
Plunge into Darkness
Instant$15.40
Choose one — • Sacrifice any number of creatures. You gain 3 life for each creature sacrificed this way. • Pay any amount of life, then look at that many cards from the top of your library. Put one of those cards into your hand and exile the rest. Entwine (Choose both if you pay the entwine cost.)
Legal in Commander
Is
Does
Combos 3
Plunge into Darkness + Near-Death Experience
- Win the game at the beginning of your next upkeep
Commander Spellbook ↗How it works
Steps
On the end step prior to your turn, cast Plunge into Darkness by paying {1}{B}, choosing its second mode and causing you to pay all but 1 of your life. At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
Plunge into Darkness + Children of Korlis + Vizkopa Guildmage
- Each opponent loses the game
- Near-infinite lifeloss
Commander Spellbook ↗How it works
Before you start
You have the highest life total among all players.
Steps
Activate Vizkopa Guildmage's second ability by paying {1}{W}{B}, causing each opponent to lose life whenever you gain life this turn. Cast Plunge into Darkness by paying {1}{B}, choosing to pay an amount of life equal to the greatest lifetotal among opponent, then look at that many cards from the top of your library, putting one into your hand and exiling the rest. Activate Children of Korils by sacrificing it, causing you to gain life equal to the amount of life you've lost this turn. Vizkopa Guildmage triggers, causing each opponent to lose life equal to the amount of life you gained. Each opponent loses the game due to having zero or less life.
Plunge into Darkness + Approach of the Second Sun
- Win the game
Commander Spellbook ↗How it works
Steps
Cast Approach of the Second Sun by paying {6}{W}, causing you to gain seven life and put Approach of the Second Sun into your library seventh from the top. Cast Plunge into Darkness by paying {1}{B} and seven life, looking at the top seven cards of your library, putting Approach of the Second Sun into your hand and exiling the rest. Cast Approach of the Second Sun by paying {6}{W}, causing you to win the game.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Edea, Possessed SorceressPlunge into Darkness sacrifices your creatures, which Edea, Possessed Sorceress can use because it rewards your creatures dying.
- Sorin of House Markov // Sorin, Ravenous NeonatePlunge into Darkness gains you life, which Sorin of House Markov // Sorin, Ravenous Neonate can use.
- Moseo, Vein's New DeanPlunge into Darkness gains you life, which Moseo, Vein's New Dean can use.
- Valentin, Dean of the Vein // Lisette, Dean of the RootPlunge into Darkness gains you life, which Valentin, Dean of the Vein // Lisette, Dean of the Root can use.
- Tivash, Gloom SummonerPlunge into Darkness gains you life, which Tivash, Gloom Summoner can use.
- Tevesh Szat, Doom of FoolsTevesh Szat, Doom of Fools takes opponents' permanents and Plunge into Darkness sacrifices your creatures.
- Elenda, the Dusk RosePlunge into Darkness sacrifices your creatures, which Elenda, the Dusk Rose can use because it rewards your creatures dying.
- Teysa, Orzhov ScionPlunge into Darkness sacrifices your creatures, which Teysa, Orzhov Scion can use because it rewards your creatures dying.
- Liliana, Heretical Healer // Liliana, Defiant NecromancerPlunge into Darkness sacrifices your creatures, which Liliana, Heretical Healer // Liliana, Defiant Necromancer can use because it rewards your creatures dying.
- Felisa, Fang of SilverquillPlunge into Darkness sacrifices your creatures, which Felisa, Fang of Silverquill can use because it rewards your creatures dying.