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Whirlwind Technique

Whirlwind Technique

Instant — Lesson$0.19

Target player draws two cards, then discards a card. Airbend up to two target creatures. (To airbend a creature, exile it. While it's exiled, its owner may cast it for rather than its mana cost.)

Legal in Commander

Is

Does

Combos 29

  • Whirlwind Technique + Semblance Anvil + Lutri, the Spellchaser

    • Near-infinite card draw for any number of players
    • Near-infinite looting for any number of players

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    There is a creature card exiled with Semblance Anvil.

    Steps

    Cast Whirlwind Technique by paying its mana cost, targeting any applicable target(s). Holding priority, cast Lutri by paying its mana cost reduced by Semblance Anvil. When Lutri enters, it triggers, copying Whirlwind Technique targeting Lutri. Resolve Whirlwind Technique, airbending Lutri. Holding priority, cast Lutri from exile by paying {0} due to Semblance Anvil. Repeat from step 3.

    Commander Spellbook ↗
  • Whirlwind Technique + Lutri, the Spellchaser + Temur Battlecrier

    • Near-infinite card draw for any number of players
    • Near-infinite looting for any number of players

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Before you start

    You control at least two creatures with power 4 or greater.

    Steps

    Cast Whirlwind Technique by paying its mana cost, targeting any applicable target(s). Holding priority, cast Lutri by paying its mana cost reduced by Temur Battlecrier. When Lutri enters, it triggers, copying Whirlwind Technique targeting Lutri. Resolve Whirlwind Technique, airbending Lutri. Holding priority, cast Lutri from exile by paying {0} due to Temur Battlecrier. Repeat from step 3.

    Commander Spellbook ↗
  • Whirlwind Technique + Naru Meha, Master Wizard + Urza's Incubator

    • Near-infinite card draw for any number of players
    • Near-infinite looting for any number of players

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Steps

    Cast Whirlwind Technique by paying its mana cost, targeting any applicable target(s). Holding priority, cast Naru Meha either from your hand or command zone by paying its mana cost plus commander tax if applicable, reduced by Urza's Incubator. When Naru Meha enters, it triggers, copying Whirlwind Technique targeting Naru Meha. Resolve Whirlwind Technique, airbending Naru Meha. Holding priority, cast Naru Meha from exile by paying {0} due to Urza's Incubator. Repeat from step 3.

    Commander Spellbook ↗
  • Whirlwind Technique + Naru Meha, Master Wizard + Semblance Anvil

    • Near-infinite card draw for any number of players
    • Near-infinite looting for any number of players

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    There is a creature card exiled with Semblance Anvil.

    Steps

    Cast Whirlwind Technique by paying its mana cost, targeting any applicable target(s). Holding priority, cast Naru Meha either from your hand or command zone by paying its mana cost plus commander tax if applicable, reduced by Semblance Anvil. When Naru Meha enters, it triggers, copying Whirlwind Technique targeting Naru Meha. Resolve Whirlwind Technique, airbending Naru Meha. Holding priority, cast Naru Meha from exile by paying {0} due to Semblance Anvil. Repeat from step 3.

    Commander Spellbook ↗
  • Whirlwind Technique + Naru Meha, Master Wizard + Temur Battlecrier

    • Near-infinite card draw for any number of players
    • Near-infinite looting for any number of players

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    You control at least two creatures with power 4 or greater.

    Steps

    Cast Whirlwind Technique by paying its mana cost reduced by Temur Battlecrier, targeting any applicable target(s). Holding priority, cast Naru Meha by paying its mana cost reduced by Temur Battlecrier. When Naru Meha enters, it triggers, copying Whirlwind Technique targeting Naru Meha. Resolve Whirlwind Technique, airbending Naru Meha. Holding priority, cast Naru Meha from exile by paying {0} due to Temur Battlecrier. Repeat from step 3.

    Commander Spellbook ↗
  • Whirlwind Technique + Naru Meha, Master Wizard + Ballad of the Black Flag

    • Near-infinite card draw for any number of players
    • Near-infinite looting for any number of players

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Ballad of the Black Flag's fourth chapter ability has triggered this turn

    Steps

    Cast Whirlwind Technique by paying its mana cost, targeting any applicable target(s). Holding priority, cast Naru Meha either from your hand or command zone by paying its mana cost plus commander tax if applicable, reduced by Ballad of the Black Flag. When Naru Meha enters, it triggers, copying Whirlwind Technique targeting Naru Meha. Resolve Whirlwind Technique, airbending Naru Meha. Holding priority, cast Naru Meha from exile by paying {0} due to Ballad of the Black Flag. Repeat from step 3.

    Commander Spellbook ↗
  • Whirlwind Technique + Naru Meha, Master Wizard + Planar Gate

    • Near-infinite card draw for any number of players
    • Near-infinite looting for any number of players

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Steps

    Cast Whirlwind Technique by paying its mana cost, targeting any applicable target(s). Holding priority, cast Naru Meha either from your hand or command zone by paying its mana cost plus commander tax if applicable, reduced by Planar Gate. When Naru Meha enters, it triggers, copying Whirlwind Technique targeting Naru Meha. Resolve Whirlwind Technique, airbending Naru Meha. Holding priority, cast Naru Meha from exile by paying {0} due to Planar Gate. Repeat from step 3.

    Commander Spellbook ↗
  • Whirlwind Technique + Urza's Incubator + Lutri, the Spellchaser

    • Near-infinite card draw for any number of players
    • Near-infinite looting for any number of players

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Steps

    Cast Whirlwind Technique by paying its mana cost, targeting any applicable target(s). Holding priority, cast Lutri by paying its mana cost reduced by Urza's Incubator. When Lutri enters, it triggers, copying Whirlwind Technique targeting Lutri. Resolve Whirlwind Technique, airbending Lutri. Holding priority, cast Lutri from exile by paying {0} due to Urza's Incubator. Repeat from step 3.

    Commander Spellbook ↗
  • Whirlwind Technique + Rowan, Scion of War + Lutri, the Spellchaser

    • Near-infinite card draw for any number of players
    • Near-infinite looting for any number of players

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You've lost 2 or more life this turn.

    Steps

    Activate Rowan by tapping it. Cast Whirlwind Technique by paying its mana cost, targeting any applicable target(s). Holding priority, cast Lutri by paying its mana cost reduced by Rowan. When Lutri enters, it triggers, copying Whirlwind Technique targeting Lutri. Resolve Whirlwind Technique, airbending Lutri. Holding priority, cast Lutri from exile by paying {0} due to Rowan. Repeat from step 4.

    Commander Spellbook ↗
  • Whirlwind Technique + Naru Meha, Master Wizard + Centaur Omenreader

    • Near-infinite card draw for any number of players
    • Near-infinite looting for any number of players

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Cast Whirlwind Technique by paying its mana cost, targeting any applicable target(s). Holding priority, cast Naru Meha by paying its mana cost reduced by Centaur Omenreader. When Naru Meha enters, it triggers, copying Whirlwind Technique targeting Naru Meha. Resolve Whirlwind Technique, airbending Naru Meha. Holding priority, cast Naru Meha from exile by paying {0} due to Centaur Omenreader. Repeat from step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Riku of Two ReflectionsWhirlwind Technique blinks / re-enters your creatures, which Riku of Two Reflections can use because it triggers when your creatures enter.
  2. Naru Meha, Master WizardWhirlwind Technique blinks / re-enters your creatures, which Naru Meha, Master Wizard can use because it has an enter-the-battlefield trigger.
  3. Lutri, the SpellchaserWhirlwind Technique blinks / re-enters your creatures, which Lutri, the Spellchaser can use because it has an enter-the-battlefield trigger.
  4. Massimo, the MagicianWhirlwind Technique blinks / re-enters your creatures, which Massimo, the Magician can use because it triggers when your creatures enter.
  5. Elrond, Lord of RivendellWhirlwind Technique blinks / re-enters your creatures, which Elrond, Lord of Rivendell can use because it triggers when your creatures enter.
  6. Clement, the WorrywortWhirlwind Technique blinks / re-enters your creatures, which Clement, the Worrywort can use because it triggers when your creatures enter.
  7. Galadriel, Light of ValinorWhirlwind Technique blinks / re-enters your creatures, which Galadriel, Light of Valinor can use because it triggers when your creatures enter.
  8. Lonis, CryptozoologistWhirlwind Technique blinks / re-enters your creatures, which Lonis, Cryptozoologist can use because it triggers when your creatures enter.
  9. Ezuri, Claw of ProgressWhirlwind Technique blinks / re-enters your creatures, which Ezuri, Claw of Progress can use because it triggers when your creatures enter.
  10. Arcades, the StrategistWhirlwind Technique blinks / re-enters your creatures, which Arcades, the Strategist can use because it triggers when your creatures enter.

View Whirlwind Technique on Scryfall