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Venser, Shaper Savant

Venser, Shaper Savant

Legendary Creature — Human Wizard2/2$0.44

Flash (You may cast this spell any time you could cast an instant.) When Venser enters, return target spell or permanent to its owner's hand.

Legal in Commander

Is

Does

Rewards

Combos 31

  • Venser, Shaper Savant + Peregrine Drake + Panharmonicon

    • Infinite mana lands you control can produce
    • Infinite blue mana
    • Infinite untap of lands you control

    18,115 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can collectively tap to produce at least {3}{U}{U}. You have enough mana to pay for commander tax minus {1} if applicable.

    Steps

    Activate up to five lands by tapping them, adding at least {3}{U}{U}. Cast Peregrine Drake by paying {4}{U}. When Peregrine Drake enters, it triggers twice. Resolve the first trigger, untapping five lands. Holding priority, activate up to five lands by tapping them, adding at least {3}{U}{U}. Resolve the second Peregrine Drake trigger, untapping five lands. Cast Venser either from your hand or from the command zone by paying {2}{U}{U} plus commander tax if applicable. When Venser enters, it triggers twice, returning it and Peregrine Drake from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Venser, Shaper Savant + Peregrine Drake + Starfield Vocalist

    • Infinite mana lands you control can produce
    • Infinite blue mana
    • Infinite untap of lands you control

    9,374 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can collectively tap to produce at least {3}{U}{U}. You have enough mana to pay for commander tax minus {1} if applicable.

    Steps

    Activate up to five lands by tapping them, adding at least {3}{U}{U}. Cast Peregrine Drake by paying {4}{U}. When Peregrine Drake enters, it triggers twice. Resolve the first trigger, untapping five lands. Holding priority, activate up to five lands by tapping them, adding at least {3}{U}{U}. Resolve the second Peregrine Drake trigger, untapping five lands. Cast Venser either from your hand or from the command zone by paying {2}{U}{U} plus commander tax if applicable. When Venser enters, it triggers twice, returning it and Peregrine Drake from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Venser, Shaper Savant + Peregrine Drake + Virtue of Knowledge // Vantress Visions

    • Infinite mana lands you control can produce
    • Infinite blue mana
    • Infinite untap of lands you control

    7,156 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can collectively tap to produce at least {3}{U}{U}. You have enough mana to pay for commander tax minus {1} if applicable.

    Steps

    Activate up to five lands by tapping them, adding at least {3}{U}{U}. Cast Peregrine Drake by paying {4}{U}. When Peregrine Drake enters, it triggers twice. Resolve the first trigger, untapping five lands. Holding priority, activate up to five lands by tapping them, adding at least {3}{U}{U}. Resolve the second Peregrine Drake trigger, untapping five lands. Cast Venser either from your hand or from the command zone by paying {2}{U}{U} plus commander tax if applicable. When Venser enters, it triggers twice, returning it and Peregrine Drake from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Venser, Shaper Savant + Peregrine Drake + Elesh Norn, Mother of Machines

    • Infinite mana lands you control can produce
    • Infinite blue mana
    • Infinite untap of lands you control

    6,867 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can collectively tap to produce at least {3}{U}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {3}{U}{U}. Cast Peregrine Drake by paying {4}{U}. When Peregrine Drake enters, it triggers twice. Resolve the first trigger, untapping five lands. Holding priority, activate up to five lands by tapping them, adding at least {3}{U}{U}. Resolve the second Peregrine Drake trigger, untapping five lands. Cast Venser by paying {2}{U}{U}. When Venser enters, it triggers twice, returning it and Peregrine Drake from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Venser, Shaper Savant + Intruder Alarm

    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    5,451 decks on Commander Spellbook

    How it works

    Before you start

    Creatures you control can tap to produce at least {3}{U}{U}.

    Steps

    Activate all mana producing creatures you control by tapping them, adding at least {3}{U}{U}. Cast Venser by paying {2}{U}{U}. Venser enters the battlefield, triggering itself and Intruder Alarm. Resolve the Venser trigger, returning Venser from the battlefield to your hand. Resolve the Intruder Alarm trigger, untapping all creatures. Repeat.

    Commander Spellbook ↗
  • Venser, Shaper Savant + Approach of the Second Sun

    • Win the game

    Mana needed: 4,238 decks on Commander Spellbook

    How it works

    Steps

    Cast Approach of the Second Sun by paying {6}{W}. Holding priority, cast Venser by paying {2}{U}{U}. Venser enters the battlefield, returning Approach of the Second Sun to your hand. Cast Approach of the Second Sun by paying {6}{W}, causing you to win the game.

    Commander Spellbook ↗
  • Venser, Shaper Savant + Helga, Skittish Seer + Chakram Retriever

    • Infinite card draw
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Near-infinite +1/+1 counters on a creature
    • Near-infinite colored mana that can only be spent to cast creature spells with mana value 4 or greater or creature spells with X in their mana cost

    3,775 decks on Commander Spellbook

    How it works

    Before you start

    Helga has power 4 or greater and does not have summoning sickness.

    Steps

    Activate Helga by tapping it, adding at least {U}{U}{U}{U} that can only be spent to cast creature spell with mana value 4 or greater or with {X} in their mana cost. Cast Venser by paying its mana cost. Helga and Chakram Retriever trigger. Resolve the Helga trigger, causing you to draw a card, gain 1 life, and put a +1/+1 counter on Helga. Resolve the Chakram Retriever trigger, causing you to untap Helga. When Venser enters the battlefield, it triggers, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Venser, Shaper Savant + Peregrine Drake + Yarok, the Desecrated

    • Infinite mana lands you control can produce
    • Infinite blue mana
    • Infinite untap of lands you control

    2,951 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can collectively tap to produce at least {3}{U}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {3}{U}{U}. Cast Peregrine Drake by paying {4}{U}. When Peregrine Drake enters, it triggers twice. Resolve the first trigger, untapping five lands. Holding priority, activate up to five lands by tapping them, adding at least {3}{U}{U}. Resolve the second Peregrine Drake trigger, untapping five lands. Cast Venser by paying {2}{U}{U}. When Venser enters, it triggers twice, returning it and Peregrine Drake from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Venser, Shaper Savant + Peregrine Drake + Delney, Streetwise Lookout

    • Infinite mana lands you control can produce
    • Infinite blue mana
    • Infinite untap of lands you control

    1,929 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can collectively tap to produce at least {3}{U}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {3}{U}{U}. Cast Peregrine Drake by paying {4}{U}. When Peregrine Drake enters, it triggers twice. Resolve the first trigger, untapping five lands. Holding priority, activate up to five lands by tapping them, adding at least {3}{U}{U}. Resolve the second Peregrine Drake trigger, untapping five lands. Cast Venser by paying {2}{U}{U}. When Venser enters, it triggers twice, returning it and Peregrine Drake from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Venser, Shaper Savant + Displacer Kitten + Lotus Petal

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite storm count

    1,750 decks on Commander Spellbook

    How it works

    Steps

    Cast Lotus Petal by paying {0}. Displacer Kitten triggers, blinking Venser. Venser enters the battlefield, returning Lotus Petal to your hand. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Naban, Dean of IterationVenser, Shaper Savant is a Wizard, which Naban, Dean of Iteration can use.
  2. Sakashima of a Thousand FacesSakashima of a Thousand Faces copies creatures, which Venser, Shaper Savant can use because it has an enter-the-battlefield trigger.
  3. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Venser, Shaper Savant can use because it has an enter-the-battlefield trigger.
  4. Mister FantasticMister Fantastic copies your triggered abilities, which Venser, Shaper Savant can use because it has an enter-the-battlefield trigger.
  5. Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Venser, Shaper Savant can use because it has an enter-the-battlefield trigger.
  6. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Venser, Shaper Savant can use because it has an enter-the-battlefield trigger.
  7. Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Venser, Shaper Savant can use because it has an enter-the-battlefield trigger.
  8. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Venser, Shaper Savant can use because it has an enter-the-battlefield trigger.
  9. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Venser, Shaper Savant can use because it has an enter-the-battlefield trigger.
  10. Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Venser, Shaper Savant can use because it has an enter-the-battlefield trigger.

View Venser, Shaper Savant on Scryfall