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Zur the Enchanter

Zur the Enchanter

Legendary Creature — Human Wizard1/4$1.00

Flying Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

Legal in Commander

Is

Does

Rewards

Combos 4

  • Zur the Enchanter + Stasis + Tel-Jilad Stylus

    • Mass Land Denial
    • Opponents skip their untap steps
    • Lock

    590 decks on Commander Spellbook

    How it works

    Before you start

    Zur does not have summoning sickness and cannot be blocked and killed by an opponent.

    Steps

    Declare Zur as an attacker. Zur triggers, causing you to search your library for Stasis and put it onto the battlefield. During the end step prior to your turn, activate Tel-Jilad Stylus by tapping it, putting Stasis on the bottom of your library from the battlefield. Repeat.

    Commander Spellbook ↗
  • Zur the Enchanter + Second Chance + Tel-Jilad Stylus

    • Infinite turns

    235 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is five or less. An opponent cannot block and kill Zur.

    Steps

    At the beginning of your upkeep, Second Chance triggers. Holding priority, activate Tel-Jilad Stylus by tapping it, putting Second Chance on the bottom of your library from the battlefield. Resolve the Second Chance trigger, causing you to take an extra turn after this one. Declare Zur as an attacker. Zur triggers, searching your library for Second Chance and putting it onto the battlefield. Repeat each turn.

    Commander Spellbook ↗
  • Zur the Enchanter + Stasis + Rishadan Pawnshop

    • Mass Land Denial
    • Opponents skip their untap steps
    • Lock

    Mana needed: 178 decks on Commander Spellbook

    How it works

    Before you start

    Zur does not have summoning sickness and cannot be blocked and killed by an opponent.

    Steps

    Declare Zur as an attacker. Zur triggers, causing you to search your library for Stasis and put it onto the battlefield. During the end step prior to your turn, activate Rishadan Pawnshop by paying {2} and tapping it, shuffling Stasis into your library from the battlefield. Repeat.

    Commander Spellbook ↗
  • Zur the Enchanter + Second Chance + Rishadan Pawnshop

    • Infinite turns

    Mana needed: 125 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is five or less. An opponent cannot block and kill Zur.

    Steps

    At the beginning of your upkeep, Second Chance triggers. Holding priority, activate Rishadan Pawnshop by paying {2} and tapping it, putting Second Chance on the bottom of your library from the battlefield. Resolve the Second Chance trigger, causing you to take an extra turn after this one. Declare Zur as an attacker. Zur triggers, searching your library for Second Chance and putting it onto the battlefield. Repeat each turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Najeela, the Blade-BlossomNajeela, the Blade-Blossom has extra combat phases, which Zur the Enchanter can use because it has an attack trigger.
  2. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Zur the Enchanter can use because it has an attack trigger.
  3. The Destined WarriorZur the Enchanter is a Wizard, which The Destined Warrior can use.
  4. Esika, God of the Tree // The Prismatic BridgeZur the Enchanter is a Legendary permanent, which Esika, God of the Tree // The Prismatic Bridge can use.
  5. Jodah, the UnifierZur the Enchanter is a Legendary permanent, which Jodah, the Unifier can use.
  6. Sisay, Weatherlight CaptainZur the Enchanter is a Legendary permanent, which Sisay, Weatherlight Captain can use.
  7. Hei Bai, Forest GuardianZur the Enchanter is a Legendary permanent, which Hei Bai, Forest Guardian can use.

View Zur the Enchanter on Scryfall