
    • Infinitely large creature until end of turn
    • Infinite mana creatures you control can produce

    380 decks on Commander Spellbook

    How it works

    Before you start

    Umbral Mantle attached to Accomplished Alchemist. Accomplished Alchemist does not have summoning sickness. You have gained at least 3 life this turn.

    Steps

    Activate Accomplished Alchemist by tapping it, adding at least three mana of any color. Activate Accomplished Alchemist by paying {3} and untapping it, giving it +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗
  • Accomplished Alchemist + Freed from the Real

    • Infinite colored mana

    257 decks on Commander Spellbook

    How it works

    Before you start

    Freed from the Real attached to Accomplished Alchemist. Accomplished Alchemist does not have summoning sickness. You have gained at least 2 life this turn.

    Steps

    Activate Accomplished Alchemist's second ability by tapping it, adding at least {U}{U}. Activate Freed from the Real's second ability by paying {U}, untapping Accomplished Alchemist. Repeat.

    Commander Spellbook ↗
  • Accomplished Alchemist + Sword of the Paruns

    • Infinite mana creatures you control can produce
    • Infinite colored mana

    239 decks on Commander Spellbook

    How it works

    Before you start

    Accomplished Alchemist does not have summoning sickness. You have gained at least 4 life this turn. Sword of the Paruns attached to Accomplished Alchemist

    Steps

    Activate Accomplished Alchemist by tapping it, adding at least four mana of any color. Activate Sword of the Paruns by paying {3}, untapping Accomplished Alchemist Repeat.

    Commander Spellbook ↗
  • Accomplished Alchemist + Pemmin's Aura

    • Infinite colored mana

    142 decks on Commander Spellbook

    How it works

    Before you start

    Pemmin's Aura attached to Accomplished Alchemist. Accomplished Alchemist does not have summoning sickness. You have gained at least 2 life this turn.

    Steps

    Activate Accomplished Alchemist's second ability by tapping it, adding at least {U}{U}. Activate Pemmin's Aura's first ability by paying {U}, untapping Accomplished Alchemist. Repeat.

    Commander Spellbook ↗
  • Accomplished Alchemist + Wirewood Symbiote + Mirror Entity

    • Infinite colored mana
    • Infinitely large creatures you control until end of turn

    117 decks on Commander Spellbook

    How it works

    Before you start

    Accomplished Alchemist does not have summoning sickness. You have gained at least 2 life this turn.

    Steps

    Activate Accomplished Alchemist by tapping it, adding at least {G}{G}. Cast Wirewood Symbiote by paying {G}. Activate Mirror Entity by paying {1}, giving creatures you control all creature types and base power and toughness 1/1 until end of turn. Activate Wirewood Symbiote by returning it from the battlefield to your hand, untapping Accomplished Alchemist. Repeat.

    Commander Spellbook ↗
  • Accomplished Alchemist + Aggravated Assault

    • Infinite colored mana
    • Infinite combat phases
    • Infinite mana creatures you control can produce

    86 decks on Commander Spellbook

    How it works

    Before you start

    You have gained at least 5 life this turn.

    Steps

    Activate Accomplished Alchemist by tapping it, adding at least {R}{R}{R}{R}{R}. Activate Aggravated Assault by paying {3}{R}{R}, untapping all creatures you control and causing you to get an additional combat and main phase after this one. Repeat.

    Commander Spellbook ↗
  • Accomplished Alchemist + Ashaya, Soul of the Wild + Scryb Ranger

    • Infinite colored mana

    46 decks on Commander Spellbook

    How it works

    Before you start

    You have gained at least 2 life this turn.

    Steps

    Activate Accomplished Alchemist by tapping it, adding at least {G}{G}. Activate Scryb Ranger by returning it from the battlefield to your hand, untapping Accomplished Alchemist. Cast Scryb Ranger by paying {1}{G}. Repeat.

    Commander Spellbook ↗
  • Accomplished Alchemist + Crab Umbra

    • Infinite colored mana

    43 decks on Commander Spellbook

    How it works

    Before you start

    You have gained at least 4 life this turn.

    Steps

    Activate Accomplished Alchemist by tapping it, adding at least {U}{U}{U}{U}. Activate Crab Umbra by paying {2}{U}, untapping Accomplished Alchemist. Repeat.

    Commander Spellbook ↗
  • Accomplished Alchemist + Temur Sabertooth + Thousand-Year Elixir

    • Infinite colored mana

    43 decks on Commander Spellbook

    How it works

    Before you start

    You have gained at least 6 life this turn.

    Steps

    Activate Accomplished Alchemist by tapping it, adding an amount of {G}. Activate Temur Sabertooth by paying {1}{G}, returning Accomplished Alchemist from the battlefield to your hand. Cast Accomplished Alchemist by paying its mana cost. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Saryth, the Viper's FangAccomplished Alchemist taps your creatures, which Saryth, the Viper's Fang can use because it cares how many of your creatures are tapped.
  2. Aang and KataraAccomplished Alchemist taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  3. Kona, Rescue BeastieAccomplished Alchemist taps your creatures, which Kona, Rescue Beastie can use because it cares how many of your creatures are tapped.
  4. Rip, Spawn HunterAccomplished Alchemist taps your creatures, which Rip, Spawn Hunter can use because it cares how many of your creatures are tapped.
  5. Dionus, Elvish ArchdruidAccomplished Alchemist is an Elf, which Dionus, Elvish Archdruid can use.
  6. Lathril, Blade of the ElvesLathril, Blade of the Elves gains you life, which Accomplished Alchemist can use.
  7. Dwynen, Gilt-Leaf DaenDwynen, Gilt-Leaf Daen gains you life, which Accomplished Alchemist can use.
  8. Rhys the ExiledRhys the Exiled gains you life, which Accomplished Alchemist can use.
  9. Trystan, Callous Cultivator // Trystan, Penitent CullerTrystan, Callous Cultivator // Trystan, Penitent Culler gains you life, which Accomplished Alchemist can use.
  10. Seton, Krosan ProtectorAccomplished Alchemist is a Druid, which Seton, Krosan Protector can use.

View Accomplished Alchemist on Scryfall